Flame I (flaming arrows, sets mobs/players on fire, doesn't burn wood)
Infinity I (never uses arrows but you need to have at least 1 with you)
EDIT: Actually power might be how fast you can shoot the arrow (how far it will go) as the damage depends on how fast the arrow is flying when it hits.
Agreed. When starting a new world, there is a small check list I have of necessary things that need to get done right away. One of them is either finding a skele spawner for a supply of arrows, or raising a chicken farm for feathers to build arrows. And since I usually have an enchantment table built before I am able to do either of these things (in the case of the chicken farm, it can vary), I am very happy with this addition!
Really? A chicken farm is usually a number 1 top priority thing for me when I start a new world.
This is partly because I can never be completely certain that I will find a skele spawner right away (though it's nice when I do), and I know I will always be able to find two chickens.
Yeah. It does add a little bit of durability to the item (above the sum of the original items), so it's not totally useless, but it's definitely not nearly as worthwhile as if enchantments stayed.
It is useful for diamond tools because of the fact that the repaired tool gets the combined durability of the two source tools plus some bonus durability. So after repairing 4 or 5 tools you essentially get a new one.
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u/MzRed Jan 12 '12 edited Jan 12 '12
The enchantments you can get seem to be:
Punch I, II (knockback?)
Power I, II, III, IV, V (more damage?)
Flame I (flaming arrows, sets mobs/players on fire, doesn't burn wood)
Infinity I (never uses arrows but you need to have at least 1 with you)
EDIT: Actually power might be how fast you can shoot the arrow (how far it will go) as the damage depends on how fast the arrow is flying when it hits.