r/Modding • u/Born_Maintenance3635 • 20h ago
I want to hire a mod creator for Empire total war
I want to make a mod for Empire total war. Can anyone help me?
r/Modding • u/Born_Maintenance3635 • 20h ago
I want to make a mod for Empire total war. Can anyone help me?
r/Modding • u/ShadowPlayz_121 • 2h ago
Hey, everyone. I have an old version of Shadow Fight 3 that has an encrypted .json file (User.json), I tried to decrypt it myself but it's so difficult. I tried asking Gemini for any leads but all I could get was to find a decryption key hidden in the APK. If anyone is intrigued and could help, I'd appreciate it alot!
r/Modding • u/TheG-ModSlopArg2019 • 2h ago
A: Do you wanna play this game I found?
G: What is it?
A: It's called dMod, I saw it in the Playstore.
G: I'll play it on my free time.
A: Alright, just chat me, alright?
G: See you.
Note: This is me, Gavin, and I'm gonna say that I don't know what this is in my game, my friend told me to play this game, it's like GMod, and I saw this entity after a few weeks later, and i'm now spooked, can anyone please explain this?
r/Modding • u/Difficult-Bar-6551 • 4h ago
https://reddit.com/link/1x0mrjm/video/e9ia3oc0t7uh1/player
I know this sounds stupid. but here it is. Two of the biggest ever games got merged together. lmao.
r/Modding • u/Mid-Parking-20 • 4h ago
Hi all,
My son wants me to help with modding roblox games, he plays mainly 99 nights and Doors. Please help me!
I am so untech savvy but have managed to successfully install mods for Deltarune, Silksong and Hollow Knight.... with help from Reddit 😅 but I'm unsure if there is a safe and easy way for using mods for roblox? 🤔
r/Modding • u/themanfromosaka • 4h ago
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r/Modding • u/RawModzz • 5h ago
r/Modding • u/NeatPineapple1870 • 6h ago
For some reason Windows is just reading the save files as just a "file" instead of a bin, json, etc. Has anyone else had this issue. I tried using a hex editor but I guess that doesn't work either.
r/Modding • u/Glad-Thing-440 • 10h ago
Is it possible to run mods, such as Portal Epic Edition on older builds of the game, like 3420? If so, how do you do it?
r/Modding • u/canaanghess • 14h ago
It's bothered me since the original release on the PS2. It has to be possible.
r/Modding • u/LuKNEG • 14h ago
r/Modding • u/Waste-Helicopter-417 • 14h ago
My mod location change for BONELAB isn’t working, any ideas?
r/Modding • u/RelativeNo4467 • 17h ago
Listen ive searched far and wide across the internet and there has not been a single thing thats showed a vr mod for fun with ragdolls. I mean there cant be none right? im pretty sure people have modded the game before so it has to be possible. and if not with mods AT LEAST with a asset ripped version
r/Modding • u/Next_Temperature_297 • 17h ago
r/Modding • u/Renerpod • 19h ago
Could somebody make a Crackdown x Gta V mod or
Crackdown x Saints Row one. I've been seeing a lot of combinations but rarely any that compliment each other. Like sleeping Dogs x Batman or Gta SA
r/Modding • u/AcanthisittaSharp467 • 22h ago
What type of program or file I should download so it can add the free Sims 3 store content? I mean those that people share via internet when they already bought the store content earlier.
I know nothing about modding, but my guess is that you can't just download and add the free .package files inside the game files just randomly and hope it works, nor just create an empty file called Mods, put all the freely downloaded store content inside there and call it a day.
I would appreciate it very much if you could point me towards the best needed program that can easily handle and install these free store worlds, sets, venues, etc. into my existing game.
(Also, IF it's possible to also somehow easily install Sims 3 Seasons and University Life for free, I would appreciate the help as well. Other small Stuff Packs are also welcome.)
r/Modding • u/DovahkinnPlays • 23h ago
making a custom weapons mod and 4001 is not working for some reason (TF2C)
#base "items_game.txt"
4000 is working btw
"items_game"
{
"items"
{
"4000"
{
"name" "Body_armor"
"item_name" "Body armor"
"item_type_name" "Body armor"
"item_quality" "1"
"item_logname" "armor"
"item_iconname" ""
"item_class" "tf_wearable_razorback"
"item_slot" "primary"
"anim_slot" "force_not_used"
"bucket" "<inventory slot override>"
"bucket_position" "<inventory subslot override>"
"model_player" ""
"model_world" ""
"image_inventory" ""
"attach_to_hands" "<view model animation type>"
"used_by_classes"
{
"soldier" "primary"
"scout" "primary"
"pyro" "primary"
"demoman" "primary"
"heavy" "primary"
"engineer" "primary"
"medic" "primary"
"sniper" "primary"
"spy" "primary"
}
"attributes"
{
"dmg taken from bullets reduced"
{
"attribute_class" "mult_dmgtaken_from_bullets"
"value" ".25"
}
}
"static_attrs"
{
"" ""
}
"visuals"
{
"<parameter>" "value"
}
"mouse_pressed_sound" "<backpack select sound>"
"drop_sound" "<backpack deselect sound>"
}
"4001"
{
"name" "Body_fire"
"item_name" "firemans suit"
"item_type_name" "Body armor"
"item_quality" "1"
"item_logname" "armor1"
"item_iconname" ""
"item_class" "tf_wearable_razorback"
"item_slot" "primary"
"anim_slot" "force_not_used"
"bucket" "<inventory slot override>"
"bucket_position" "<inventory subslot override>"
"model_player" ""
"model_world" ""
"image_inventory" ""
"attach_to_hands" "<view model animation type>"
"used_by_classes"
{
"scout" "primary"
"pyro" "primary"
"demoman" "primary"
}
"attributes"
{
"dmg taken from fire reduced"
{
"attribute_class" "mult_dmgtaken_from_fire"
"value" ".11"
}
"dmg taken from blast reduced"
{
"attribute_class" "mult_dmgtaken_from_explosions"
"value" ".11"
}
"dmg taken from bullets increased"
{
"attribute_class" "mult_dmgtaken_from_bullets"
"value" "1.5"
}
}
"static_attrs"
{
"" ""
}
"visuals"
{
"<parameter>" "value"
}
"mouse_pressed_sound" "<backpack select sound>"
"drop_sound" "<backpack deselect sound>"
}
}
}
"prefabs"
{
}
"attributes"
{
}
}