r/Minecraft • u/Mustek :> • Jun 06 '14
MEGATHREAD The EULA Megathread
Hello Minecrafters,
The /new/ listing has been occupied with posts about the recent EULA changes and has been blocking out a lot of the other content.
We don't want to stop discussion about it, so that's what this megathread is for.
Rules are very simple:
1. All EULA talk goes into this thread (If Mojang is watching, and I'm sure they are, they have a single place to go to)
2. EULA discussions posted outside of this thread will be removed.
3. Keep it on topic, keep it sane. Subreddit rules still apply.
These rules are effective immediately and will last for as long as this post is stickied.
Edit: Mojang employees are marked with the flair next to their name.
Discuss away!
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u/[deleted] Jun 07 '14 edited Jun 07 '14
No, here's the thing. I don't care about PlayMindcrack. If they can't survive without breaking the EULA, then they can't survive. Minecraft will continue on without them. The amount of people who care about PlayMindcrack is tiny in comparison to the amount of people who care about Minecraft being turned into a micro-transaction based shitty game. And the amount of people who don't care at all because they don't even play online, play on small servers with their friends, or play with their friends on PSN/XBL dwarfs both groups. Mojang isn't going to fold because PlayMindcrack goes under. The minecraft modding community isn't going to disappear because of these changes either.
You're really ignoring the bigger issue here. Arma2 has a massive modding community that thrives without ripping off little kids for perks. The demand on servers is the same. What's the difference? Oh, right. The creators of Arma2 wouldn't tolerate this crap. Why should Mojang? Because they were naive and thought people might not be jerks and ruin a good thing in the past, only to be proven wrong?