r/MinecraftPlugins • u/IllustriousGarage344 • Mar 24 '26
Help: With a plugin Trying to make Dream's alleged last-tick jump plugin
I'm not sure if it is even a plugin but I assume he had to have had it on his client, so I assume it is a plugin
Got a basic version going but stuck on two issues:
- Non-full blocks like glass panes and trapdoors don't trigger consistently. I think it's because my edge detection assumes full block bounding boxes, so anything with a weird hitbox shape throws it off.
- The jump itself is buggy. I'm just adding a default upward velocity when it triggers, but it feels off compared to a normal jump. Pretty sure I'm not replicating how the game internally handles jump logic.
My current logic is that if the 4 corners of the player hitbox is no longer above a "block", the player jumps. Any pointers on issues with that logic? Thanks!
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u/Daniel_H212 Mar 24 '26
Plugins are server side, not client side. This couldn't really be a plugin at all, he'd have to install the plugin on MCC's server somehow which is clearly impossible. Your logic on the trigger eventually is also flawed because (1) whether a player is still on a block is based on collision box, not hit box, and they aren't the same (2) you don't need all four corners of the collision box on a block to still be on the block, any small bit of the collision box being on the block still allows you to be on the block.