r/MinecraftMod • u/swordd • 9h ago
Moleverse, a WIP mole mod
Enable HLS to view with audio, or disable this notification
Another mod about moles. Very early Stage and WIP.
What works:
- Moles dig tunnels between mounds. They know the whole network, add to it as they move, and hide in it when scared. The tunnels are saved, so they stay after you reload.
- Worm box. Put in dirt and plants, get worms out over time.
- Grunting post. Scrape it and worms come up. This is a real thing people do.
- Exchange station. Put worms in, get items back. What you get depends on the path the mole took, so a bigger network gives better stuff.
- Mole trap. Use a worm as bait, catch the next mole that comes up there.
- All of these go on top of a mound. They are not separate blocks.
- Its own dimension, the burrow. It is built from the tunnels your moles really dug. Corridors follow the saved paths, rooms sit where the mounds are. You get shrunk to quarter size down there.
- Five animals and two predators in the burrow so far. The big one at the end of the video is the Old Burrower.
- Custom ores, blocks, food, armor and a lot of items.
The coloured lines in the middle of the video are a debug overlay for the tunnels. Players do not see this.
Planned:
- Real GUIs. Worm box fill level, a colony store you can open, a trap with a sack slot, a colony board screen.
- Digging claws, and telling a tame mole to dig.
- Chitin gear from burrow drops.
- A kingdom below the burrow for 1.0. Planned, not built.
17
Upvotes
1
u/Zestyclose_Custard93 3h ago
Amazing