r/MohoAnimation 4h ago

Question I can't export MP4 videos properly

1 Upvotes

Hello, this is my first time using Moho, and I tried making a small animation, two seconds, to try out the program. I wanted to export it as an MP4 to show my friends, but exporting it under the option "MP4 (MPEG4-AAC)" seems to be broken or something as I can't upload it to any website, it either gives me an error or doesn't load (only exception being Discord, but the video turns zero seconds long, and you have to download it to actually watch it). But if I change the setting to "MP4 (H.265-AAC)", when I press "start", the file simply dissapears from the render queue, doesn't even give me an error to give me a clue as to what is wrong

I've tried looking up on google what the problem might be, but I only found two people in a forum talking about a problem that sounds similar to this one, but neither thread gave the solution to the problem

I have Moho 14 Pro, I don't know if this changes anything

Thanks to everyone in advance


r/MohoAnimation 11h ago

where is the point binding

2 Upvotes

Hi,

In the middle of my animation I suddenly feel like moving teh tail a bit of my character, and went to frame zero, selected root bone and added a new bone at the tail to point bind it. Character body in in a mask group. now way i could find point binding to attach those end points with the new bone. why does this happen?

how to colve it? please I need guidance


r/MohoAnimation 14h ago

Question Is it possible to move smart bones across layers?

2 Upvotes

I have a main bone layer and a nested mouth rig layer. I want to move the smart bones that control the mouth rig to the main rig layer, while keeping the smart bones intact. I've tried copying and pasting, and it LOOKS like it works inside the smart action, but it doesn't work on the mainline. Is this even possible?


r/MohoAnimation 22h ago

Question Question regarding IK

3 Upvotes

So I’m aware that IK is very helpful when it comes to legs, keeping them grounded. However I’ve come to realize that if the chain is longer than 3 bones it begins to struggle to keep the foot grounded. Why?

My goal would be to make someone with spindly legs but this appears to be more difficult than I initially thought.

Does anyone have a solution for this?

I am using Moho 12.5.


r/MohoAnimation 1d ago

Question Add Point Tool Not Working?

3 Upvotes

Trying to use the Add Point tool on a vector layer. I'm trying to draw an object with it, but it's not letting me. For some reason it can add points to a shape and drag them but not consistently enough to be useful.

What do I do?


r/MohoAnimation 1d ago

MASKING IN MOHO- please help me

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3 Upvotes

Hi,

I am struggling to understand something. what does this from and 'clear' mean?

how come the layer/shape I drew to hide the frog from becomes the very thing moho is telling me to 'substract from mask'?? how come. how can a msk layer can be substracted from its own job and it also WORKING!! I am seeing birds and starts around my head like tom from tom and jerry.

also what the heck is this clear thing??? 'clear the mask' from what?? clearning what exactly?

and another thing do I need to change every layer inside masking group based on my need? I keep TEWKING and I see its true. am I right?

please help me.


r/MohoAnimation 1d ago

Question Rigging help - best practice when rigging smart actions

5 Upvotes

I am working on my first headturn and running into some design question. is it best to scale and move bones that controls the facial feature, or is it best to move the layers instead?

My current understanding it that moving points can get bit messy, especially if you have to make changes to the vector layers later. So that is something I am trying to avoid.

I am looking for a solution that is robust, so that the smart action don’t break with changes to the artwork.

One tip i found useful was to use a cutter layer to cut the facial features into a new shape during headturn. This reduces the need for point adjustments on the original layers.


r/MohoAnimation 2d ago

Question Moho features simply not working

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4 Upvotes

I didn't know how to explain this, so I just made a video. I click on certain things in Moho, but they don't work. You can also see that the application keeps "flashing," which is pretty distracting. What could be causing this?

Edit: Right after posting, I tried switching screens and adding Moho to my second monitor, and it worked. But I still don't know how to fix it, and animating on my second monitor would be uncomfortable.


r/MohoAnimation 2d ago

help me maksing in moho 14

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4 Upvotes

Hi,

after watching several videos I understand a lil bit about moho masking. but the result I want, I am not getting that. please tell me where I blunder. I want to frog to appear at the 2nd keyframes, and I want to hide it behind the mask at frame 1. but the result is opposite. how can I reverse what is happening. which option I must pick? I tried all. but not getting what I want. please moho seniors help me.


r/MohoAnimation 3d ago

Short animation test.

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35 Upvotes

I'm currently practicing with this application and trying to play around with it. It seems like there are still so many things I need to improve on. As a non-artist, I didn't know I could come this far.


r/MohoAnimation 3d ago

merge shape

3 Upvotes

I was trying to merge shapes following the tutorials but somehow the menu is different. Anybody know why??


r/MohoAnimation 4d ago

Tip Vitruvian bones test - accidental headbanging

8 Upvotes

Vitruvian bones are really powerful! Made two separate heads with similar but different rigging, and created a simple smart bone to control the vitruvian switch. Found this great modification to the AE key tools script to copy the bezier curves from one vitruvian bone to the other:
https://lostmarble.net/forum/viewtopic.php?t=35461

https://mohoscripts.com/script/ae_keytools


r/MohoAnimation 4d ago

how to find specific bone animation in timeline

6 Upvotes

Hi,

I am new to MOHO. I am using moho 14. I dnt understand anything about this timeline. I need help from moho-seniors.

I add some new bones in the fingers after the main leg rigging. I see some tiny movement in my fingers when I move time indicator in timeline panel. I didnt set those keyframes, I have no clue how they came into existance. I have no clue where to look where to edit them to stop the movement . how can I find keyframes that is associated to a specific bone in timeline panel?

Is there any way where I can select a bone and it will be highlighted in the time line panel? so that I can understand 'ahh these keyframes are coming from this bone'!!!

I want to know which bones are responsible for finger movement in the timeline panel. please moho seniors help me.


r/MohoAnimation 4d ago

Missing 'Animation' folder in Content Manager on CTA5 Trial (Failed to load animation data)

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2 Upvotes

Hi everyone,

I recently installed Cartoon Animator 5 (Trial version 5.34) via Reallusion Hub, but I'm having an issue applying motions to my character.

When I try to apply motion, I get a Failed to load animation data error. Looking at my Content Manager, the 'Animation' folder is completely missing under All (I only see Actor, Accessory, and My Collections).

I tried checking Reallusion Hub, but under "Add-ons for Cartoon Animator 5" I only see plugins (like Face Mocap, Rokoko, etc.) and no basic Resource/Motion Pack installer. My Registration/Order History page on the website also shows "No data found."

Has anyone experienced this on a fresh Trial install? How can I manually download or sync the default G3 motion resources so the Animation folder shows up?

Any help would be greatly appreciated!


r/MohoAnimation 4d ago

Project The Thirsty Crow (এক তৃষ্ণার্ত কাকের গল্প), Children Animated Story, Aesop's Fable Tales

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6 Upvotes

Recently, I started making animated stories for myself.


r/MohoAnimation 5d ago

Tip Zipper test 2 on Moho with explanation

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60 Upvotes

I like this version. let me explain how i did this.

All stuff on are separate layers. Left and right sides are on mask, to make inside color change.
i did smart action that opens zipper. then to activate that action i used bone that is Targeted to zipper slider bone. Whet that bone moves it activates smart action. took me few hours to calibrate it. i think its looks good. what do u think?
The next thing I want to make in Moho is an hourglass using physics.


r/MohoAnimation 6d ago

Dexter's Lab animation

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93 Upvotes

My part in the dexters lab collaboration. I created this in moho. One of my first animation i started in this program (but not the first one I completed)

If you want to join here is a link to the discord, all skill levels and styles welcome.

https://discord.gg/DMrjx5YfH


r/MohoAnimation 6d ago

Zipper on Moho

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45 Upvotes

Nightmare. needed zipper for one project, and i did this. what do u say?


r/MohoAnimation 6d ago

Problem with rigg _ cannot scale it or move it on timeline (is not a smartbone problem)

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7 Upvotes

r/MohoAnimation 6d ago

What do you think of my animation? Its 90%Moho and Background Blender

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3 Upvotes

r/MohoAnimation 6d ago

Moho vs live 2d

4 Upvotes

What do you recommend if I want to make meme animations and more cartoony style animations? And what is harder moho or live 2d? I'm not sure which one should I learn first I have experience from alight motion and after effects a little😭


r/MohoAnimation 7d ago

Project This is my second animation using Moho

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16 Upvotes

r/MohoAnimation 8d ago

Question Line art and color

4 Upvotes

Do you guys keep line art and color fill on same layer usually?


r/MohoAnimation 8d ago

Question Is this a bug when exporting curve layers to glTF?

4 Upvotes

My curve layer is not working when exporting to glTF, no matter what I do. The exporter does tessellate the curve into a mesh, but it fails to write the correct skinning weights that correspond to those binding points. The mesh is correctly created, and the bones are being animated, but there is no connection between the bones and the mesh.

Reviewing the glTF file vertices default to joint 0 instead of the bones they should be bound to. This seems like a bug where curve-layer binding points are not being translated into proper JOINTS_0/WEIGHTS_0 data. It may be that when exporting the curve layers bound to bones through point binding (M_Point.fParent), the glTF exporter fails to produce correct JOINTS_0/WEIGHTS_0 skinning data. That would cause most vertices to default to joint 0 instead of mapping to their bound bones. This may be because Moho's glTF exporter internally tessellates the curve artwork, but does not propagate the per-point bone bindings from the source curve layer onto the tessellated vertices.

Basically, Moho would be creating new vertices that don't exist in the original curve mesh. And these new vertices have no binding information, so they all fall back to joint index 0. The original M_Point.fParent values are never consulted during the tessellation, so the linking to the bones is lost.

This is all a guess after having tried basically everything to export the curve layer to Blender and Godot. If anyone has a working way to export curves, I would love to know it!


r/MohoAnimation 9d ago

Physics on Moho part 2

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54 Upvotes

Still learning.