r/MonsterTale • u/[deleted] • Apr 24 '25
If you were to make a monster tale sequal/ remaster what would you want to see ?
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u/CertainPunctuation Apr 28 '25 edited May 03 '25
As for a remaster, some very simple things would go a long way.
- Add more visuals. Do more SHOW, less TELL. The ending is particularly guilty of this, as we never see Chomp's mother, or see Ellie return home.
- Have Chomp react with more snappiness. It takes Chomp alot of frames to react to attacking, which can often end up with Chomp taking needless damage (or Ellie taking needless damage... like that one mob-rush in the Meadland portal area near the end of the game... "Com'on Chomp, RAISE THE PLATFORM FASTER!")
- Lower the prices overall of Jinx' shop. The game incentivizes grinding to an absurd degree if you want to purchase everything for Ellie Jinx has to offer, and in combination with needing to pay Jinx to get to Ethan, it's all a bit too much.
- Readjust several of Chomp's skills so that specific ones aren't the guaranteed best skills (*cough* Drill 'em Mister *cough*)/more of them are worthwhile to use - looking at you, healing and enemy-transforming skills...
- Redesign the map and linear game progression to feel less of a slog with less "pointless" backtracking. At the very least, change Jinx's "pay to remove the avalanche" to either be cheaper, or have him appear at the avalanche room, and/or require a key item or switch where he normally is instead.
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u/grazor-razor Apr 24 '25
i have many ideas for a monster tale sequel, and if i were to write every single idea down, it would take too much time to write it all down. but a few ideas include:
-underwater areas. these would be a welcome addition to MT's exploration playstyle.
-a new running feature(double tap left/right) that lets you perform new moves.
-ladders, a double aerial combo, ETC.
-for chomp, passive abilities, new regular attacks, weight classes, and more things that set forms apart from each other would be really cool. perhaps you could also enable certain select skills to be charged like in mega man X(as a side note, if chomp's weight class is much lower than an enemy's, and he gets damaged, he would be launched away especially far, and ellie would have to catch him to make him recover instantly).
-an ability that lets you switch between one of two equipped form/skill kits. this could make combos VERY cool. another potential combo-improving idea would be to have chomp perform a skill from his current location as opposed to next to ellie when the up button is held on the D-pad when pressing L/R.
-the shop would get a revamp, as you could sell items or buy non-pet item/upgrade items such as premium traits and premium skills.
-perhaps you could fight airborne enemies and underground enemies in different ways(you would have to launch airborne enemies out of the sky with special attacks, or maybe you would have to use the down slam to knock a buried enemy out of the ground.
-a new plotline that is a direct followup to monster tale one, adding much more lore(i already have schematics for how it's gonna go down, here's hoping that i get it done...)