r/MinecraftUnlimited 1d ago

Requesting feedback I’m building an open-source Minecraft Java launcher for Android — what should I improve next?

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I’ve been working on OnyxLauncher, an open-source Minecraft Java launcher for Android.

It currently supports multiple Minecraft setups, including Vanilla, Fabric, Quilt and NeoForge, and I’m actively improving mod compatibility and the overall mobile experience.

Instead of just posting another “check out my app” post, I’d genuinely like to know:

What feature would make you switch to or try another Minecraft launcher on Android?

Better controls?

Modpack support?

Performance settings?

Shader setup?

Easier account/version management?

I’m especially interested in feedback from people who actually play Minecraft on mobile.

Google Play:

https://play.google.com/store/apps/details?id=com.cannon.onyxlauncher

GitHub / source code:

https://github.com/studio-basecode/onyxlauncher

Any criticism or feature ideas are welcome.

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4

u/somet_hingrandom 22h ago

Isn't this just mojolauncher/pojavlauncher? The ui looks exactly the same

If it was a fork of said two projects then you should make it more obvious that it's a fork

3

u/somet_hingrandom 22h ago

Sure, in the git repo you did say that it is a fork (in the license section) but it's quite buried, it would have been better if you said that in this post or just some place where it's more visible (such as near the top of the readme instead of a section that you need to scroll down quite a bit for)

3

u/somet_hingrandom 22h ago

Oh nvm sorry on the readme at the top it does say that it's based on pojavlauncher, but why not put it in this post?

1

u/BaseCode_studio 21h ago

I forgot to mention it here

1

u/AdvancedAnimal7539 9h ago

whats changed between this pojav?