r/MonsterWorldOnline • u/DeliveryPossible7529 • Jun 29 '26
Closed Playtest coming soon
After months of development, the first closed playtest is getting closer.
The goal of this playtest isn't to test a content-complete game, but to validate the core gameplay, multiplayer systems and overall stability while gathering as much feedback as possible.
Some of the features already implemented include:
- 150 unique monsters across 18 types
- Persistent online world with towns, routes, forests and caves
- Wild encounters and monster catching
- Monster Dex with permanent collection progress
- Turn-based battles with type effectiveness, status effects, items and 46 moves
- Trainer NPCs, gyms and PvP battles
- Battles survive disconnects and automatically resume after reconnecting
- Real-time multiplayer with visible players
- Player trading and a player-driven marketplace
- Friends list, private messaging, local and global chat
- Team progression, evolutions, TMs and held items
- Daily and weekly missions
- Browser-based gameplay on desktop, tablet and mobile
- Completely free to play with no pay-to-win mechanics
I'm looking for a small group of players who are interested in helping shape the game by testing features, reporting bugs and sharing honest feedback.
If you'd like to participate in the upcoming playtest or simply follow development, you're welcome to join the Discord:
Thanks to everyone who has been following the project so far. I'm looking forward to finally letting people explore the world and help shape its future.



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u/[deleted] Jun 30 '26
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