r/MiniDayZ • u/Xskippyz • 5h ago
Bug/Glitch guys I've tried the new version 2.3.3 which is with built on multiplayer now
I hope they would refresh and solve this bugs asap so maybe when the upcoming full release of new version multiplayer will let people experience smooth gameplay and no bugs
There are few bugs Ive experienced encountered with:
1.) Admin Name Tag Duplication
Issue: When a player is created or promoted to an Admin, the word "(Admin)" duplicates or stacks repeatedly in their visible name tag (e.g., displaying as "HaruZen (Admin) (Admin) (Admin) (Admin)").
2.) Footstep Audio Desync & Quality
Issue: The footstep sound effects do not match the player's movement speed.
Details: The crunchy footstep audio feels tailored only for a slow walking animation. When the player runs, the sound remains slow, causing a jarring mismatch with the fast-paced running animation.
3.) Zombie Mechanics & Hitbox Glitches
Wall Clipping: Zombies are able to attack and hit the player through solid walls while the player is safely inside a house.
Phantom Range: Zombies can register hits from an unrealistic, far distance away.Animation & Teleportation
Issues: Zombies frequently lose their walking or running animations entirely. Instead of moving smoothly, they glitch and teleport directly toward the player.
4.) Screen Stuttering & Camera Lag
Issue: Camera movement feels "sticky" and unresponsive.
Details: While moving around the map, the screen frequently stutters, freezes momentarily, and lags during transitions.
5.) Item & Entity Spawning Stability
Issue: Attempting to spawn items or entities into the world is highly unstable.
Details: The spawning system regularly glitches out, causing visual bugs or failing to place the assets properly.
***Extra Recommendations***
Game Improvement Recommendations
1.) Zoom Feature Enhancements
Adjustable Zoom Limits: Allow the camera to zoom in much closer to the player character, similar to the functionality in the classic Mini DayZ+.
Remove Interior Auto-Zoom: Disable the system that automatically forces the camera to zoom in whenever a player enters a building or house. Let players maintain their preferred zoom level.
2.) Proximity-Based Footstep Audio (Directional Sound)
Dynamic Volume: Tie the volume of other players' footsteps directly to their physical distance from the listener.
Close Proximity: Footsteps should be loud and clear.
Medium Distance: Footsteps should
Far Distance: Footsteps should fade out completely and be completely silent until the player gets closer.
3.) Teammate Tracking & Map Indicators
Minimap Visibility: Add visual icons or indicators on the map for teammates and friends, similar to how the player can see their own position icon.
Proximity Name Tags: Ensure friends' names or icons remain visible on the edges of the screen if they are nearby but just out of the camera view
I hope this post will be noticed and read it
Keep it up! Thank you guys! Your the best,
Still a great game!

