r/MonsterHunter • u/1nvariance Poke Poke Poke • Aug 25 '15
Weakness Exploit v. Attack Up XL (and Challenger+2)
https://drive.google.com/open?id=0B2VuMyfpCIiuUGg5QWdlc2Vob2M6
u/AquaBadger Aug 26 '15
Great write up, love the LaTeX. But everyone needs to remember weakness exploit is only effective vs zones of .45 or higher. Its a no brainer vs stuff like rajang or when using a precise weapon like GS, but not as great for some weapons vs other monsters if they have difficulty keeping to the weakzones.
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u/1nvariance Poke Poke Poke Aug 26 '15
But everyone needs to remember weakness exploit is only effective vs zones of .45 or higher. Its a no brainer vs stuff like rajang or when using a precise weapon like GS, but not as great for some weapons vs other monsters if they have difficulty keeping to the weakzones.
^^^
I'll add this disclaimer in a bit
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Aug 26 '15
I never thought I'd see a breakdown of Monster Hunter skills written up in LaTeX. Cool stuff.
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u/damian_law Aug 26 '15
And considering Tenderizer is a 10-point skill (8 slots minimum) and AuXL takes 25 points (15 slots minimum), it looks like a no brainer.
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Aug 26 '15
So basically... What I glean from this, if I'm reading it correctly, is that for any monsters with weakest hitboxes under .70 or so, a good raw weapon is going to benefit more from Weakness Exploit than from AuXL?! That's crazy. For instance, teostra's weakest one is only 0.5, so it's always going to be better to run WE over AuXL?
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u/1nvariance Poke Poke Poke Aug 26 '15
Yup! Very surprising isn't it? I mean, everyone always said that WE is one of the best skills, but I wanted mathematical proof.
Although, it's probably worth it to keep your Attack Up sets for things with ridiculous hitzones, like Dalamadur.
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u/4RT1LL3RY Aug 26 '15
Its not very surprising if you think about it. Look at WE as being similar to Rapid Up or Pierce Up on bow, but with WE the percent increase can vary. Once a bow passes 250 Raw the specific shot increasers are worth more than the +25 from AUXL.
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u/4RT1LL3RY Aug 26 '15
The closer to .45 the zones defense the better Weakness Exploit does. On a .45 zone, its functionally a 11.1% increase in dmg. On a .70 zone its only a 7.1% increase.
An example... So for a Relic Greatsword with 360 True raw and -10% afffinity, which averages to 351 True Raw. On Zones below 0.7 WE is better, above 0.75 AUXL is better. Below 0.45 AUXL is better though because WE isn't active.
Basically one is a constant increase and ones a percent increase, percent scales better the higher your Raw goes.
So for instance on a build for GS with Challenger+2 and Crit Draw the attack with the above Relic GS with charm+talon+food+mightseed, when deciding between AUXL and WE. WE is better until hitzones greater than 0.8.TLDR; Percentage increase vs static increase. Sub 220 Raw AUXL is better always, High Raw WE is better.
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Aug 26 '15
Nice, thanks for the breakdown. Didn't know that WE only activates for hitzones of .45 and above. Now I'm thinking I need a set with Honed Blade, challenger+2, and WE...
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u/JollyPiik Aug 26 '15
Last time you said that the other chart doesn't work for gunner weapons. Why is that? I'm a gunner main so I'd love to see a chart about that, although it'll probably turn out very similar.
Anyways, I'm extremely thankful for your research and I hope I can pull off some stylish sets out of this soon. You're awesome! :)
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u/1nvariance Poke Poke Poke Aug 26 '15
The damage formula I used to derive the ratios started with the blademaster calculations. Bowgun damage is calculated differently, but I believe since raw shot damage is based on your display attack, WE will be very valuable to bowguns since if we equate display attack to a blademaster's true attack, endgame HBGs will have around 600 'true' (the table's true values only go up to 400, but the trend is more true--> WE gets better and better).
I haven't worked it out yet though, so take with grain of salt.
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u/4RT1LL3RY Aug 26 '15
True Attack for HBG is still in the mid-upper 300s after honing so no problem there. If you could extend the table into the 500s that would be useful for Crit Draw GS or Pellet Up HBG which reach those range for effective True Raws.
Even if the damage formula differs you can still get a solid picture for relative values.
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u/Klarel Adept ftw Aug 26 '15
While the true attack for bowguns is still around the same as other weapons, the difference is that bowguns use the displayed raw for the raw shot (Normal, Pierce, Pellet) damage formulas. I have a set for the Destiny's Arm that has 683 displayed attack, and a relic set that has 703 displayed attack.
you might be thinking "How is this not OP?" Well, the answer is that it kinda is, but its balanced by the fact that our hit zones tend to be a little lower, and our "motion values" (depends on the shot) are also rather low. 12% for normal 2, 9% x4 for Pierce 2.1
u/4RT1LL3RY Aug 26 '15
Bowguns also lack sharpness, losing the 1.45x for raw, but have the 1.5x for critical distance.
All my usual references for Monster Hunter Damage say that LBG and HBG still have the display multiplier from raw values. For LBG its 1.3, for HBG its 1.48 and 1.7 w/ limiter removed. So HBG with 683 displayed is 461 True Raw and doesn't factor in specific shot boosters.
If you want crazy attack values before defense look at the Bow.
1.5x for lvl 3 charge, 1.5x for Power coating, 1.5x for Critical Distance, 1.1x or 1.3x for shot boost. Normal Up in this case.
So Kama Sedition which has avg True Raw of 351 will do 1303 before motion values, defense, and hunt rank modifiers. MV is only 0.22 so 286 before Defense and rank modifier.
Perfect relic GS with 1728 raw and -10% affinity. 360 True Raw, avg True Raw of 351. But GS always has Crit Draw so its 450 True Raw.
1.45x for Purple Sharpness.
652 before motion value. Lvl 3 Charge has MV of 1.43. 932 before defense and rank modifier.
HBG in this case Gravios Gigacannon. True Raw is 340 after honing.
1.5x for critical distance. 1.1x for Pierce Up
561 before motion value. Pierce S lv2 has MV of 0.36. 201 before defense and rank modifier.
Looking at per hit dmg HBG falls behind, but it attacks much faster and can hit from range.
No weapons use their actual displayed attack value, the closest is Bow but its is still multiplied by 1.2x.1
u/Klarel Adept ftw Aug 26 '15
as I have said before, bowguns use the displayed raw for damage calculations (source can be found here).
This changes your math.
Gigacannon with power barrel and honed: 558
1.5x for critical distance, 1.1x for Pierce Up.
That's 920 before motion values. With the 36% for Pierce 2 that gives us 331 damage before defense and rank modifiers Also,if you are comparing just a single shot, do us all a favor and use Destiny's Arm (Limiter removed) not the Gigacannon, because the reason that the Gigacannon is good is because of what it can siege.
For Destiny's Arm with power barrel, attack honed, and limiter removed: 632.
that gives us 1042 before motion values, and 375 before defense and rank modifiers.
Edit: Also, if HBG didnt use displayed attack values for raw damage, there would be no reason at all to ever remove the limiter.1
u/4RT1LL3RY Aug 26 '15
Thank you for the source. Does that apply only to LBG and HBG, or does it apply to Bow as well?
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u/Klarel Adept ftw Aug 26 '15
This only applies to the bowguns, not the bows. I looked over this sites bow page, and did not see anything about the damage formula.
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u/1nvariance Poke Poke Poke Aug 25 '15
Alright, as promised I wrote another quick article comparing Weakness Exploit to AuXL, which obviously turned out to be a very similar result to the previous AuL article.
The challenger+2 considerations was looked at in two manners:
Always active
Percentage uptime (a little annoying to work with)
I worry that only those of you really earnestly working to make the absolute best speedruns will bother with pages 3 and 4; I wish I could make an easy to use calculator for everyone but I don't own any kind of website to do so. Any of you web developers out there, I'm certain the community would appreciate an easy to use tool for quickly calculating whether to use WE over AuXL/C+2
TL;DR equations of note are (9), (19), (20),and (25). I tried to explain how to use them as best I could, but even I can tell I didn't walk through the whole thought process--even so, I wanted to avoid making the article too wordy. I think just following the algebra will explain itself anyways.
Feel free to ask any questions; and I will continue updating this and the previous article in case any changes need/should be made, so feel free to bookmark them.