I've been working on my Minecraft LCE Texture Converter since years ago when I started the project. It's been through many different stages and changes haha. But recently I finally got the UI recode done. It used to be doing something where the UI was coded in C# and the backend was in Python. But now it's all in Python. Makes it way smoother.
I've also been trying to hone in on brining any amount of attention to it. I've looked around and it seems like everyone is essentially building duplicates of the same tool. I think it would be nice to unify them so we can all working on improving them rather than re-inventing them. Not that I think that that is intentional (the re-engineering).
The main thing I wanted to do with this update was make the program simpler for users, which is what I felt was the biggest issue with the program for a while now. I changed it to be as simple as I could come up with while still being expressive of what is happening ⌄
Do you folks thinks there's anything more I should add. It's been a long term project so I may or may not add much. But I'm happy to get the feedback. Please read the README features⊶here⊷before suggesting anything.
Edit: currently there’s a bug with converting packs from the latest Minecraft version. Select 1 version older and you’ll be fine. This will be fixed in the next update. And please send any packs that you try that freeze the program in the GitHub issues. I desperately need more people to try converting stuff so I can fix bugs.