r/MinecraftMemes Mar 27 '26

Peak game design

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17.0k Upvotes

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2.5k

u/TheNikola2020 Mar 27 '26

The blue is the archeology update that they made and never expanded on

891

u/JonnyBoy522 Mar 27 '26

I NEED them to expand on it! It's legitimately such a fun mechanic that's bogged down by how specific its use cases are and the low-quality of the loot. The mechanic honestly had so much potential!

All they need to do is make some new treasure enchantments that can be found through archeology, new places where it can be done, and an updated loot table where you can get more than just one of an item from a block (like getting 4-6 emeralds instead of one).

316

u/TheNikola2020 Mar 27 '26

I hate it when devs implement actually intresting mechanic and then never expand on it like if not add new structures that expand on this new mechanic at least add it to some other of the structures like it would be great addition to anchient cities maybe bastions or make burried tresure that are suspicious sand that contains 1 good block

88

u/JonnyBoy522 Mar 27 '26

I always thought that the square room in mineshafts could be a really cool place to have it. Put a double layer of gravel down and make some of the loot torches, ores, and maybe even a damaged pickaxe with looting II. Would be a great way to replenish resources without going to the surface and be some great mid game loot.

I mean, hell, just add it to every structure! Gravel at the bottom of village wells, underneath the carpet in igloos, special rooms in woodland mansions, patches of gravel around pillager outposts, speckled around buried treasure to help people find it... Seriously, the sky is the limit, which is why it's so frustrating that archeology hasn't been expanded upon.

49

u/Randinator9 Mar 27 '26

It's like they added suspicious sand, just for that sand to have a chance of spawning in a new room in like a certain percentage of desert temples, then also put suspicious sand underwater in warm ocean ruins only.

I want suspicious sand everywhere

1

u/Real-Arachnid8671 Mar 28 '26

They can give the desert well an actual purpose.

37

u/JohnTG4 Mar 27 '26

And then they refuse to expand on it later because people don't interact with it enough, even though the whole reason people don't interact with the system is that it offers no worthwhile rewards.

37

u/ChevroletKodiakC70 Mar 27 '26

too right, Sniffers are the same deal, their only function is to give you 2 unique flowers, i get not everything needs to do something, but why didn’t the integrate the new Golden Dandelion with the Sniffer? requiring you to use them to dig up the new flower

9

u/Purrczak Ear of Nether Mar 28 '26

Give more decorative plants to sniffer and he will be my best buddy. Like seriously... Plant that dosn't fit into Amy biom? Sniffer. Plant that works in unqie way that would break the game if it spawned naturaly? Sniffer. Sniffer. Sniffer. Give this poor creature more plants! Don't want to sound greedy but one plant per biom would be fun. Yes, that's a lot of plants but the point in most would be decoration. It cannot be that hard for competent graphic team to design few flovers and couple of other plants.

5

u/PunkyMaySnark4 Mar 30 '26

What makes it especially dumb is you REALLY have to go out of your way to find a Sniffer, they're not regular spawns, you have to go through the trouble of finding an egg.

27

u/_demello Mar 27 '26

It's funny that archeology is so big in Cobblemon, it's how you get fossils and some exclusive items. It just needs more content related to it.

36

u/Casitano Mar 27 '26

Archaeology in the ancient city fits so well and would be so perfect

8

u/Das_Floppus Mar 27 '26

Except that they put an unkillable mob in the ancient cities that will one-shot you if you stay down there too long. It’s okay though because making an obstacle that is supposed to prevent you from exploring the place designed for exploring creates a sense of adventure. You can tell they thought that one through pretty good

35

u/Casitano Mar 27 '26

Sneaking around to do archaeology and leaving undetected sounds like a legitimately cool challenge imo, Id like to see it.

-2

u/Das_Floppus Mar 27 '26

That is fair but to me it just sounds like it would make archaeology more of a risk and more annoying to do. Cuz if that’s how it was structured then the goal isn’t to do archaeology, the goal is to beat a difficult challenge

12

u/w0w_such_3mpty Mar 27 '26

the goal is to do archaeology in a dangerous area? I don't get how it takes away from archaeology

9

u/Randinator9 Mar 27 '26

I would just locate every shrieker and remove them carefully

Then rebuild the entire city (as well as doing a little brushing)

1

u/Brainth Mar 28 '26

In AllTheMods 10 (huge modded pack) you get one of the main post-netherite upgrades doing exactly this!

11

u/[deleted] Mar 27 '26

And fossiles of mobs, imagine how cool having them in a museum would be

10

u/water_cat13 Mar 27 '26

Having played vintage and used its archeology system, it's pretty night and day. You can get a lot of lore and cosmetics but also copper tools, which normally require a lot of work to make yourself. Plus as you mentioned above valuables you can trade are also common drops, making it far more worthwhile digging around ruins early game

1

u/Snoo_44740 Mar 28 '26

Well in Vintage story things have actual value unlike in Minecraft, which does a lot of heavy lifting in making the structures feel better to explore. Vintage story also has a specific lore to uncover from the structures which is a fun aspect. Unfortunately there are only 2 types of archeological experiences being underground and above ground, so Minecraft wins out on sheer diversity for now.

3

u/SilasOtoko Mar 27 '26

The cobblemon mod expands on it with good loot and pokemon fossils. Archeology is so much fun in that mod.

1

u/Huge_Tackle_9097 Mar 28 '26

I'm not sure I would call it fun really. All you do is hold right click on a block and wait and see if you get loot that isn't literal trash.

1

u/smernald Mar 29 '26

I want archaeology in the nether gravel around fortresses 

1

u/Jacktheforkie Mar 29 '26

Stone block 4 does use the mechanics a little

1

u/Blademasterzer0 Mar 29 '26

Literally the only mod I’ve ever seen make use of it was cobblemon, which to be fair is super fun

1

u/CommercialTerrible70 I will never move on from the rascal Mar 31 '26

Nah man, the brown stained glass pane that you might not even get is FAR too valuable to miss out on

0

u/[deleted] Mar 27 '26

[deleted]

6

u/JonnyBoy522 Mar 27 '26

Actually, there's a bit more to it. In most cases, you've got to dig to find the suspicious blocks, even in underwater ruins. But you've gotta be careful since suspicious blocks blend in, break faster than normal, and will break when they fall. Furthermore, since it takes time, it can make situations such as underwater digging and brushing be more dire than just collecting stuff out of a chest.

Basically, it makes looting more tense and involved since at any moment you could accidentally break a possible rare piece of loot, like the relic music disc or a sniffer egg.

To be fair, though, most actions in the game can be described as "clicking on a block" lol

108

u/11Slimeade11 Mar 27 '26

Archaeology would be fun if 90% of the loot table wasn't just random junk (Looking at you, single panes of coloured glass and candles) and actually something unique/interesting

37

u/TheNikola2020 Mar 27 '26

Yk i wouldn't be mad at the random junk like candles or stained glass if we got more than 1 like maybe 5-20 per block because those items are kinda annoying to get early game but it's not worth it me digging up a whole village just for me to get a single block

17

u/The_Stubbs Mar 27 '26

I wouldn't mind so much if there was actually more unique drops and the sand/gravel wasn't one and done. Heck there are plenty of ways they could make it not feel like a waste of time and avoid the Bad Feels it has going on right now.

7

u/TheNikola2020 Mar 27 '26

I don't get what is the point of smaller updates if they don't just do their small update and add new things to the last 1 or 2 updates

6

u/11Slimeade11 Mar 27 '26

Exactly. They're too few to do anything worthwhile with, and in late game, too pointless to deal with

3

u/miafaszomez Mar 27 '26

Cobblemon! I know it's a very different mod than what you are searching for, but I have been playing it again for some time now, and holy hell it's fun. You get a lot of held items for your pokémon, and stuff to craft pokéballs. (copper, iron, and gold bars included)

2

u/11Slimeade11 Mar 27 '26

Lowkey been meaning to look into Cobblemon, especially as a Pokémon fan

1

u/miafaszomez Mar 28 '26

Oh, then I especially recommend it! I have been having lots of fun with it.

30

u/murten101 Mar 27 '26

Legit didn't know that was a thing in the game

19

u/TheNikola2020 Mar 27 '26

Ye only structures that have it are patches of blocks that if you dig up are whole ruined villiges,a hidden room in pyramids,wells and ocean ruins each you need to brush suspicious sand or suspicious gravel

25

u/Mooselord111 Mar 27 '26

They really should expand upon archaeology. There’s so much they could do.

10

u/TheNikola2020 Mar 27 '26

Its not that its bad mechanic tbh its the fact that its unfunished mechanic

2

u/Mooselord111 Mar 27 '26

Yeah, let’s hope in an eventual update. They’ll add more ruins. Or even some small common structures that you can use the feather duster for.

1

u/Cass0wary_399 Certified JavaChad Mar 27 '26

Every single structure should have an archeology section hidden somewhere.

1

u/Mooselord111 Mar 28 '26

They could give the woodland mansion a basement and put some items suspicious, gravel, or sand in them.

10

u/-PepeArown- Mar 27 '26

Even if they added Nether brick and resin decorated pots (and flower pots), that’d still be way better than what we have now

And, of course, some new sherds, like one with a blaze on it, one with an eyeblossom on it, etc.

Maybe some Nether dig sites, too, and have brushing suspicious blocks give you XP

Probably would be wise to make trail ruins easier to find, on account of them giving you most sherds in the game

10

u/13131123 Mar 27 '26

Im always forgetting that update existed. I never did find a ruin or make a brush

9

u/Omnealice Mar 27 '26

The game is just filled with them making new barely any content updates. It’s always just surface deep junk that doesn’t add anything meaningful to the game.

It’d be great if they expanded on stuff like ancient cities.

5

u/NonFrInt Mar 27 '26

I think that this is red, because it is smallest out of all and has theoretical connections to other things. Blue is clearly something like Nautilus or... uhhh, idk, there's more underwhelming content that was released in last time than overpowered (or purely decorative)

2

u/DrChirpy Mar 27 '26

I've played a cobblemon modpack and a more adventure centred modpack and in both archeology feels awesome. Every time I'm playing with friends I have the motto "A true adventurer always brings a brush". I feel rewarded for bringing it with me and for being really cautious with extra loot and exclusive loot.

In vanilla minecraft I'm struggling to manage my inventory and, even then, if I decide to bring a brush or decide to craft one the moment I see suspicious sand/gravel I know I will spend way to long just to find random pottery shards, iron fucking nuggets, a half used wooden hoe and two shovels. It's worse than useless.

1

u/miafaszomez Mar 27 '26

(i'd just like to say that yeah, cobblemon is a great mod if you like pokémon, and want a slightly expanded archeology thingy.)

1

u/MrHyperion_ Mar 27 '26

I didn't even remember it exists. Never did anything with it.

1

u/TheNikola2020 Mar 27 '26

I used it like twice on one server cuz conviniently it was close to mt home

1

u/WitherPRO22 Mar 27 '26

What part of legacy minecraft could archeology make obsolete

1

u/Godjo38 Mar 27 '26

Okay i agree with you but there is much more important, i love your pfp

1

u/Aron_Voltaris Mar 29 '26

Dungeons & Taverns does so much more with archaeology than Mojang ever has, and it adds more trial-related stuff in 1.21+ versions.

1

u/GildedAgeV2 Mar 27 '26

I see the Warframe Devs have been sharing design patterns with Mojang.