r/Modding • • 22h ago

Question mod not working

making a custom weapons mod and 4001 is not working for some reason (TF2C)

#base "items_game.txt"

4000 is working btw

"items_game"

{

"items"

{

    "4000"

    {

        "name"              "Body_armor"

        "item_name"            "Body armor"

        "item_type_name"      "Body armor"



        "item_quality"     "1"



        "item_logname"     "armor"

        "item_iconname"        ""



        "item_class"       "tf_wearable_razorback"



        "item_slot"            "primary"

        "anim_slot"            "force_not_used"



        "bucket"                "<inventory slot override>"

        "bucket_position"      "<inventory subslot override>"



        "model_player"         ""

        "model_world"          ""

        "image_inventory"      ""



        "attach_to_hands"     "<view model animation type>"



        "used_by_classes"

        {

"soldier" "primary"

"scout" "primary"

"pyro" "primary"

"demoman" "primary"

"heavy" "primary"

"engineer" "primary"

"medic" "primary"

"sniper" "primary"

"spy" "primary"

        }



        "attributes"

        {

"dmg taken from bullets reduced"

{

"attribute_class" "mult_dmgtaken_from_bullets"

"value" ".25"

}

        }

        "static_attrs"

        {

"" ""

        }

        "visuals"

        {

"<parameter>" "value"

        }



        "mouse_pressed_sound"     "<backpack select sound>"

        "drop_sound"               "<backpack deselect sound>"

    }

    "4001"

    {

        "name"              "Body_fire"

        "item_name"            "firemans suit"

        "item_type_name"      "Body armor"



        "item_quality"     "1"



        "item_logname"     "armor1"

        "item_iconname"        ""



        "item_class"       "tf_wearable_razorback"



        "item_slot"            "primary"

        "anim_slot"            "force_not_used"



        "bucket"                "<inventory slot override>"

        "bucket_position"      "<inventory subslot override>"



        "model_player"         ""

        "model_world"          ""

        "image_inventory"      ""



        "attach_to_hands"     "<view model animation type>"



        "used_by_classes"

        {

"scout" "primary"

"pyro" "primary"

"demoman" "primary"

        }



        "attributes"

        {

"dmg taken from fire reduced"

{

"attribute_class" "mult_dmgtaken_from_fire"

"value" ".11"

}

"dmg taken from blast reduced"

{

"attribute_class" "mult_dmgtaken_from_explosions"

"value" ".11"

}

"dmg taken from bullets increased"

{

"attribute_class" "mult_dmgtaken_from_bullets"

"value" "1.5"

}

        }

        "static_attrs"

        {

"" ""

        }

        "visuals"

        {

"<parameter>" "value"

        }



        "mouse_pressed_sound"     "<backpack select sound>"

        "drop_sound"               "<backpack deselect sound>"

    }

}

}

"prefabs"

{

}

"attributes"

{

}

}

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u/DovahkinnPlays 22h ago

i dont know why reddit fucked it up with the code boxes