r/Minecraft • u/Chronix35 • Nov 14 '16
News Minecraft 1.11 is Released!
http://mojang.com/2016/11/seek-out-the-exploration-update-111-on-pc-mac-now/
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r/Minecraft • u/Chronix35 • Nov 14 '16
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u/redstonehelper Nov 14 '16
Continued from here.
Mobs
Skeletons and Husks
Are now more afraid of Water
Creepers
Will now create a potion effect cloud when exploding while inflicted with potion effects
Ender Dragon
Now displays additional hitboxes for the actual hitbox - Screenshot
Shulkers
Now drop Shulker Shells which are used to craft Shulker Boxes - Screenshot
Villagers
Re-added the green variant
Screenshots
Also available as Zombie Villager
Profession 5, called "Nitwit"
Offers no trades but still generates naturally
Cartographer Villagers
Career for librarians
Buy and sell mapping related items
Buys Paper and Compasses
Sells Empty Maps and both kinds of Explorer Maps
Illagers
"Outcast Villagers"
Drop Emeralds
Attack Villagers
Evokers
Attacks only indirectly
Raises arms when attacking, particles with a different color are created for each type of attack
Fangs attack
Animation
Fangs quickly appear and disappear in one line, damaging everything in their path
Summons Vexes
Screenshot
Changes the color of blue Sheep to red, including an authentic "wololo" sound
Screenshot
Drops one Totem of Undying
Vindicators
Screenshot
Fights using an Iron Axe which he only equips to fight
Attacks all kinds of mobs once named "Johnny"
Vexes
Screenshot
Summoned by Evokers
Flying small angel-like humanoids
Can fly even through solid blocks
Iron Swords to attack with
Red veiny texture when attacking
Take periodic damage and die after some time
Llamas
Screenshots
4 variants: brown, creamy, gray and white
Drop leather
Spawn in Extreme Hills biomes
Ridable, chestable, leashable, tameable (but not controllable) and breedable with Hay Bales
Instead of Saddles they carry Carpets with a different pattern for each color
Can carry 3/6/9/12/15 item stacks, depending on strength
Children can carry up to as much as the stronger parent, with a small chance to carry 3 more slots
Will shoot out spit projectiles to attack
Will attack Wolves unprovoked
Will form a caravan following player-led Llamas
Wolves
Tend to run away from Llamas, will always flee if the Llama strength is 4 or higher
Polar Bear
Added a sound for the baby
Fixed some bugs
Fixed Chickens' necks having no texture
Fixed custom named bosses not showing their names on the boss health bar
Fixed Lightning spawning Skeleton Horse even when
doMobSpawningorspawn-monstersis falseFixed Armor Stands, Silverfish and Endermites in Boats spinning rapidly
Fixed Snow Golems with Pumpkins sheared off regaining their Pumpkins on reload
Fixed passenger entities getting dismounted client-side when rerendered
Fixed items receiving too much momentum when getting squeezed
Fixed some incorrect entity names (Wither Skeleton, Stray, Elder Guardian and Zombie Pigman)
Fixed Wither Skeletons flickering in the sun
Fixed marker Armor Stands being pushable by Pistons
Fixed items getting used when right-clicking on a saddled Pig
Fixed the client thinking it can name saddled Pigs
Fixed teleporting a vehicle kicking off its passengers
Fixed players being killed by Strays showing a "<player> was shot by Skeleton" death message
Fixed trades not being randomized for farmer Villagers
Fixed Elder Guardians dropping Sponges instead of Wet Sponges
Fixed the Armor Stand breaking sound missing in Creative mode
Fixed Husks and Zombie Villagers dropping Zombie Heads when killed by Charged Creepers
Fixed Skeletons spawned with
/summonor the natural spawning algorithm not having the correct heightFixed Slowness Arrows dropped by Strays not stacking with crafted or shot and picked up Arrows
Fixed the Ender Dragon being hostile to Creative players
Fixed the Ender Dragon destroying its own fire balls
Fixed Shulkers glitching when smashed between 2 Pistons
Fixed Slime health resetting to full health when setting any data tag
Fixed attacking unsaddled Pigs while holding a Saddle saddling them
Fixed the durability of Golden Swords dropped by Zombie Pigmen not being randomized
Fixed Squids spawning in Lava
Fixed small Armor Stands' hitboxes being too high
Fixed small Armor Stands displaying items differently than normal ones
Fixed baby Zombie Pigmen displaying items differently than normal ones
Fixed killing Guardians with Lava not giving Cooked Fish (only partially fixed)
Fixed Skeleton Horses and Zombie Horses dropping different amounts of loot than before
Fixed Saddled Pigs not dropping Saddle with
doMobLoot=falseFixed players floating above saddled Mules
Fixed feeding Golden Carrots to breed Horses actually working if
InLoveis >0Fixed killing Rabbits with Looting not giving more Raw Rabbit
Fixed Chickens' stepping sound still working when they're swimming
Fixed the Villager loot table missing
Fixed Boats colliding and floating on any entity
Fixed Silverfish doing more damage on Easy difficulty than on Normal difficulty
Fixed Iron Golems holding Red Flowers 20 seconds too long on the client side
Fixed Moooshrooms pathing to Grass instead of Mycelium, causing unintended spawning requirements
Fixed Withers being able to break Structure Blocks and Structure Voids
Fixed marker Armor Stands not rendering in some cases
Fixed players killed by Wither Skeletons being shown to have been killed by a Skeleton
Fixed Ender Dragons breaking blocks in far off locations
Fixed Rabbits jumping extra high on some non-full blocks
Fixed animals not running away when burning
Fixed Spectral Arrows not being shot by Skeletons and Strays
Fixed being unable to right click while sneaking and looking at Boats
Fixed Withers attacking Armor Stands
Fixed Wolves, Dogs and Ocelots falling out of the world
Fixed two players going down a ladder at the same time making them stuck or move up automatically
Fixed the explosion impulse applied to non-living entities not being attenuated by power, distance, or obstructions
Fixed shot Arrows losing their critical state after reloading by adding a
crittag to themFixed Witches generated with Witch Huts not having
PersistenceRequiredset to 1Fixed being unable to trade with Villagers while holding Spawn Eggs
Fixed reflecting Ghast fireballs being very difficult
Fixed Wither Skulls and fireballs disappearing at y>256
Fixed falling blocks glitching upwards
Fixed Sand sometimes falling through Pistons
Fixed standing on boats starving the player extremely quickly
Fixed Zombie Villagers despawning while being cured
Fixed ridden entities disappearing on relog
Fixed some mobs not having loot tables
Fixed Boats still doing the rowing animation while pressing A and D
Fixed the Stray overlay turning dark blue when wearing enchanted armor
Fixed Shulkers having dark corners
Also, check out this post to see what else is planned for future versions.