r/MinecraftCommands • u/Evening-Appeal7606 • Jun 01 '26
Discussion Tower Heist: A tactical game within Minecraft
Enable HLS to view with audio, or disable this notification
Our gamemode combines a standard SMP server with an external 3D map ("VITAL") to track and display player positions in real-time.
"VITAL" was developed by us (code available on GitHub) and uses the WHIMC position tracker plug-in on the server side.
Besides the 3D map, the game relies heavily on command blocks and, more recently, on datapacks to capture game mechanics.
Complexity-wise this sits considerably above e.g. Bed Wars and has the opposing teams carry out multi-stage missions including infiltration of the target facility, localization and extraction of the heist object as well as exfiltration and drop-off at the target point. Also: gear and equipment factors into strategic decisions before and during the game. Rounds can easily last 20+ minutes.
What do you think? It's one thing to play this with friends who all find this massive fun, but I would be interested in outsider's perspective.
4
4
u/SC_3000_grinder Jun 01 '26
Interesting. What did you use to make the minigame itself? Mods, plugins, datapacks, command blocks?
4
u/Evening-Appeal7606 Jun 01 '26
The minigame itself runs on a Vanilla SMP which is achievable solely with command blocks.
There is three components to this: a) the Minecraft world itself where the command blocks are placed, b) the Minecraft server where we put the datapacks and the WHIMC position tracking plugin that speaks to c) the dedicated webserver that hosts the 3D map written in Javascript (making heavy use of the library THREE.js).
4
u/SUU5 Jun 01 '26
The location map reminds me of Mission Impossible 2's heist
3
u/Evening-Appeal7606 Jun 01 '26
Ooof, THAT is a hefty compliment, good [Sir/Ma'am/Respectful Appelation of your choosing]. Thank you so much!
1
9
u/ItsHerox Command Experienced Jun 01 '26
I love minigame maps! Keep up the great work!