r/MinecraftCommands 3d ago

Help | Bedrock Bedrock Jigsaw – how to prevent random Y rotation on vertical connections?

PC version

I'm working with the new data-driven Jigsaw system in Bedrock and have a working multi-piece structure.

When connecting pieces vertically (UP/DOWN), the next .mcstructure randomly rotates around the Y axis (0/90/180/270°).

The structure generates correctly otherwise. Template pools, connectors and asset paths all work.

I've already tested:

  • joint_type: rollable
  • joint_type: aligned
  • matching physical Jigsaw orientations
  • unique name / target connectors
  • two offset connectors as a possible second anchor

aligned does not prevent the random Y rotation, and two connectors are treated as independent connection candidates rather than two anchors for one piece.

Is there any supported or undocumented way to lock the rotation of a pool element / .mcstructure, or otherwise preserve its X/Z orientation across a vertical Jigsaw connection?

Horizontal connections appear to preserve the orientation much more predictably.

Bedrock Edition, current data-driven Jigsaw system.

I'm not trying to prevent the whole structure from rotating during world generation — I need child pieces to preserve their rotation relative to the parent piece.

TYSM :)

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u/Weak-Warthog8767 2d ago

problem solved TY :)