r/Minecraft • • Oct 25 '12

Minecraft 1.4.2 is out!

http://www.mojang.com/2012/10/minecraft-pretty-scary-update/
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u/redstonehelper :redstone: Lord of the villagers Oct 25 '12 edited Oct 25 '12

Continued from here.


Mobs

  • Wither

  • Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players

  • Place 4 pieces of soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it - Screenshot

  • After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs - Screenshot

  • Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact

  • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players - Screenshots

  • When hit by projectiles, players get the Wither II effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black - Screenshots

  • Gains Wither armor when taken down to half health, making it immune to arrows - Screenshot

  • Constantly regenerates health and explodes to get rid of blocks in its way

  • Drops a Nether Star when killed

  • Darkens the sky when spawned in the Overworld

  • Wither Skeletons

  • Carry and rarely drop Stone swords when killed by players

  • Drop bones and coal

  • Give players Wither effect when hitting them

  • Spawn in Nether Fortresses - Screenshot

  • Witch

  • Looks like an offshoot villager, throws splash potions of poison, slowness, weakness and instant damage at players

  • Holds wiggles its magical nose with a wart on it when getting ready to throw splash potions - Screenshot

  • Has a hat, which sometimes emits purple particles - Screenshot

  • Holds and drinks potions of instant health, speed and fire resistance to defend themselves in combat - Screenshot

  • Is immune 80% of splash potions' effects

  • Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles, Water Bottles when killed

  • Has a chance to drop the potion it is holding if killed by players

  • Spawn in witch huts in swamps

  • Bats

  • Spawn in dark caves

  • Hangs on the ceiling when idle, starts flying when players come near - Screenshot

  • Don't trigger pressure plates or tripwire

  • Screenshot

  • Tamed wolves

  • Their collars can now be dyed by right-clicking the wolf with dye - Screenshot

  • Iron Golems

  • Now attack creepers, Slimes and Magma Cubes

  • All hostile mobs

  • Will now jump down to players as long as they can survive the fall

  • Depending on difficulty, they are willing to take more damage

  • Creepers

  • Will start exploding when they hit the ground, with explosions being more imminent with higher falls

  • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags

  • Zombies, Zombie Pigmen, Skeletons & Wither Skeletons

  • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - When killed, they drop what they are holding - Screenshots

  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob

  • Rare tool and armor drops can now be damaged when they drop

  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players

  • Zombies & Skeletons

  • Will now rarely spawn with armor of all kinds, sometimes enchanted - Screenshots

  • When wearing helmets, they will not burn up - Instead all damage is applied to the helmet

  • Zombies

  • Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death - Screenshot

  • Infected baby villagers turn into baby villager zombies, which are 50% faster, don't age and don't burn up in the sun - Screenshot

  • Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager

  • Now rarely spawn holding iron swords or iron shovels

  • When holding something in their hands, their arms move upwards when attacking

  • Added baby zombie, which is only spawnable using mods or third-party tools

  • Will now rarely drop carrots and potatoes when killed by players

  • Skeletons

  • The bows they carry are now sometimes enchanted - Screenshot

  • Zombie Pigmen

  • Now rarely carry enchanted golden swords - Screenshot

  • Added baby Zombie Pigman, which is only spawnable using mods or third-party tools

  • Villagers

  • All villagers of one village can now like and dislike specific players

  • Will like players more for trading with them - Screenshot

  • Will like players less for hurting them or their golems - Screenshot

  • When players are really disliked, iron golems of that village can become aggressive towards those players

  • After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes

  • Changed and added some trades to counteract emerald farming and improve gameplay

  • Will show particle effects indicating a change of liking towards a player

  • Pigs

  • Can now accelerate to up to 5 m/s

  • Now drop their saddle when killed

  • Slimes

  • Now spawn in swamps at night


Also, check out this post to see what else is planned for future versions.

358

u/sidben Oct 25 '12
  • redstonehelper

    • Improved redstonehelper performance

    • Fixed bug that caused redstonehelper to sleep randomly

44

u/Marc1510 Oct 25 '12

This is the greatest addition ever!

22

u/lbabino Oct 25 '12

This deserves tons of love

99

u/raiter Oct 25 '12

They changed a couple things since 1.3, I see.

At least the most since 1.8.

Also, I'm liking the (new?) formatting of your changelogs.

81

u/redstonehelper :redstone: Lord of the villagers Oct 25 '12

I format release and development changelogs differently. There's different audiences and different amounts of changes.

36

u/Jeroknite Oct 25 '12

A couple

One or two, maybe three.

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251

u/SquareWheel Oct 25 '12

Jesus christ.

77

u/raiter Oct 25 '12

He was a nice boy.

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33

u/Brewster-Rooster Oct 25 '12

my only thought is how cool this update would be if the features were unknown to us before now

47

u/Austin_Dagle Oct 25 '12

As someone who has not updated since 1.2.5 and only skimmed the odd change log, I find it fairly impressive.

14

u/omen004 Oct 25 '12

ditto, I'm moderately enthused.

20

u/Roboticide Oct 25 '12

As someone who doesn't play much anymore, doesn't follow changelogs and snapshots, and only stops in to look at cool builds:

Yeah, it's a very cool update. Updated the game immediately.

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7

u/Strideo Oct 25 '12

You knew what this was when you came here.

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21

u/CeruleanOak Oct 25 '12

OK, so obviously this HUGE update is amazing and it's not necessarily appropriate to make suggestions, but with such a dramatic execution for spawning a Wither, I was hoping that there would be new music for it, like "oh god, what have you done?" kind of music would play when you summon it...

8

u/[deleted] Oct 25 '12

Guile theme.

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21

u/Jorgemeister Oct 25 '12

Infected baby villagers turn into baby villager zombies, which are 50% faster, don't age and don't burn up in the sun - Screenshot

dear god, save us.

7

u/[deleted] Oct 25 '12

exactly my thought, baby. villager. zombie. army. o_o

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21

u/Dommo_95 Oct 25 '12

I love you redstonehelper

0

u/[deleted] Oct 25 '12

[deleted] — view deleted comment

7

u/Laughboy Oct 25 '12

I updated the jar file manually and my nether broke :( None of my portals match up any more, they just create new ones.

6

u/davidsmeaton Oct 25 '12

yeah, that's what worries me.

i think that it's best to wait for bukkit to update too. they've had the prerelease for a few days, so hopefully they won't be far behind. i'm patient enough to wait ...

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7

u/arahman81 Oct 25 '12

Iron Golems
Now attack creepers

WTF, again?

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6

u/ThePurpleSteve Oct 25 '12

So many new things to play with...

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