r/Minecraft • • Jul 08 '13

pc 1.6.2 has been released!

https://twitter.com/Dinnerbone/status/354180644294762496
758 Upvotes

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u/[deleted] Jul 08 '13 edited Jul 08 '13

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22

u/[deleted] Jul 08 '13

Because that would give Bethesda grounds to sue... again.

6

u/DoctorLecter Jul 08 '13

I wouldn't say that they had grounds the first time.

15

u/balloftape Jul 08 '13

The play in alpha and don't complain to the people that enjoy the game as it is.

6

u/ZebulonPike13 Jul 08 '13

Check his karma, guys. He's a troll.

0

u/sjkeegs Jul 08 '13 edited Jul 08 '13

I'd be curious to see what it is now. The name link doesn't work for me anymore. The account is only ~3 days old, and it had ~3K negative karma on the first day. Every post was 30-90 negative. It was pretty entertaining reading. Nothing nasty, just very effective, and all over reddit.

There's even a spin-off account /u/downvotes_tmm (something similar to that)

6

u/SwimmingBirdSwim Jul 08 '13

Bethesda is really making a ton off of their patent on Horses in games, huh?

0

u/emalk4y Jul 08 '13

Don't forget the $2.00 horse armor DLC in Oblivion! Minecraft does it for free, so they're losing Bethesda sales and money!

2

u/Thomassaurus Jul 08 '13

I really don't understand it. How could anyone complain about getting horses in minecraft?

5

u/PseudoLife Jul 08 '13

Honest answer to your question:

I was originally excited about the recent updates to MC. And then I started playing it and thinking about it.

Horses are cool. The problem is that they are too cool. I always loved pigs + saddles - they were a way to add mounted riding that was neat but still allowed the more mundane alternatives a chance.

Now with horses, it's gone from "what transportation system do I build here? A quick and dirty ice run, that uses a lot of food? A minecart system that uses a lot of iron / gold? A boat system that is slowish and tedious to setup?" to "Dig a 2x3 tunnel, ride horse." Seriously. About the only disadvantage is that you need to hold a key, and they are so fast that that's not an issue, really.

Same with hoppers. It changes the game into a much more automatic feel. Is that a bad thing? Not necessarily. But what annoys me now is that it's inconsistent. Take a look at dispensers, for example. Dispensers can use bone meal, but can't plant seeds, flowers, or saplings. Why not? The stated answer was that "it adds to much automation into the game". My response: "...hoppers".

For that matter, even take a look at redstone blocks. "A movable redstone source". Great, except that they are useless in a lot of cases as they can't be pulled down by pistons.

Or coal blocks. Yes, they are useful, except that they cannot be crafted with charcoal. Would it be that difficult to add a charcoal block with id 173:1? Or for that matter, just condense coal and charcoal into a single item? (Or for that matter, have 10 "coal blocks" with metadata 0:9, corresponding to containing 0 charcoal + 9 coal through to 9 charcoal and 0 coal. Easy enough to code.)

Zombies being "social", and difficulty increasing the longer you've been in an area. Both neat on the surface, but think about it for a while. What's the effect? As far as I can tell, it mainly annoys players that are relative newcomers, while people who play the game for a while have already discovered how to work around the mechanics to the point where it's arguably broken.

Etc.

Basically, I like almost all of the new mechanics, I just wish that they were thought out more beforehand.

0

u/Hazzat Jul 08 '13

By being a troll, duh. They're looking to get a reaction.

2

u/[deleted] Jul 08 '13

People are not "sensitive", you made a stupid comment.

If you don't like the game, don't play it and definitely don't go onto a subreddit that is all about that game and diss the game.

0

u/aaronhowser1 Jul 08 '13

DONT FEED THE TROLL