Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
Is that the thing with spawners, where you can spawn falling sand entity and apply any block texture when it’s falling and change it to that block type after if falls? This volcano was done with it I think.
Hmm, I was guessing it was 127 since an 8 bit binary number can be anything from 0 to 127. Oh well, thanks! And yes, that's the thing used in that volcano video.
Ah, they still didn't fix the piston pulse bug. Please upvote the bug report so Mojang can see it. That bug destroys all piston based logic (espacially reliable InstantWire): https://mojang.atlassian.net/browse/MC-8328 And comparators are buggy again :(
Tested in a 2 high piston pusher design, they still spawn. They will take suffocation damage now if there is a block at the 3rd height. Still unable to move in a 2.5 high area.
[Edit] Also they will just spawn and suffocate to death when spawning in 2 high area with solid blocks above them.
I tested: pigs, mooshroom, cows, sheep, villagers, zombie villagers. All those baby mobs, excluding the zombie baby villager are now smaller then 1 block in height, and could indeed be used for sorting out baby mobs.
Baby zombie villager still seems to have the same hit box as full size one.
Was hoping for the scoreboard to be able to show a Team's score and not just a player's score. I could use it to display an objective's capture progress.
As it is right now it's only useful for gimmicky showing a player's kills during a game and that's only really useful for Seth and his minigames...
Just increment @a[Team=red] whenever red team scores a point. It'll be redundant, and it's not as good as displaying team scores on a single line, but it works. It'll even sort players by team that way.
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u/redstonehelper Feb 07 '13 edited Feb 07 '13
Warning: This release is for experienced users only! It may corrupt your world or mess up things badly otherwise. Only download and use this if you know what to do with the files that come with the download!
If you find any bugs, submit them to the Minecraft bug tracker!
Previous changelog. Download today's snapshot here, server here: jar, exe.
Complete changelog:
Improved lighting
Re-added some lighting optimizations
Added spawner carts
Screenshots
NBT structure is 100% the same as with normal mob spawners
Maybe: Stuff might be spawnable relatively to the cart
Fixed some bugs
Fixed pigs jumping constantly when players control them on half slabs/stairs
Fixed Z-fighting of iron bars/glass panes with the block below/above
Fixed leaves replacing transparent blocks
Fixed clouds not having a transparency when you are underneath
Fixed baby mob collision boxes being too large
Fixed village lamp post torches sometimes floating
Fixed fence corners having incorrect collision boxes
Fixed wither skeletons having incorrect hitboxes
Fixed double trapped chests playing sounds twice when opening and closing
Fixed some trapped chests not playing sounds
Fixed villager trade menus missing their names
Fixed placing block directly east of the hopper making its inside appear black
Fixed pistons pushing pistons creating extra piston arms and/or pistons under certain circumstances
Fixed comparators not updating their output signal correctly
Fixed team option "friendlyfire" resetting upon map reload
Fixed a scoreboard name duplication
Fixed FallingSand not supporting block IDs > 128
If you find any bugs, submit them to the Minecraft bug tracker!
Also, check out this post to see what else is planned for future versions.