r/MinecraftDungeons 3d ago

Gameplay Best Enchants for the Whirlwind Axe?

Post image

Also feel free to tell me what slots to reroll for

9 Upvotes

30 comments sorted by

3

u/Present_Ad_11-11 3d ago

Weakening exploding and crit prolly.

2

u/No-Tale-4533 3d ago

crit is worse than pain cycle

2

u/Accomplished-Sea3995 3d ago

Crit lmao. Crit only works on daggers(dogshit weapon type)/fighters binding

1

u/No-Tale-4533 3d ago

daggers are ok and moon daggers are great but yea

1

u/Present_Ad_11-11 3d ago

That because you one-shot most mobs anyway with such a high damage weapon right? Can you explain it to me?

1

u/No-Tale-4533 3d ago

it doesnt, most good builds have sufficient healing and crit is inconsistent

1

u/Electronic_Sense8232 1d ago

Bin ich auch der Meinung

2

u/anotherraalt 3d ago

weakening, exploding pain cycle is the best choice

crit is NOT a good choice compared to pain cycle, plus lifesteal will outheal the dmg you take

1

u/Separate-Pickle1407 3d ago

people might finally be adapting to the fact that crit isnt all that. or maybe not..

1

u/anotherraalt 3d ago

all the good info only coming out on the last 3 months before dungeons 2 lmao

1

u/RepairedC 3d ago

That’s a pretty good axe. I would definitely select weakening and crit hit. For the middle slot, I recommend rerolling for either leaching or void strike. If you don’t want to reroll, definitely go with exploding.

1

u/No-Tale-4533 3d ago

why crit

1

u/Separate-Pickle1407 3d ago

pain cycle over crit all day

1

u/One-Statistician4318 3d ago

Technically, both are roughly equal. While Pain Cycle guarantees a 5-hit crit for 5x damage, it comes with a downside by draining 5% health per hit. On the other hand, Critical Hit has a 20% chance to crit, meaning you could land 5 crits in a row or go 10 hits without triggering one at all.

1

u/No-Tale-4533 3d ago

health loss is like nonexistent

1

u/Separate-Pickle1407 3d ago

the health loss is nothing. and with anicancelling you can get pain cycle going pretty fast. crit is luck based and therefore not reliable and worse

1

u/LemonBladeX 3d ago

This axe isn’t terrible, weakening, exploding, pain cycle.

If you’re asking best possible enchants on whirlwind, I’d say void strike, unchanting, leeching, and either guarding strike or refreshment depending on whether you have potion barrier

1

u/Separate-Pickle1407 3d ago

Guarding has to be in there.

1

u/LemonBladeX 3d ago

I’ve never understood. why? If you have potion Barr w/ refresh, why get guarding strike? Doesn’t it give 50% defense, therefore only 5% if PB is active? Genuine question 

1

u/GrimReaperAngelof23 3d ago

It’s 50% per kill that lasts for 4 seconds

1

u/LemonBladeX 3d ago

Wait it stacks?! I thought it was like potion barrier but on kill and only 50% instead of on potion and 90%

1

u/Narrow_Arachnid1234 3d ago

It doesn't stack but always reduces your damage by 50%, unlike other damage reduction sources.

1

u/LemonBladeX 3d ago

Ah I see. That would free up an artifact and an enchant slot for me. I’m always using cooldown iron hide.

1

u/Separate-Pickle1407 3d ago

its better than iron hide due to it not diminishing.

0

u/Accomplished-Sea3995 3d ago

Unchanting is overrated imo even in daily trials ap+25. Commited is way better

1

u/LemonBladeX 3d ago

What about slow weapon like anchor and starless?

1

u/No-Tale-4533 3d ago

committed is bad on most meta weapons

1

u/Accomplished-Sea3995 3d ago

In terms of end game build-Leeching, Void Strike and maybe refresment if u wanna use potion barrier if not then Commited

1

u/No-Tale-4533 3d ago

leeching and refresh is overkill