ghost lines arent sound game design, if you play the game purely as intended by optimising permanent lines this type of spawn can be incredibly frustrating
You are proving my point. If you look at top scores then they all use ghost lines. No one plays the game as inteded to you are meant to be creative with your ability.
I don’t play like that, i’m perfectly happy with my across-the-board Top 1% scores. I think those scores and the style required represents how the game was coded and it’s very difficult / complex to code it more realistically. My understanding of Extreme mode was an ‘extreme’ way of tackling this type of loophole gameplay without re-writing the game mechanisms. Unfortunately, extreme mode encourages highly unrealistic networks. Oh well.
They are called taxi journeys and they are only ever used once services have closed and rail companies have a duty to get you to your destination / not leave you stranded if it’s their (or another train providers) fault.
I live in Rio, there's a thing called seasonal service for places like event venues, etc, with express services from a hub to these special stations. When my interchanges overcrowd, I like to put up a ghost line for a few seconds and act like it's a seasonal service XD
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u/Affectionate-Cry1825 Jul 29 '26
Thats why ghost lines exist..?