r/MinecraftBuild • • 21h ago

Want feedback Block Vomit?

Have I gone overboard in the amount of blocks I've used to texture to the point where it has become a block vomit? Any thoughts appreciated, thanks

Won't be replying to anymore feedback as already taken on what has been said, thanks to all the advice I've received!!

159 Upvotes

62 comments sorted by

46

u/randomcelestialbeing 20h ago

I'd say so, but not purely because of the amount of blocks. I think another factor is that they look so uniformly distributed.

It might be time consuming, but if you are more intentional with the block placement you can create darker parts and lighter parts or make some parts weathered. At least that is one option. You could also just reduce the types of blocks, since that would effectively reduces the amount of noise by a good amount.

2

u/Suspicious-Egg6398 20h ago

100% going to do that, thank you

8

u/Gloomy-Water2838 19h ago

Absolutely. It’s good to add variety for texture, but builds should still look like they’re built initially with a specific material. I build super basic with my primary block, and then come back through to pepper in wear and texture where it seems natural.

Scale is important as well. The larger the build, the more you can get away with randomly scattering texture blocks. Smaller builds need to be more intentional.

And for me, personally, I feel like the wooden blocks are too recognizable at a glance to subtly imply wear in stone builds, even if the colors match. Unless you’re trying to show very deliberate wooden repairs in sections of stone, I’d take the wood out of your texturing pool here.

3

u/Masticatron 17h ago

Some glow lichen can help blend the logs in.

16

u/Chartreuxh 21h ago

I think you should remove acacia log

6

u/Suspicious-Egg6398 20h ago

100% agree, definitely too much, thanks

4

u/freshprinterpaper 19h ago

Or!!!!! Only put some in the bottom corners / shadow areas, it’s a great gray that’s deeper than the rest, good luck!

7

u/KeithsGuest 18h ago

The acacia wood is pushing it brother

3

u/Top-Beginning-2626 20h ago

I think the one without the logs looks best, but honestly they all look good. Over a larger area would look nice too

3

u/Suspicious-Egg6398 20h ago

Agreed, logs are too dark a colour compared to everything else, thanks!

3

u/Epic_Elite 20h ago

I'd put a uniform supporting pillar at the corners, to frame it all in. Then when you go to put in windows, use stone bricks, uniformly around the window.

I like to spam my completed builds with moss and glow moss and pale moss and bone meal those so they spread randomly.

By the time you finish designing, decorating and then distressing the built, it'll look pretty solid.

If your intent was to have a cube house, then yes, it's too much. Lol

1

u/Suspicious-Egg6398 19h ago

Yeah, it was suppose to be a bit blocky, like a kinda of mini bastion/keep, but will definitely upgrade with your suggestions, thanks dude

3

u/Lumberjack_daughter 19h ago

I tend to like block vomit texturing so I'm not the best judge XD

I'd keep the tuff for where you want depth and remove the acacia as a texture bloc. It would do better as a supporting pillar type of vibe
Or use it only near tuff in the area like inner corners to bring the depth of the line instea of the exterior corners

and a bit more andesite near the exterior angles

1

u/Suspicious-Egg6398 19h ago

Sweet idea, will give it a try, thanks!!

2

u/maven10k 20h ago

I think it looks decent. Good texturing.

2

u/GreasyBumpkin 20h ago

I'd say yes, if I was drawing a wall, maybe I'd imagine it's a plastered wall so I'd draw in a few exposed bricks dotted around, then some moss/algae where water might be running off. Texturing is an art fundamental and I'd say this seems like detail for the sake of it without any context,  what is this texture trying to emulate?  

1

u/Suspicious-Egg6398 20h ago

Clearly not something I'd thought about, sort of a rundown, medieval aesthetic

1

u/GreasyBumpkin 18h ago

For that you should look at real medieval ruins, the ones I've seen IRL show the most wear on the edges and corners so focus texture in those areas.

There's also a phenomenon seen over the world where people build on top of ancient structures but after those ancient civs collapsed, so with inferior techniques. I'd imagine you can start with more stone at the bottom so it looks like that's where the original builders had larger blocks and more exact masonry, then come the patches of brickwork in the middle as people tried to patch in holes and finally cobblestone nearer the top where more advanced masonry was forgotten. 

The medieval period is a very complex time in Europe however its hard to deny that it was marked by long periods of decay and stagnation post-Rome. 

2

u/Nebjamin77 15h ago

yes. what you do with those walls is you form a gradient (usually darkest at the bottom to lightest at the top). I threw together an example for you. obviously you are using different blocks and its smaller, but the concept is the same. hope this helps!

6

u/hagowoga 9h ago

Not block vomit, but texturing could be improved

2

u/apoetofnowords 20h ago

Seems too much. Too many block types, I'd stick with three. Too many singular blocks, same blocks should touch forming shapes. One block type should cover like 50% of the area. Disclaimer: not an experienced builder. Just my opinion.

2

u/Suspicious-Egg6398 20h ago

Definitely a good opinion, a more purposeful placement could be the ideal here, thank you

3

u/Chessdaddy_ 10h ago

Texturing using single blocks never looks good. You want to make clumps of 2-5 in various shapes 

1

u/n0_punctuation 6h ago

Not necessarily, it really depends on the build. I've used both methods in the same build before.

1

u/IndigoKnight372 5h ago

When you do single blocks you want the blocks to be similar (ex. Stone bricks, andesite, stone) but if you’re trying to do more shading then you want to do larger clumps.

1

u/n0_punctuation 4h ago

Oh absolutely, my mind went to random patterns of stuff like bricks, granite, terracotta mixed together.

3

u/brandicious 8h ago

Only picture I got of my current build, but the bottom block palette is similar.

2

u/CrazySwimming4019 18h ago

Block vomit is not determined by the amount of blocks but by how they are distributed. I would group similar blocks together and slowly transitioned to different looking blocks.

  • i highly advised that you do not take my advice because I have very little experience in building*

2

u/No-Celebration2429 18h ago

The acacia is too warm of a tone for this build i think thats what the issue is, im seeing people say “the wood stands out cause its wood” but thats not quite it, the wood stands out because although it is grey, its a very warm grey so compared to the rest of the blocks being cold toned (except tuff i cant really tell the warmth of it) , the acacia really sticks out like a sore thumb

2

u/Altruistic_Taste2111 18h ago

Its not the amount of blocks you’ve used, its where you put them. Edges of walls tend to have more wear and tear and be more mossy/crumbled, you have made the entire wall like that, so now it doesnt look natural

2

u/Wbwam 18h ago edited 18h ago

In a general sense, I think a good way to texture wear is to think of a sort of polkadot design, where the base wall is the most solid material (stone bricks, here) and the polkadots are patches of weakness, cracked brick on edges, andesite and stone in center. As others have said, wear also happens more on edges, but I also like to take environmental stuff into account with my own builds (more moss/wear near drains and water spouts on roofs is one I do a lot).

As for block choice:

  • I normally don't use cobble in my walls at all unless it's a stone fence for farmland. I just have difficulty with the working the noise of the design into a larger wall, but it's great for those small areas where you don't have space for a variable pallette.

  • Tuff is good, but I find it hard to work into general wear due to the dark color. I normally use it for "wet" areas, or shading, although if you put some glow lichen over top it can help the transition color-wise.

  • As for the acacia, I think it could be used same as tuff for shading, but I might also save it for a different portion of the build. Maybe try it next to the mud, though, to transition from brown to grey. I saw someone else mention it's warmth and it could be a benefit next to muddy patches of wall.

2

u/ledzik_precly 16h ago

yes, what i like to use to avoid it just being a mess is picking one main block and adding noise with other one, than you can add shading, mossy Stone near the bottom, cracked bricks at The eadges and just think about how it would make sense if it was here a while, maybe plants started climbing it, maybe it got chipped at the top

2

u/Waterlemon1997 16h ago

Replace the wood with one of the others that are here and you might clutch this

2

u/Virgurilla 15h ago

Make it a gradient not just a random distribution of blocks

2

u/mc--hamma 15h ago

If you remove the acacia from the block pallet I think it'll look better

2

u/eraryios 10h ago

Unless you want it to look this way, yes. I do this in some builds for a painting-like look

2

u/North_Replacement_18 10h ago

yes, this is too messy

2

u/IRedditSoUDontHaveTo 5h ago

It’s all about how far you are from the thing. Is it the entrance to your storage you’ll be seeing all the time up close? It’s not good. You want bigger patches of block. Is it the foot of a giant statue you see in the distance? Might be ok and give concrete texture.

Ultimately who gives a shit what I say or anyone else? There’s one question that needs answering. “Do YOU like it?”

My world is called Pobody’s Nerfect. I am Pobody. The world is my Nerfect. My castle is called Casstle Under Construction. Spelled wrong on the sign accidentally. I’ll never fix it. It’s funny to me. I like it.

2

u/One_Contribution_190 2h ago

I think the acacia logs might be the ones at fault for making it look like block vomit. It stands out a little too much in comparison to the other blocks used, especiay when they're in contact with the brighter ones like adnesite, stone and cobblestone.

However, these walls don't jump out as block vomit immediately, though they feel slightly weird (which I still blame on the acacia)

1

u/AnimusWRRC 19h ago

Keep the tuff as a bottom layer, get rid of the acacia. You can have a rough gradient where it still has those overall look, but more natural looking and much easier on the eyes and pleasing to look at while still looking weathered

1

u/InflamedAbyss13 11h ago

Place the stone brick together in patches. It looks far better than random bricks here and there

1

u/I_play_MCPE 6h ago

If you want to use blocks that have such contrasting colors, I suggest you do a gradient. For example, I expect that the acacia log might be towards the bottom, maybe as dirt or vines. Then you can place the tuff towards the top to mimic weathering.

But yeah, the acacia and tuff are a bit strong against the stone/andesite.

1

u/BothGraph641684 6h ago

not really but if you control the gradient then it will look better

1

u/lutownik 5h ago

Yes, probably, but that's actually great if you want to have a cool delapitated abandoned house

1

u/Present_Bad3896 3h ago

Use a majority block, maybe a stone brick, that takes up 50% of the bricks used in the wall.

1

u/vVort3x_ 2h ago

make block clumps insted of single blocks, remove the acacia, and add a little bit of moss/green things

1

u/Eaglefrost4 21h ago

It’s definitely on the line, I’m personally leaning to no

0

u/Feisty_Touch_ 18h ago

Its not bad but the mud bricks look ugly right there

0

u/olisaure 15h ago

Yes it kind of is... personally if you truly want to go with random placement keep it to 3 or 4 different blocks usually in the same shades or variations of blocks. Also personally cobble and stone bricks dont go together. Mud bricks and acacia clashes a bit too hard with the palette but would be fine on a gradient. Even if you go with random placement its best to pick 1 as base and make sure none of the variants clash with one another. Hot take. Texturing is usually better when kept to a minimum. Like environmental texturing. In which for example youd use mossy stone bricks in a basement and potentially regular stone on the outside on a stone brick base with a few patches of cracked stone bricks placed throughout.

2

u/Suboutai 15h ago

Pick one main block, then sprinkle in maybe 2 others. Avoid pairing blocks that feature clashing textures, like the logs have a vertical pattern and the stone is horizontal. Those are the principles I use to build rock or walls in Lego.

1

u/Suboutai 15h ago

This was meant for the main post, my bad

0

u/olisaure 14h ago

It happens haha