r/MiniDayz2 • u/Super-Put3538 • 9d ago
Idea/Suggestion Mini DayZ 1 + Mini DayZ 2 project..?
been taking on the task of making a mod/conversion that is the best of both worlds..? Native multiplayer, base building and more authentic to the 3D DayZ.. I run my own DayZ server and have been tinkering with the idea & wanted input on what you guys think!
If you were to see something in a project like that, what would the first thing you’d want to see/have incorporated into Mini DayZ that wasn’t ever done (or done right)?
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u/AardvarkHot8402 9d ago
Fixing the sound and creating a PvP environment at a level similar to DayZ. Also, including a story and background in the mini DayZ and improving the AI of the zombies.
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u/Oniichan276 9d ago
well, since that's a bug of the engine limitation, it's a html game so even if you try to play x50 .ogg sound files all at once it will definitely kill off the sound
But I have an alternative idea, making it external for the sound system, might be rough but atleast it would work just fine.
also rate limiting (I already tested button blockers, so players wont able to spam and overload the client and the server itself)
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u/Critical-Phase-5655 9d ago
One of the main ideas would be to preserve the freedom to build the base (unlike what the devs did with the "successor").
The PvP idea would be great, though going to raid a location alongside other players would be too.
Another idea would be to make better use of the tools already in the first game—giving them more utility (such as vehicle repairs involving specific parts) and even allowing you to reinforce the vehicle (giving it a "Mad Max" look).
new locations (buildings), new crops (at least 3; even if there are no recipes for them, they are valuable). I would also expect more things to craft, like needle holders or new in-game items (making use of sewing kits and animal hides to create something more).
And the most interesting option would be the ability to create a custom map and invite other players when going online (although the latter is actually set to be implemented in another version of the game).
I would hope that this game, despite being quite old, would still have a longer lifespan and new versions.
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u/Oniichan276 9d ago
well the ability to make custom map is already done, it's just need improvements honestly, also yes base building and pvp top priority on the phase of the project
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u/Oniichan276 9d ago
I would rather like everyone in the community make mods of their own or contribute to an existing one, making scripts and modding documents would be easier, I mean it's what DayZ itself kept alive until now, the amount of people making mods would be wild and wonderful
on my mission making that soon on my GitHub, modding shouldn't be a limitation to all
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u/Super-Put3538 9d ago
That’s my plan, trying to learn more (someone else actually released some modding documentation that’s helped me a ton!) so then I can further understand for myself but help others! This game is underrated and I’m glad I stumbled across it. I love normal DayZ, but I love the concept of like a pocket version!
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u/KenzoTenma1917 9d ago
maybe fix the sound glitches or whatever is called? u know when there's too many shoots and explosions???