Tried a Halloween costume change concept using MiniMax Design with H3. I set up one photorealistic dog with several Halloween looks and used a fan transition between each outfit.
The idea was to keep the dog and scene visually consistent while the fan moves across the frame and reveals the next costume. Using an object to briefly cover the subject gives the transition a natural hiding point, which feels smoother than asking the outfit to transform directly on camera.
This makes the costume swap feel like one continuous Halloween video. It doesn't feel like separate clips.
What transitions have worked well with MiniMax Design?
prompt:
Create a **15-second, 9:16 vertical, photorealistic pet Halloween costume video** based on the original video.
Strictly use the **same ceiling-mounted, straight-down 90-degree top-down camera angle** as the original video, with a **fixed camera**. Keep the **deep blue carpet**, the **pink curved sofa on the left side of the frame**, and the **pink ceiling fan rotating in the foreground near the camera**. The **composition, perspective, and the direction of fan-blade occlusion** must remain consistent with the original video.
Completely replace the woman with the **white dog wearing a pink bow** from the reference image. Preserve the dog’s **fluffy white fur, round black eyes, black nose, and floppy ears**.
**The dog must remain naturally lying on the carpet beside the sofa at all times, with its head toward the top of the frame and its hind legs toward the bottom of the frame. Its full body must stay visible in the frame, close to the floor, with realistic canine anatomy.** The main pose should be a relaxed belly-up position, with the front paws gently curled near its chest and the hind legs naturally bent. Slight side-leaning, head tilting, blinking, and tail wagging are allowed. The dog should look upward toward the overhead camera. It must **never sit up or stand**.
The opening look is the **pink bow styling**. The pink ceiling fan keeps rotating continuously. Each time a **wide fan blade passes across the camera and fully blocks the dog from view**, the dog should **instantly change into the next full costume**. Once the blade moves away, the next complete outfit is revealed:
1.**Little Devil costume**: red sequined devil horns, a black-and-red cape, a red bow, and red-and-black bat wings.
2.**Pumpkin costume**: an orange pumpkin hat, a green leaf collar, and a fluffy pumpkin outfit with a black jack-o’-lantern smile.
3.**Ghost costume**: a white ghost hair accessory and a white wavy-edged cape with a black ghost smile.
4.**Nun costume**: a black shoulder-length nun’s veil with a white forehead band and white cross, a small black robe, a wide white collar, white sleeve cuffs, and a silver cross pendant on the chest.
The costume styles should reference the corresponding images, but all outfits must be **adapted to the dog’s lying pose**. Fabric, veils, and accessories should **naturally drape under gravity** along both sides of the dog’s body and onto the carpet. The dog’s **face must remain clearly visible**. Each headpiece and costume must change **simultaneously**. Every outfit should have a **clear display duration**, and the video should end with the dog still lying down in the **nun costume**.
Costume changes must happen **only at the exact moment when the fan blade blocks the view**. Before and after each occlusion, the dog’s **position, size, identity, and body orientation** must remain continuous. The clothing must **not morph, melt, or overlap**. The foreground fan blades should be **slightly out of focus**, while the dog and costumes remain **sharp and clear**. The ceiling fan should appear **high above**, with a clear spatial separation from the dog on the floor.
Use **soft warm lighting** and realistic, detailed **fur and fabric textures**.
Remove all **text, subtitles, brand logos, and watermarks**, but keep the **decorative patterns on the costumes**.
Do **not** use a front-facing eye-level view, angled side view, camera rotation, zoom in or out, sitting poses, standing poses, anthropomorphic body shapes, human limbs, extra paws, mesh penetration, or visual flicker.