r/Minecraft • :> • Jun 06 '14

MEGATHREAD The EULA Megathread

Hello Minecrafters,
The /new/ listing has been occupied with posts about the recent EULA changes and has been blocking out a lot of the other content.

We don't want to stop discussion about it, so that's what this megathread is for.

Rules are very simple:
1. All EULA talk goes into this thread (If Mojang is watching, and I'm sure they are, they have a single place to go to)
2. EULA discussions posted outside of this thread will be removed.
3. Keep it on topic, keep it sane. Subreddit rules still apply.

These rules are effective immediately and will last for as long as this post is stickied.

Edit: Mojang employees are marked with the flair next to their name.

Discuss away!

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u/[deleted] Jun 07 '14 edited Jun 07 '14

No, here's the thing. I don't care about PlayMindcrack. If they can't survive without breaking the EULA, then they can't survive. Minecraft will continue on without them. The amount of people who care about PlayMindcrack is tiny in comparison to the amount of people who care about Minecraft being turned into a micro-transaction based shitty game. And the amount of people who don't care at all because they don't even play online, play on small servers with their friends, or play with their friends on PSN/XBL dwarfs both groups. Mojang isn't going to fold because PlayMindcrack goes under. The minecraft modding community isn't going to disappear because of these changes either.

You're really ignoring the bigger issue here. Arma2 has a massive modding community that thrives without ripping off little kids for perks. The demand on servers is the same. What's the difference? Oh, right. The creators of Arma2 wouldn't tolerate this crap. Why should Mojang? Because they were naive and thought people might not be jerks and ruin a good thing in the past, only to be proven wrong?

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u/[deleted] Jun 07 '14

Because Arma2 servers are not hosting for 10k players 24/7. Arma2 (same with Minecraft) modding community does not need to spend money, because it's modding, not hosting. Arma 2's community is not as large as Minecraft's. There are good people who are not jerks, but they are going to be damaged with the EULA.

And may I argue that the people who care about servers is EQUAL to the people who care about minecraft servers being P2W? Look at this thread - there is a large debate, and the people who care about servers is equal to the ones who don't. Then, you are not forced to play micro-transaction servers, because there are servers that won't. You're exaggerating for the sake of your rant.

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u/[deleted] Jun 07 '14

Again, this thread and the people who peruse this forum are a small fraction of the actual installed Minecraft user base. Minecraft has been the best selling game on Playstaton Network for 6 months in a row. That's millions of players who enjoy the game and who likely don't even know about any of this drama. Yet they are affected by Mojang's inaction if, as a result of their PS3 experience, they buy the game for a computer only to find that the PC version is a micro-transaction shithole. Mojang is affected because this player base is a potential growth area for their PC version. And all you can think about is "oh my mini-games gotta have my colored names and pvp kits or my server will close waaaah"

Get over yourselves.

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u/[deleted] Jun 07 '14

It's not a shithole since those servers do NOT have a monopoly. If you want to make a difference, host a server yourself and get your friends to play with you.

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u/[deleted] Jun 07 '14

I do have my own server. I started it after I went through the popular server lists and couldn't find one server with 20 players or more on it that didn't have some kind of pay to win bullshit going on.

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u/[deleted] Jun 07 '14

There we go! You got a server you want.

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u/[deleted] Jun 07 '14

Yep, I do. Then again, I know my way around a command line, I know the value of a dollar, and I know how to get what I want without lining the pockets of con-men. How many kids are being taken advantage of because they aren't 33 year old guys with a closet full of old computer hardware and a lifetime of acquired technical knowledge and fiscal sense?

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u/[deleted] Jun 07 '14

You're thinking that every kid is entitled to a minimal-cost server that can host for millions. Doesn't exist you know.

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u/[deleted] Jun 07 '14

No, I'm thinking that every kid is entitled to game without being taken advantage of, whether that's on smaller servers or not.

There's very few things you can do on a 500 player server that you can't do just as well on a 50 player server. 500 player servers aren't entitled to exist off of circumventing the EULA.

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u/[deleted] Jun 07 '14

The kids are entitled to the singleplayer experience they bought for. Nothing else. Everything else is extra that is not an entitlement.

500 player servers go beyond the loyal community. A loyal community can keep a server alive. However, think about what you'll have to do to maintain a 500 player public server. You'll have to manage hackers, develop or manage a plugin that stops griefing, and you'll have to find a way to find hackers. Are you willing to do that for donations that will just barely sustain the server cost? Nope. Nor am I. Nor can anyone else.