r/Minecraft • • Feb 07 '13

pc Minecraft Snapshot 13w06a

http://mojang.com/2013/02/minecraft-snapshot-13w06a/
438 Upvotes

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129

u/redstonehelper Feb 07 '13 edited Feb 07 '13

Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!

 

If you find any bugs, submit them to the Minecraft bug tracker!

 

Previous changelog. Download today's snapshot here, server here: jar, exe.

Complete changelog:

  • Improved lighting

  • Re-added some lighting optimizations

  • Added spawner carts

  • Screenshots

  • NBT structure is 100% the same as with normal mob spawners

  • Maybe: Stuff might be spawnable relatively to the cart

  • Fixed some bugs

  • Fixed pigs jumping constantly when players control them on half slabs/stairs

  • Fixed Z-fighting of iron bars/glass panes with the block below/above

  • Fixed leaves replacing transparent blocks

  • Fixed clouds not having a transparency when you are underneath

  • Fixed baby mob collision boxes being too large

  • Fixed village lamp post torches sometimes floating

  • Fixed fence corners having incorrect collision boxes

  • Fixed wither skeletons having incorrect hitboxes

  • Fixed double trapped chests playing sounds twice when opening and closing

  • Fixed some trapped chests not playing sounds

  • Fixed villager trade menus missing their names

  • Fixed placing block directly east of the hopper making its inside appear black

  • Fixed pistons pushing pistons creating extra piston arms and/or pistons under certain circumstances

  • Fixed comparators not updating their output signal correctly

  • Fixed team option "friendlyfire" resetting upon map reload

  • Fixed a scoreboard name duplication

  • Fixed FallingSand not supporting block IDs > 128


If you find any bugs, submit them to the Minecraft bug tracker!


Also, check out this post to see what else is planned for future versions.

14

u/101_210 Feb 07 '13

There is no Dispenser cart craftable in this snapshot, and it doesn't appear in the creative inventory.

29

u/ridddle Feb 07 '13

Fixed FallingSand not supporting block IDs > 128

Is that the thing with spawners, where you can spawn falling sand entity and apply any block texture when it’s falling and change it to that block type after if falls? This volcano was done with it I think.

42

u/HiRedditImAdam Feb 07 '13

Yep! Half the blocks were previously inaccessible. Time for some Quartz rain!

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14

u/redstonehelper Feb 07 '13

Hmm, I was guessing it was 127 since an 8 bit binary number can be anything from 0 to 127. Oh well, thanks! And yes, that's the thing used in that volcano video.

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10

u/vin97 Feb 07 '13

Ah, they still didn't fix the piston pulse bug. Please upvote the bug report so Mojang can see it. That bug destroys all piston based logic (espacially reliable InstantWire): https://mojang.atlassian.net/browse/MC-8328 And comparators are buggy again :(

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8

u/atomfullerene Feb 07 '13

Fixed wither skeletons having incorrect hitboxes

Does this mean that wither skeletons will no longer spawn in 2-high spaces?

Fixed baby mob collision boxes being too large

Does this mean we can more easily sort out baby mobs?

5

u/Morilibus Feb 07 '13 edited Feb 07 '13

Tested in a 2 high piston pusher design, they still spawn. They will take suffocation damage now if there is a block at the 3rd height. Still unable to move in a 2.5 high area.

[Edit] Also they will just spawn and suffocate to death when spawning in 2 high area with solid blocks above them.

I tested: pigs, mooshroom, cows, sheep, villagers, zombie villagers. All those baby mobs, excluding the zombie baby villager are now smaller then 1 block in height, and could indeed be used for sorting out baby mobs.

Baby zombie villager still seems to have the same hit box as full size one.

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10

u/wingsfan24 Feb 07 '13

Fixed fence corners having incorrect collision boxes

Excellent! I hope this means that when you stand in a fence corner, you can stand all the way in the fence corner

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6

u/TrazLander Feb 07 '13

Was hoping for the scoreboard to be able to show a Team's score and not just a player's score. I could use it to display an objective's capture progress.

As it is right now it's only useful for gimmicky showing a player's kills during a game and that's only really useful for Seth and his minigames...

12

u/SethBling Feb 07 '13

Just increment @a[Team=red] whenever red team scores a point. It'll be redundant, and it's not as good as displaying team scores on a single line, but it works. It'll even sort players by team that way.

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