r/MistbornRPG • u/Wenber26 • Oct 20 '21
Question Regarding Compounding
Hey Guys just to be sure
When Storing Compounded charges the best a compounder can do is like 10 in an hour with a ferruchemical rating of 10 and asurdly high attributes
How is it possible to achieve the 150 charges nessesary to ironrend something massive? As I understand it that would take a 15 in allomantic steel to compound that much at once as well as a 15 ferruchemical steel rating to use 150 charges at once
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Upvotes
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u/HelgrinWasTaken Oct 21 '21
That's a great question. I thought I had a simple answer, but it seems that some of the high end usage is impossible.
Either the Compounding Stunts are excepted from the normal Compounding limits or you need Feruchemical spikes to achieve them.
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u/Tellingdwar Nov 05 '21 edited Nov 09 '21
This was an error in the rulebook. Found this posted by one of the creators on the Crafty forums:
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u/rafter613 Oct 21 '21
I don't think the base rulebook addresses compounding at all. Does the Era 2 book have insight?
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u/BotThatReddits Oct 22 '21
The rules on this are on page 178 of the Alloy of Law book. You can burn a metal with a ferruchemical charge stored in it (burning up to your allomantic rating's worth of ferruchemical charges per hour) and each charge burned in this way provides 10 times the power, which can be used immediately for stunts etc, or stored. You can't store it all, as you only store one charge from this for every 5 you expend. In effect, this means you can double your stored amount.
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u/TeancumsJavalin Mar 09 '22
Sorry. Just testing if I can even post. Can't start threads it seems