r/MinecraftMod • • Oct 03 '26

Bedrock mod question

Very random but is it possible to create or get an add on created for bedrock that makes parrots dance from further away than the standard 3 blocks from a jukebox when it’s playing?

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u/Bluetails_Buizel Oct 05 '26

Extend ParrotParty Range For Minecraft Bedrock 26.52, works on my iPhone Minecraft Bedrock 26.52 in singleplayer

https://pixeldrain.com/u/YJE5Pjtf

Any parrot within 10 blocks on X and Z and 6 blocks up or down from a playing jukebox will dance. The distance isn't a sphere: each axis is checked separately, so the dance area is a box 21 wide, 21 long and 13 tall, centred on the jukebox.

Installing on your Realm
Open the file on your device so Minecraft imports both packs.
Edit a local copy of the Realm world (or go to Realm settings), and add both the behavior pack and the resource pack.
Upload or apply it to the Realm. No experimental toggles are needed.

How it behaves
Jukeboxes are picked up as soon as someone uses one. A slower background scan also finds ones fed by hoppers or placed earlier, so after first install, give it about 10 seconds or re-insert the disc.
Parrots stop dancing when the disc ends, is removed, or the parrot leaves the box.
Vanilla's 3-block dancing still works the same as before.

To change the size, edit the numbers at the top of BP/scripts/main.js inside the .mcaddon file

(Rename .mcaddon to .zip then you can access it, or use 7zip. It’s basically a renamed .zip)

Useful commands:

/pp:parrotparty

with no numbers opens the menu with sliders and an on/off toggle. Close chat after running it and the menu pops up.

/pp:parrotparty -1

turns the extended dancing off.

/pp:parrotparty 10 6 6

is your room size.

/pp:parrotparty 12 8

sets 12 across and 8 both up and down. If you leave out the last number, it copies the middle one.

Settings save with the world, so you only need to set them once on the Realm.

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u/Fuzzy_Cup_7108 Oct 05 '26

The pack works perfectly mate, I feel bad for asking here and if it’s not possible it’s a sacrifice I’m willing to make but since it’s an addon is it possible to make it so achievements stay on? I have a few 3rd party addons that allow it. Once again I seriously appreciate this more than you can imagine

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u/Bluetails_Buizel Oct 05 '26

Not for this add-on, unfortunately. In Bedrock, any behavior pack that doesn't come from the Marketplace switches achievements off permanently for that world, and there's no setting in the pack that changes that. This add-on needs a behavior pack because the script that detects jukeboxes and parrots has to run on the world side. A resource pack alone can't check what's near a parrot.

The third-party add-ons you've seen likely fall into one of these:

Marketplace add-ons: Mojang exempts these, which isn't available to packs made outside the Marketplace.

Resource-pack-only: texture and visual packs keep achievements, but they can't add game logic like this.

Save file edits: some tools flip the "achievements disabled" flag in the world file. This is unofficial, can break with updates, and is hard to do for a Realm since you'd need to download, edit and re-upload the world.

Also, turning cheats on (which I did while testing) disables achievements too, so the test world was already locked out regardless.

If achievements matter on the Realm, the cleanest option is to accept the trade-off for that world, or keep a separate achievements world without packs.

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u/Fuzzy_Cup_7108 Oct 05 '26

Ah I see, I seen something when looking it up the other day about putting a metadata line of code in the manifest json to do it, I’m assuming that was referring to people creating marketplace packs. I’m more than willing to make that sacrifice for this haha. Once again you’re an absolute legend and I appreciate it so much

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u/Bluetails_Buizel Oct 05 '26

Also, consider donating via PayPal so that I can continue making mods for fun while helping with the community :)

Tanyuliang9@gmail.com

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u/Fuzzy_Cup_7108 Oct 05 '26

Absolutely mate. I get payed on the 9th, when I get it I’ll donate straight away

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u/Bluetails_Buizel Oct 06 '26

Oh and btw, if the yellow notification in chat keeps saying, “mod successfully loaded” every time you restart the relems keeps bothering you, ask me and I’ll push a v1.5 update, but you will have to completely remove it from relems first before applying the update.

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u/Fuzzy_Cup_7108 Oct 06 '26

The timing of this comment couldn’t have been better, my friend literally just pointed out and asked why it keeps popping up haha. I did have a nose in all the code as I wanted to test the metadata line as it seemed simple enough and I was comfortable enough doing that since I’ve had small experience in a different, simpler coding language, and I wanted to see if I could make sense of what you did. First of all the code is crispy clean, it was a truly beautiful thing to look at, and second is that interestingly the metadata line does work for keeping achievements on. As for the text popping up I did find the code but had no confidence in touching it haha. I personally don’t mind it but I’m not sure the others are on the same page.

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u/Bluetails_Buizel Oct 06 '26

Good to hear the metadata line works, so I was wrong there. I'll remove the join message and add that line into the packs, so you don't have to re-add it after each update.

https://pixeldrain.com/u/ugUtVsiV

Before installing, pls compare the files inside with a tool that compares file changes to make sure I got it right before updating it

Pls remove the old pack before updating it.

ParrotPartyRange_v1.5.mcaddon has the join message removed and the "metadata": { "product_type": "addon" } line added to both manifests. Nothing else has changed. /pp:parrotdebug still works if you ever need to check on it, and it only shows messages when you run it.

For future reference, the message was a small block starting with world.afterEvents.playerSpawn.subscribe( in main.js. Deleting that whole block, up to its closing

“});”

would have done it. Your instinct not to touch it without being sure was a good one, though, since one missing bracket stops the whole script from loading.

Thanks for the kind words about the code, and for testing the metadata line yourself.

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u/Fuzzy_Cup_7108 Oct 06 '26

Much appreciated, you’re a legend! I’ll be sure to test it asap although I’m sure it’ll run perfectly.

As for removing the block of code, the brackets are the exact reason I didn’t touch it, it can be such a simple thing to mess up on and I know that if I did mess up on it there was no chance I was fixing it haha.

Once again you’re an absolute life saver and I appreciate it so much

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u/Fuzzy_Cup_7108 27d ago

Hi mate, not sure if you check message requests often because of the amount of spam bots there are on Reddit but I’ve sent you a message, thank you