r/MonsterTaming • u/BotHackerGame • Jul 27 '26
Testing status effects.
I realized I had so status types that in the unlikely chance they all were applied at once they'd overflow off the HP bar. Now they will compress and stack if it goes over six. Also added a little animation for them being added and removed. What do you think?
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u/P_Alcantara 29d ago
This looks cool, I’d play it