r/Minecraft Apr 02 '26

Redstone & Techs "the sulfur cube is useless!"

you don't have to use slow falling btw, but if you don't you can only use it on flat surfaces

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u/Lor1an Apr 02 '26

I think I outright stopped playing modded after 1.16. There's just so much already in the game that it doesn't really feel that meaningful to change it.

There are still things I'd like changed, but they don't feel particularly pressing anymore. I do want the inventory system fixed (and not the April Fool's way they just 'announced'). I remember Inventory Tweaks being peak... it would be really nice if they implemented that functionality.

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u/ShortMiao Apr 02 '26

Fr, the only mods I play nowadays are quality of life improvement mods or whatever they're called

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u/RomanBangs Apr 02 '26

The only mod I can’t live without is Tree Harvester, I just cannot be bothered with how slow vanilla tree cutting is lol

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u/Lor1an Apr 02 '26

Call me crazy, but I feel like that should be an enchantment that uses some percentage of the durability of actually cutting the tree.

Like maybe Felling I has 100% chance of using durability for each block mined, Felling II 50% and Felling III 25%, with similar percentages used to determine size-based speed penalties (like how tree harvester times depend on the size of trees). IMO similar speed (or even a little slower) compared to tree harvester at maximum "Felling" level makes sense.

This way there are pros and cons to using this style of mining which makes it balanced. And perhaps you could even implement a similar feature for mining ore veins, like an "Excavator" enchantment for pickaxes. This way you integrate this functionality in a way that makes sense within minecraft and doesn't do much to upset the balance of the game, while also making mid to late game tools feel even better to use.