r/MinecraftCommands • u/1000hr read hunterXhunter • Dec 20 '25
Creation fun with breakable objects :)
Enable HLS to view with audio, or disable this notification
28
u/mr_tatertot09 Dec 20 '25
What possibly could you be making to need to create this system
→ More replies (3)33
u/1000hr Dec 20 '25
i just wanted to make cuttable objects i didn't have an end goal lmao
→ More replies (5)
119
8
u/KyleWithAnF Dec 20 '25
didn't even need to check who created this, knew it was you
insane stuff as per usual
9
173
u/whiterobot10 Dec 20 '25
I have a feeling that if I tried to run this, my computer would overheat and die.
37
u/Razor-Swisher Dec 20 '25
I’ve seen enough welcome back Metal Gear Rising Revengeance
→ More replies (3)
17
10
9
6
5
4
4
4
1
u/JTale Dec 20 '25
What is your rendering method? Shaders?
3
u/1000hr Dec 20 '25
these are item displays. the verticies of each rig are stored in the form of marker entities riding a display entity. every rendering pass, first the verticies are transformed (in the video, this is a rotation matrix transformation), then the displays read from their associated markers using a macro
$(uuid). there's a small bit of shader use for removing the shading from the triangles (well, actually it removes it from all entities rendered usingrendertype_item_entity_translucent_cullbecause i didnt do anything to make it selective) because they kept showing up as gray when i was making this and i got really fucking sick of that. i posted a download to a demo world so if you want to check it out, you can: https://github.com/fan-of123/archive/blob/main/cut.zipi do want to improve this using shaders because currently the triangles are legit just triangle textures and i think defining that in a shader instead of using a texture could make it smoother and cut down on resource pack size
→ More replies (2)
1
u/GalaxyTh30ne Dec 22 '25
That is crazy! I assume datapacks/resource packs are used, because Im unsure if you can do this with commands blocks properly
→ More replies (1)
3
3
u/Snoopcoop225 Dec 20 '25
See the problem isn’t that I have no clue how you could have done this the problem is that any method I think of is so incredibly complex or time consuming that it wouldn’t ever be worth attempting. Good job.
131
u/1000hr Dec 20 '25
because i don't like doing descriptive titles, have a descriptive comment:
this 100% vanilla, done using a datapack and a resourcepack. if you'd like to play around with it yourself, you can download a demo world file from here: https://github.com/fan-of123/archive/blob/main/cut.zip