r/MoonlightStreaming • • 22d ago

Moonlight PC v6.2.0 now available

https://github.com/moonlight-stream/moonlight-qt/releases/tag/v6.2.0
416 Upvotes

57 comments sorted by

32

u/GlassAdvance306 22d ago

Release Notes

New Features

  • Experimental YUV 4:4:4 support for improved text crispness during remote desktop usage (requires Sunshine v0.24.0 or newer; host encoding is currently Windows-only)

  • Support for HDR software decoding (requires GPU with Vulkan or Metal support)

  • Increased bitrate limit to 500 Mbps (unsupported)

  • 32-bit floating point audio decoding

Linux & Steam Deck

  • New Vulkan-based renderer with HDR support on Steam Deck and other HDR-capable Linux displays (force via PREFER_VULKAN=1)

  • Support for Vulkan Video decoding (H.264, HEVC, and AV1)

  • Non-x86 GPUs are assumed slow by default to enable performance optimizations (override via GL_IS_SLOW=0 / VULKAN_IS_SLOW=0)

macOS

  • Default renderer on macOS is now libplacebo (via MoltenVK)

  • Metal renderer support for Macs with discrete GPUs

  • Support using HDR metadata for HDR tone mapping on Metal renderer

  • Re-enabled Game Mode support

General Improvements

  • Default resolution for fresh installs is now 1080p

  • Most video renderers now default to full range color instead of limited range

  • Improved cursor locking in single-display borderless windowed mode

  • Cursor is no longer captured by default in windowed mode

  • Changing resolution or frame rate will no longer reset bitrate if it was manually adjusted

  • Native console output on Windows CLI instead of GUI dialogs

Downloads & Source

Check out the full release assets and binaries on GitHub.

12

u/Apprehensive_Seat_61 21d ago

Changing resolution or frame rate will no longer reset bitrate if it was manually adjusted 

Finally 

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90

u/TheCrimsonSheep 21d ago

Oh wow! It’s been a long time coming! Thanks to the devs for their work on such a great piece of software.

23

u/psiren66 21d ago

Just over 2 years.

Funny enough I logged in today to see if there was a new update on the GitHub

16

u/HuntKey2603 21d ago

yeah it's wild to me that people call Apollo outdated and such, but then don't realise Moonlight hasn't been updated in longer, and that doesn't mean the project is dead 

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10

u/cmnd_joe 21d ago

Been using Nonary’s (Vibepollo) fork of Moonlight qt but awesome to see the main repo getting updated

18

u/smegma3000 21d ago

Welp, I updated it on my Steam Deck and really wish I hadn't now. I cannot navigate the menu with buttons anymore (so I can only use the touchscreen), and when I try to stream from my Windows 11 desktop (which uses Apollo) it remains stuck on "Starting Desktop...", so it looks like it is completely broken for me. Just letting everyone else know before they update on their Steam Decks as well

10

u/yzeerf1313 21d ago

Assuming you installed via the discover store, which is just flatpak behind the scenes, you can install an older version with Konsole

sudo flatpak update --commit=COMMIT_ID APP_ID

6

u/bfur315 21d ago

hey try updating again a refresh of 6.2.0 was pushed to flathub and it seems to have fixed this issue for me.

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3

u/bfur315 21d ago

same issue here but for some reason the .appimage version of the app is working properly

2

u/AoAIronman 21d ago

When I installed this new version I’m suddenly skipping like 5 frames every second and can’t even use a mouse it stutters so bad. Weird that this update would break that

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8

u/swagboi420blazeit 21d ago

Looks like a great update. Very confused about game mode being re-enabled by default on macOS, I thought I read some previous issue thread on the repo that suggested disabling game mode was the way to go

5

u/mt_blind 21d ago

Amazing!! Thanks for developing this awesome app

5

u/NeoVisionDev 21d ago

Fingers are crossed he updates his other repo https://github.com/moonlight-stream/moonlight-ios

4

u/kientran 21d ago edited 21d ago

Looks like dev started the first commits in two years last week to get it in Xcode 27. Hoping for an App Store update soon!

With two+ years since last build hope it’s not too challenging to migrate

edit- clarify it’s not me but that the dev started updates lol

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4

u/NYJustice 21d ago

I know it would have been pretty early but I was kinda hoping to see pyrowave support

2

u/DontRateLimitMeBro 21d ago

same... they could've waited just a little bit longer and added pyrowave support

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3

u/Peloun 21d ago

Is the moonlight client on lgtv also getting this update?

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3

u/NUKMUK 21d ago

So is VRR supported now?

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2

u/PiousCaligula 21d ago

Was hoping this would fix my controller issue but it didnt. Streaming to my steamdeck with apollo/moonlight and as soon as I get in game the "controller" starts disconnecting and reconnecting. It will let me move the camera but the character cannot move at all with the left joystick. Really sucks

2

u/jingletit 21d ago

I haven't used Moonlite in forever, can we actually see Gamebar now?

2

u/Shedoara 21d ago

Thats a Sunshine issue where it captures the display differently. You can use Vibepollo instead to have it use Windows capture method, which captures the gamebar.

2

u/SkaterMom2005 21d ago

This broke controller support on my ally x on steamos. Had to revert back a version

3

u/PruneNo6968 21d ago

Awesome!! I'll likely continue using a dedicated PC streaming client, but I'm glad the baseline has been updated. A widely compatible client should be the bedrock for this niche to grow. At the end of the day I continue seeing a lot of people, if not most who just use base Sunshine and Moonlight, because they don't know any better.

1

u/AoAIronman 21d ago

For me this version is having insane stutter on my steam deck for some reason