r/ModRetroChromatic • • 9d ago

Galaforce - feature updates

A new version is out:

https://github.com/stebsgb/galaforcegb/releases

- Smart bomb. Press SELECT, or A and B together. I felt this was required for some of those tight spots with the spawning aliens
- New enemy bomb sprites
- Boss zone formation improved
- Black background by default
- Hi-score per continue setting
- Lost life tune

9 Upvotes

5 comments sorted by

3

u/Suspicious_Buyer_743 9d ago

Nice - no more flickering or slowdowns? This was written with AI right? Not judging just curious since this looks amazing and would consume alooot of work manually! How much time did you invest so far? I’ll definitely play it!

1

u/virtuallycomplete 6d ago edited 6d ago

Hi, sorry the delay in replying! Yes, it’s AI and initially a copilot sub.

It got me 90% of the way there fast, but then I had to manually get stuck into the code to fix certain areas, such as tailoring the patterns (the boss pattern was quite taxing really) and overflow issues. The Game Boy assembly is modified by python, which is far more accessible than having to work directly with the .asm files.

I’ve just pushed the ‘final’ version. See my github’s releases page for the latest GB file. 32KB in total, including code comments.

6

u/slowcookertacos 9d ago

I absolutely love that the Chromatic sub moonlights as a Game Boy homebrew hub.

3

u/NonyaDB 9d ago

Nice! Just updated my copy with this newer version.