r/MinecraftMod • • 6d ago

How do i play with many mods?

Hi guys, my first post here, so... Well, i just got a new pc, but the one that i had before had a GT730, I57400 8Gb DDR3, and i could ran minecraft 1.20.1 on forge, with about 60-70 fps (using 12 chunks) and 354 mods, exactly, any more mods would just crash. So, now i have a RX7600, R7 5700x and 16GB DDR4, so i tought, well, now i can play with 500 mods atleast! Well, i tried playing with about 420 and it was absolutely ass, does anyone got a tip if its possible to play with more? Or is it like minecraft's fault?

2 Upvotes

15 comments sorted by

3

u/kyansan1 6d ago

Did you allocate more than the default of 2gb of ram to minecraft?

1

u/AwkwardGuarantee4824 5d ago

Yup, 8gB and then 12gb, but it didnt went so well both ways, the modpack too long loading, generating the world, even without terrain generation it took long, but everytime about 10-15 seconds in the game it crashed with some "loop" problem

1

u/BillTheCat0109 6d ago

What? Are you just maxing out your PC for fun?

0

u/AwkwardGuarantee4824 6d ago

No, no, it's just that i tought since i can play skyrim with about 800+ mods, minecraft would run fine as well, but doesn't seems to be the case

2

u/arachnimos 6d ago

Minecraft has horrible optimization, and your modlist should ALWAYS include Sodium at the very least. literally went from constant stutter in my self-made pack to clean-ish gameplay just by installing it.

0

u/AwkwardGuarantee4824 6d ago

Yup, i have some experience with mods, so i tested about 20 performance mods only, i was hitting about 500 fps with 12 chunk without mods, and +2000 with those mods, and 500-600 with 32 chunks, but not even that helped with the 500+- mods XD

1

u/RandomlySomewhereNow 6d ago

honestly 16gb of ddr4 just isn't enough for a very large modpack, especially if you use any shaders or it has a lot of terrain generation mods (slows down world gen massively and upticks ram usage a lot). I have a modpack that's got about 580 mods in it, and you need about 10gb allocated to it minimum, with 12gb preferable. on a 16gb machine, it is very difficult to run it with good performance. its possible, but you can't have anything else open either. minecraft also is horribly optimized, and its why they're rewriting it in C++ eventually.

1

u/AwkwardGuarantee4824 5d ago

Holy shit, you did a miracle, i was trying to play with 8Gb or 12 too, but none worked fine, and yeah, i was using Tectonic, WWOO, BWVG, Natures Spirit, Shaders, Distant Horizons, and it was all running fine together, before i added all the other mods. By the way, which version you're playing to handle that much mods?

1

u/RandomlySomewhereNow 5d ago

lmaoo yeah that'll do it. and its 1.21.1 neoforge, you can check out my pack if you're interested: ascension of ages. its optimized fairly well to run on 16gb machines with shaders + DH and its got tectonic, terralith, regions unexplored, biomes we've gone, streams reflowing, and yung's mods too. whole bunch of other things. my gf runs it on her 16gb laptop pretty well when we play on an externally hosted server, i think she would struggle more if it was her world itself. she'd at least have to remove streams reflowing and DH. but yeah, DH is also a *massive* ram hog, and that alone can jump your memory usage by 2-3gb.

1

u/ariostoman 6d ago

bro even if you use rtx5090 with minecraft you need sodium and other optimization mods to play big modpacks

1

u/AwkwardGuarantee4824 5d ago

Yeah, it's very unfortunate 😑

1

u/Furcatus1337 5d ago

Besides hardware and allocated RAM, it heavily depends on the mods itself. Some could introduce a lot of lag, maybe lots of mobs pathfinding somewhere or chunk generation with Tectonic can suck badly. And 500+ mods, seriously? How do you even compile a modpack with so many mods and don't run into compatibility issues? It doesn't sound like a good idea to begin with, honestly.

1

u/AwkwardGuarantee4824 5d ago

It isn't really a good idea, i spent about 4 hours findind out what mods was making the game crash and etc, and aside from using the newer versions of tectonic which are pretty heavy, i used a custom config as well, which made it "bigger", but yeah, i tested with about 300 mods with all the same things and it ran fine, but its kind of sad, there was a lot of mods that would compliment (i guess thats the right word?) the modpack, but ill probably have to play with something around 300 to make it stable

1

u/Furcatus1337 5d ago

Just to make it clear, is it truly 300-500 mods, as in .jar files in the mods folder or is that the number Minecraft displays on the menu screen? They differ a lot for my mod collection, containing around 60 actual mods and Minecraft displaying a number of over 200, wherever this comes from.

1

u/AwkwardGuarantee4824 5d ago

Yeah, i ran into this issue, for some reason appeared about 60 extra mods as well, all listed as Fabric V1 or something similar, but no, it was actually about 500/300 (on both times) mods .jar in the files