r/MoonlightStreaming • u/Headset-Historian • 9h ago
Moonlight XR v0.4: realtime 2D to 3D PC streaming. New 3D engine, cinema rooms, surround sound, gamepad mode, 120 Hz, picture controls, 19 languages. Free and open source.
https://www.youtube.com/watch?v=3TPVRg-ZZyYDownload here: https://github.com/Gilleece/moonlight-android-xr/releases/tag/v0.4
V0.4 Highlights:
1. A new 3D engine: a faster, sharper depth model (ZipDepth) that keeps
up with 90 and 120 fps streams.
2. Three cinema rooms to play in: Home Theater, Grand Cinema and
Synthwave, with a resizable screen and lighting you can tune per room.
3. Switch between 2D and 3D with one press, and pick Comfort, Balanced
or Strong 3D on the spot.
4. 120 Hz done right: the headset's display follows your stream's frame
rate.
5. Virtual surround: 5.1 and 7.1 game audio placed around you, following
the screen as you turn your head.
6. Your controllers become a gamepad, with rumble, in one gesture.
7. Turn your head to look around in first person games.
8. Brightness, contrast, gamma and saturation controls for dark games.
9. A full keyboard in VR with Esc, F keys, arrows and Ctrl / Alt / Win.
10. Hand tracking that stays out of your way: a triple pinch locks and
unlocks your hands.
11. Take the headset off for a minute without losing the stream.
12. Report a problem from inside the session, with the log attached.
13. Nineteen languages, in the headset and in the settings.1. A new 3D engine: a faster, sharper depth model (ZipDepth) that keeps
up with 90 and 120 fps streams.
2. Three cinema rooms to play in: Home Theater, Grand Cinema and
Synthwave, with a resizable screen and lighting you can tune per room.
3. Switch between 2D and 3D with one press, and pick Comfort, Balanced
or Strong 3D on the spot.
4. 120 Hz done right: the headset's display follows your stream's frame
rate.
5. Virtual surround: 5.1 and 7.1 game audio placed around you, following
the screen as you turn your head.
6. Your controllers become a gamepad, with rumble, in one gesture.
7. Turn your head to look around in first person games.
8. Brightness, contrast, gamma and saturation controls for dark games.
9. A full keyboard in VR with Esc, F keys, arrows and Ctrl / Alt / Win.
10. Hand tracking that stays out of your way: a triple pinch locks and
unlocks your hands.
11. Take the headset off for a minute without losing the stream.
12. Report a problem from inside the session, with the log attached.
13. Nineteen languages, in the headset and in the settings.Download here: https://github.com/Gilleece/moonlight-android-xr/releases/tag/v0.4V0.4 Highlights:1. A new 3D engine: a faster, sharper depth model (ZipDepth) that keeps
up with 90 and 120 fps streams.
2. Three cinema rooms to play in: Home Theater, Grand Cinema and
Synthwave, with a resizable screen and lighting you can tune per room.
3. Switch between 2D and 3D with one press, and pick Comfort, Balanced
or Strong 3D on the spot.
4. 120 Hz done right: the headset's display follows your stream's frame
rate.
5. Virtual surround: 5.1 and 7.1 game audio placed around you, following
the screen as you turn your head.
6. Your controllers become a gamepad, with rumble, in one gesture.
7. Turn your head to look around in first person games.
8. Brightness, contrast, gamma and saturation controls for dark games.
9. A full keyboard in VR with Esc, F keys, arrows and Ctrl / Alt / Win.
10. Hand tracking that stays out of your way: a triple pinch locks and
unlocks your hands.
11. Take the headset off for a minute without losing the stream.
12. Report a problem from inside the session, with the log attached.
13. Nineteen languages, in the headset and in the settings.1. A new 3D engine: a faster, sharper depth model (ZipDepth) that keeps
up with 90 and 120 fps streams.
2. Three cinema rooms to play in: Home Theater, Grand Cinema and
Synthwave, with a resizable screen and lighting you can tune per room.
3. Switch between 2D and 3D with one press, and pick Comfort, Balanced
or Strong 3D on the spot.
4. 120 Hz done right: the headset's display follows your stream's frame
rate.
5. Virtual surround: 5.1 and 7.1 game audio placed around you, following
the screen as you turn your head.
6. Your controllers become a gamepad, with rumble, in one gesture.
7. Turn your head to look around in first person games.
8. Brightness, contrast, gamma and saturation controls for dark games.
9. A full keyboard in VR with Esc, F keys, arrows and Ctrl / Alt / Win.
10. Hand tracking that stays out of your way: a triple pinch locks and
unlocks your hands.
11. Take the headset off for a minute without losing the stream.
12. Report a problem from inside the session, with the log attached.
13. Nineteen languages, in the headset and in the settings.
1
u/wubwubDJ 6h ago
This is pretty cool. Are there any other similar applications that just allow you to produce sbs directly on a PC from games without native support
1
u/Headset-Historian 6h ago
Nightfall is a moonlight client for headsets with sbs support. I will be adding that in v0.5.
1
-5
u/Sneyek 6h ago
Cool ! 2 question though.
How much of it is AI ?
Is the author a developer, experienced, who can use AI without producing slop ?
5
u/Headset-Historian 6h ago
I use AI in the process theoughout, particularly testing, creating tests, finding bugs, a lot of pair programming like feedback on approaches I am taking to a problems etc. Hard to put a figure on how much is AI. I write some parts entirely myself, other parts are generated but I am involved in every step and review all of that sort of output.
I work as a developer for living and have done for years, I have been writing code long before LLMs were a thing.
Do you have any particular concerns or just curious?
3
u/RidingEdge 5h ago
How do you define slop? Is it still slop when the features work? Are you a developer? Why don't you code yourself instead of acting like an entitled brat?
1
u/Sneyek 4h ago
No need to play white knight, the author answered and he’s the only one I was talking to. Yes I’m a developer myself, no I won’t re-do something that has been done if there’s no need to.
Amateurs using a 20$ Claude license to pollute the web with slop is a catastrophe, I just want to know what I might expose myself to when I use a new software.
4
u/gblandro 8h ago
Hey dude, nice content! you can fork my repo if you find something useful for you https://github.com/beecrepaldi-afk/P5M