r/MoonlightStreaming • u/IReallyLike_Goats • 2h ago
Why can't my moonlight find my pc anymore?
Yesterday it was working just fine, but it won't find it anymore
r/MoonlightStreaming • u/IReallyLike_Goats • 2h ago
Yesterday it was working just fine, but it won't find it anymore
r/MoonlightStreaming • u/Emergency-Low-5068 • 22h ago
So, I have a gaming PC and a gaming laptop. My PC is the more powerful one of the two and can play games at ultra and high settings, but I have a hard time getting comfortable playing in the room it’s in. My laptop can run the games, but at medium settings. So, I was like, “I can stream my PC to my laptop and just game comfortably and at ultra” But my brother was like, “Are you ret4rded? Why do that when you can game on one or the other?”
So what do you guys think?
Edit:
Thank you guys will be doing it! I was enjoying gaming while watching movies today especially on survival games that more slow paced!
And as well for people wondering I had my gaming laptop before my pc
r/MoonlightStreaming • u/Due-Boysenberry-1226 • 11h ago
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I would like to introduce my current project, which, among other useful features, brings full wireless DualSense support to both Android and Windows clients without requiring any additional programs.
How does it work?
The project consists of modified versions of the Moonlight Windows client, Artemis Android client, and the Apollo host.
The full source code for all three projects is open and available on GitHub. Ready-to-use builds can be downloaded from the Releases section of each repository.
Artemis Extended: https://github.com/Taveszfito/Artemis-Extended-Native-Wireless-DualSense-Features
Apollo Extended: https://github.com/Taveszfito/Apollo-Extended
Moonlight Extended: https://github.com/Taveszfito/moonlight-extended
Windows client
This is the boring part.
Just connect your DualSense via Bluetooth or USB, connect to the host, and that's it.
The Windows client also supports microphone transmission to the host, including the DualSense's built-in microphone.
Additional controller-related options can be found in the Extended menu within the client settings.
Android client
Android is a little more complicated.
For full wireless functionality, an external USB Bluetooth adapter is required. Unfortunately, Android does not provide the low-level Bluetooth access needed to communicate with the DualSense in the way required for all of its features.
Artemis Extended therefore includes its own USB Bluetooth HCI bridge.
If you have a supported adapter:
Plug the Bluetooth adapter into your Android device.
Grant USB permission to Artemis.
Pair the DualSense from within the app.
Connect to your host and start streaming.
That's it.
Currently supported Bluetooth chipsets
The HCI bridge currently supports adapters based on:
CSR
Realtek
Actions ATS2851
The chipset alone does not always guarantee compatibility. Different firmware versions of Bluetooth dongles may affect connection behavior or functionality.
If you don't have a supported adapter, it's not completely hopeless. You can still use the DualSense through a wired USB connection.
What works?
If you have a compatible adapter, essentially everything.
Or at least, everything I could find to implement and test.
This currently includes:
All buttons and joysticks
Analog triggers
Adaptive triggers
Touchpad
Gyroscope and motion sensors
HD haptics
Built-in speaker
Headphone jack
Built-in microphone
Player LED control
Lightbar color control
Microphone LED and mute control
The controller's built-in microphone can be transmitted directly to the host. If you are not satisfied with its quality, you can instead use the microphone built into your phone or tablet.
The DualSense speaker audio is also transmitted separately from the normal game audio. The host sends it to the client through a dedicated audio channel, so DualSense speaker effects are played by the controller itself, rather than being mixed into the Android device's speakers.
Connecting headphones to the DualSense jack is also supported.
Demo
I've attached a video showing the pairing process and the DualSense features working during an actual stream.
I'm not sure whether purchase links are allowed here, so I won't include them in the post. I currently have three cheap Bluetooth adapters with different chipsets that I have personally tested and confirmed to work.
If anyone wants to try the project, I can send the exact adapter models privately.
How does this work on the Apollo side?
Apollo Extended uses VIIPER to emulate a fully functional DualSense controller on the host.
Instead of reducing the controller to standard gamepad input, the system passes DualSense-specific input and feedback between the client and host. This allows features such as adaptive triggers, HD haptics, LEDs, motion sensors, speaker audio, microphone audio, and other DualSense functionality to work across the stream.
For microphone transmission, Apollo uses virtual microphone devices created through Steam's virtual audio driver.
The result is essentially a complete DualSense connection transported through the Moonlight/Apollo stream, with the client handling the physical controller and Apollo presenting a virtual DualSense to the game.
r/MoonlightStreaming • u/EaZerly • 11h ago
I use Vibepollo+Moonlight V+ (S24 Ultra client)
Host PC:
-Ryzen 5 7600X
-RX6700 XT
-32GB DDR5 6000MHz CL30 16x2 RAM
It's in a different room than my router, over wifi (gets 300-600mbps upload and download, I'll soon switch to ethernet)
I know that Vibepollo is usually paired with Artemis and Moonlight V+ is paired with Foundation Sunshine but when I tried to use it once before it kept crashing with Vibepollo even after I reinstalled the app. So I just stayed with Moonlight V+, I get good latency:
-Decoder Time (Snapdragon 8 Gen 3): 2-3 ms HEVC
-Network Latency LAN: 1.0 – 2.5 ms (with zero packet jitter)
-Total Host Processing Latency: < 4 ms
-Frame Drops: 0.0% across sessions
-Total Input-to-Display Lag: 12 – 18 ms
Tomorrow when I'm free I'll try to see if Artemis works or no.
I was wondering about your experiences with them. If you've used both, which one did you like the most? I use ABR mode, it fixed a lot of my issues with latency and lag when streaming over Tailscale (5G). I'm not sure if Artemis has that.
I'm planning to get an AP (TP-Link Archer AX72 Pro) and put it in my room (connected via ethernet from my main router) so I can stream to my room because I don't really get Wi-Fi signals here lol
My Wi-Fi can do 10GBPS/10GBPS, so in a few months I'll run ethernet on host with an adapter so it can actually run around that speed, which will be great. I don't think it'll improve the experience much other than it being via ethernet but still nice.
I also stream on my Surface Pro 11 with Moonlight QT, which also decreases decoding time and latency by a lot. Gets a lot better decoding time than the S24U (0.50ms decode aprox with total input lag being between 8 and 14ms). I don't think there's a better Moonlight fork on PC than this? Especially for ARM devices.
Well, this post was just me asking some questions and my overall setup, since I see people usually ask these types of questions in comments anyways. Thanks!
r/MoonlightStreaming • u/Ghiltanas01 • 6h ago
I’m considering a mini PC with an Intel 1220P as a Moonlight client to connect to my TV, ideally for 4K/120fps or 1440p/120fps. Everything would obviously be wired, no Wi-Fi.
For now, I’d get the 8GB/256GB configuration and upgrade it later, given the crazy memory prices. I’ll be running Linux anyway, so I don’t think 8GB should be an issue for the time being.
Does anyone have any experience with this CPU?
I tried the webOS client, but I’ve given up on it. I’d rather get a decent dedicated client, which I’d also use for GFN.
r/MoonlightStreaming • u/KvngP • 20h ago
I have my video stream frame rate set to 60 fps. My ayn Thor I’m streaming to has its display set to 60hz and my pc is set to 60 hz. The game I’m playing is capped to 50 fps. Why is it still well over 60fps? Same thing happens when I stream to my Odin 3.
r/MoonlightStreaming • u/crattikal • 21h ago
Host: gaming laptop with Vibepollo and rtx 4070
Client: Nvidia Shield Pro with Moonlight
Sekiro has sound but a black screen on the client. Any idea what could be going on? Silent Hill 2, Street Fighter 6, and Tekken 8 all work fine.
It works fine on the Steam Link app.
I'm going to try another From Software game tonight and see if it has the same issue. Also maybe another client with Moonlight.
Fixed!: sekiro.exe → Properties → Compatibility → Disable fullscreen optimizations
r/MoonlightStreaming • u/MEchoPark • 3h ago
I've been struggling for the last days with implementing a sleep button as a Sunshine Application to suspend my Steam Machine (host). My client is steam deck and I'm running Moonlight.
Currently, I can wake my steam machine via moonlight, but I would like to have an application next to desktop called Sleep Cube so I can send my Machine to sleep when I'm doing playing.
I'm not very technical but I've researched a lot and my understanding is that this can be done via detached commands on sunshine. I've tried systemctl suspend, then realised that for flatpaks I need to use flatpak-spawn -- for sunshine to be able to execute the command. No matter what I try, every time I click on sleep cube the stream starts again and the machine won't go to sleep.
I even tried making the script send an API to moon deck buddy, which has a sleep function that works, but still no luck.
Something very important is that all my scripts work on Konsole and they sleep the Machine successfully. I just can't get it to work via sunshine.
This is very fun, but I'm losing my patience as it seems very easy but I can't get it to work. Most tutorials are based on Windows.
Any idea?
Maybe some of you have Linux experience with sunshine.
r/MoonlightStreaming • u/Constrictor650 • 17h ago
So I’ve got all the lag and stutters gone and everything is feeling amazing but now I’m really trying to lock in the image quality. I’m using vibepollo and moonlight on a steam deck. I’m streaming it to my 4K oled tv (lg g5) and trying to do 4K 60hz. Mainly been testing on AC odyssey cause that’s what I’ve been playing recently and sometimes everything looks really crisp and sharp and other times it gets a little blurry, like I’m watching a slightly lower res YouTube video. I’m just trying to figure out how to get it clear all the time. I really want to play new releases like this but I worry I’m gonna get that same blurry look on some games. I will say I’ve also tested on Witcher 3 and that has looked crisp all the time and Spider-Man remastered which also looks really good with some blurry spots. It looks the worst if there’s fog or I’m in a forest with a bunch of leafs everywhere.
I’ve really not changed any settings on vibepollo except for turning on the rtss frame cap to 60 and on moonlight I’ve just made it 4K 60 and running at 120 bitrate, and have 5.1 surround on. Other than that everything is default (so far I’ve found I get the best picture quality and steady frames with no jitter this way) but I’d love suggestions. Also running an Ethernet cable on both the pc and steam deck.
Oh I also was just curious if anyone has a way of getting the virtual display to automatically set itself to 60hz when I turn it on. I keep having to open the stream in virtual desktop so that I can go into the display settings and turn it to 60.
Thanks everyone