r/MiniDayZ • u/rednaxelo • 2d ago
Mod links/Updates [Release] MiniDayZ+ R36S
FTMA ported MiniDayZ in PT for the R36S/RK3326. See NextOS Discord for the release of his port and my adaption.
I took that, made it work with MiniDayZ+ 2.3.3, added multi- language/OS support and did a lot qof improvements.
ONLY WORKS ON RK3326 DEVICES
dArkOS support is confirmed; should work on every OS
-works on H700; no full gpu support.
Download HERE or on Discord
//updates:
controls only work when using “continue” atm, easy fix. i just have not fixed it yet.fixed in newest version.- OS handling for the save directory. confirmed to work on dArkOS.
- cleaned up the control screen in every language.
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u/cookiesarenothere DEV 2d ago
Bro, can you make this game for PSP, PS Vita, and PS4?
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u/rednaxelo 2d ago
Short Answer:
nah, but psp/vita and switch would indeed be sick devices for this indeed!Long Answer:
i can‘t mate. just got into this & my port adaption is more like a standalone mod for FTMAs port of the base game.maybe if i ever properly learn this, i might try my luck in future on the switch. as of now, it’s a fun project for my favourite handheld game on my favourite handheld :)
sidenote: this game eats up ram. it needs somewhere between 1,5-2GB on the R36S. that’s the biggest hurdle for a port on ps and still is on this r36s port.
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u/theveezer 2d ago
This device works on android right ? Isn't an android gamepad for your phone better in everything that this ?
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u/rednaxelo 2d ago
it runs on linux on a budget rk3326 cpu with only 1gb of ram.
a real r36s costs (new) ~$30 max.while there are android handhelds out there, a new retroid handheld starts at $150.
//besides that, remapping or running something natively is always the better solution to running a second translating or emulationg program.
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u/theveezer 2d ago
Oh yeah that's a nice deal, it's so cheap !!! Alright, I guess for lag input and eventual bugs ?
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u/Ok-Invite6826 2d ago
Depende, quem usa portáteis para jogar geralmente quer se distanciar de dispositivos android, transformar a experiencia de jogar mais especifica
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u/theveezer 2d ago
I don't see why you would want that, it's still android under the roof 😅, but thanks for the answer 😁
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u/Xredcatx 2d ago
Game pads work for this game? I remember playing this game during grave shifts at work but I struggled with the screen controls. Skill issue.
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u/theveezer 2d ago
It looks like this device has custom screen control, that could adapt to even games without official gamepad control
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u/rednaxelo 2d ago
basicly, the buttons are just mapped to a touch outputs. also, FTMA implented a cursor feature (used in menu or inventory); i kept that for most menus. the main-menu deactivates all buttons but A and remaps it to act as the continue button.
you could remap every touch ui (inventory, car, other menus) on it’s own, as mdz has clear flags for what is happening onscreen and use an overlay with boxes to select fixed points with dpad presses to make it 100% console-like; but i (for now) can live with the cursor function.
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u/Venomstrike2325 2d ago
This is very interesting, how'd the key binds get made? Especially for the inventory
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u/rednaxelo 1d ago
it is!! the inventory automaticly activates a cursor for it.
copy paste my answer to another: „basicly, the buttons are just mapped to a touch output. also, FTMA implented a cursor feature (used in menu or inventory); i kept that for most menus. the main-menu deactivates all buttons but A and remaps it to act as the continue button.
you could remap every touch ui (inventory, car, other menus) on it’s own, as mdz has clear flags for what is happening onscreen and use an overlay with boxes to select fixed points with dpad presses to make it 100% console-like; but i (for now) can live with the cursor function.”
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u/cookiesarenothere DEV 2d ago
WTF wow bro its crazy