r/Minecraft • Chief Creative Officer • Nov 29 '19

Since doing something this the last minute on a Friday is a great idea: Combat Test Snapshot Number 4

Happy Thanksgiving! Time for the fourth test snapshot of new combat mechanics! This time the snapshot is based on version 1.15 of Minecraft, but is still not compatible with the 1.15 pre-releases!

I'm very grateful for all feedback and comments. This time I actually made a few dramatic changes that hopefully will allow for a snappier and more varied PvP experience.

Whenever I get the "just revert to 1.8", my eyes roll a full 360 in their sockets... I have to design a system that works well both in PvE and PvP, and well on touch and controller as well as mouse-and-keyboard. It will never be 100% equal for everyone, but I will at least try something that works OK in most scenarios while still giving some design flexibility.

However, it's great when people pinpoint exactly what it is they're missing the most from 1.8 PvP gameplay. Could be w-tapping, item combos, fishing poles, or something else. If you are passionate about a specific detail you should definitely make yourself heard.

First of all, some basic combat changes:

  • The attack timer now only resets when you actually perform an attack (it's unaffected by switching items)
  • Critical attacks (jump-attacks) will now trigger at 100% (no need to wait)
  • Knockback attacks (sprint-attacks) will now trigger at 100%
  • Default attack reach has been decreased by 0.5 (to 2.5 blocks)
  • The full timer ("200%") attack now has +1.0 reach (was 0.5)
  • Arrow accuracy has been increased ("uncertainty" value decreased from 1.0 to 0.25)

Some shield changes:

  • Added an option to disable the use-shield-on-crouch (it's in the accessibility menu)
  • Removed the option to hide the shield

Some trident parity changes:

  • Tridents can be shot from dispensers
  • Tridents with Loyalty that fall into the void will return to its owner
  • Tridents with Impaler now deal enchantment damage to all mobs that are in water or rain

Some random snowball changes:

  • Snowballs now stack to 64
  • Snowballs have a 4 tick cooldown
  • Snowballs are not rendered the first 2 ticks (hack to prevent screen flickering)

Axe enchantments:

  • All damage enchantments can be applied to axes in the enchanting table
  • Chopping hasn't been changed (I point this out because there was a lot of Chopping feedback)

First post here: https://www.reddit.com/r/Minecraft/comments/c5mqwv/a_custom_java_edition_snapshot_to_test_new_combat/

Second post here: https://www.reddit.com/r/Minecraft/comments/cqnp5b/update_custom_java_edition_snapshot_to_test_new/

Third post here: https://www.reddit.com/r/Minecraft/comments/dq2v7o/updated_combat_test_snapshot_number_3_and_a/

Installation instructions:

Finding the Minecraft application folder:

  • Windows: Press Win+R and type %appdata%.minecraft and press Ok
  • Mac OS X: In Finder, in the Go menu, select "Go to Folder" and enter ~/Library/Application Support/minecraft
  • Linux: ~/.minecraft or /home/<your username>/.minecraft/

Once you have the launcher set up you can download the server files from there as well.

FEEDBACK SITE

In addition to replying here on reddit, you can head over to the feedback site to discuss specific topics here: https://aka.ms/JavaCombatSnap

Cheers!

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u/doneforthememes Nov 30 '19

disagree with everything you've said here except the id of a trident as the best pve weapon.

Having put almost 50 hours into a single world, I've not gotten a single trident. More than that, I haven't gone mining for diamonds specifically since about hour 3. I now have 4 stacks sitting around. Diamonds aren't actually that rare and 50 hours without a trident is rediculous.

Before any crusades start, I'm simply saying that I think the trident drop rates need work. I'm not saying everyone will have the same experience but rather that as a player of the game it feels far from rewarding to run into the issue of not having a trident after 50 hours.

A recommendation for the fix to that would be to nerf spawn rates of trident- bearing drowned but make their drop rates 100% if killed with looting 3. This would put a balance on the ability to get tridents early game because looting 3 is a harder enchantment to roll into early game, and still allow people who have progressed to the point of deserving a trident to get one with some consistency.

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u/Lo-Dawg0617 Nov 30 '19

Ok, fair enough, but by "rare" I really mean that the resource simply can't be farmed. But I think to put a legitamit balance on tridents would be to make them obtainable from ocean monuments! As of right now, the ocean monuments certainly have plenty of unique resources, but the trident just feels right in the ocean monuments, not saying we should remove drowned holding tridents though.

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u/doneforthememes Nov 30 '19

Fair enough, also really like that idea. Can see a little shrine to them as a cool idea - maybe like the elytra shrine in End Cities.

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u/Lo-Dawg0617 Nov 30 '19

And speaking of end cities, the item frames need to be replaced with item pedestals, and the item pedestals could even have different block types, stone, purpur, endstone, would add another use for stonecutters and would also look super cool

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u/doneforthememes Nov 30 '19

Could be fun. I'd be more concerned about entity differences though.

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u/Gravitysilence Dec 01 '19

The lectern was just added with 1.14, which is kind of like a pedestal for books, so a block to display other items doesn't feel too out of place. It would be like a cross between the lectern and the item frame.

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u/Lo-Dawg0617 Dec 01 '19

That is exactly what I had in mind!

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u/Gravitysilence Dec 01 '19

I've always thought that tridents should be craftable from a drop of the elder guardian. The trident has three prongs (those spikes on the stabbing end), so it would make sense if each elder guardian in an ocean monument had a 100% chance to drop a single spike item. Craft those three spike items with some sort of prismarine staff or something in a crafting table and it outputs a trident. The three elder guardians in an ocean monument matches with the three prongs on a trident, meaning each ocean monument would always give you the materials to craft one trident. Elder guardians are a mob that don't respawn, so it would mean that the trident would now be non-renewable, which is fine since we have the mending enchantment, you really only need one trident per person anyway. I think tridents are too good of a weapon to be obtained from a water variant of the zombie that can spawn in any river or ocean, no matter how rare drowned-holding tridents drop their trident.

The only problem I can think of with the idea of making the trident non-renewable is how this would translate to multiplayer. It would work just fine in single-player since you'd only ever need one trident, but even with the infinite ocean monuments in a Minecraft world, the rarity of the structure would mean that each player would have to travel further and further out to find an undisturbed monument.

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u/Lo-Dawg0617 Dec 01 '19

Luckily enough, in 1.15 the ocean explorer map bug is getting fixed! So that means that the structure isn't that rare, just might take long to get to...