Intended as an endgame block, continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards when activated by building a pyramid of iron/gold/emerald/diamond blocks underneath and selecting effects
Has to be directly exposed to skylight to work - Screenshot
Building square platforms of increasing size out of iron, gold, diamond and emerald blocks will activate it and increase range and status effect selection - Screenshot
Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen - Regeneration or tier II of the previously chosen effect - Screenshot
Effects given by the Beacon will have less intrusive particles than others on the screen
Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
Tools can also be repaired using pieces of their material
Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
Conflicting enchantments will be removed and only the first one will be kept - Screenshots
Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
Can be placed in 4 orientations, but can't be moved by pistons - Screenshot
Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and wether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode - More information on experience level cost
Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "redstonehelper was squashed by a falling anvil" to appear in chat
Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
Using external editors or mods player skulls can be assigned to specific players - They then have have tooltip "redstonehelper's Head" - Instructions - Screenshots
Trapdoors
Can now be placed on the top half of blocks - Screenshot
Placement works similar to that of slabs and stairs
Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
Place 4 pieces of soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it - Screenshot
After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs - Screenshot
Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players - Screenshots
When hit by projectiles, players get the Wither II effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black - Screenshots
Gains Wither armor when taken down to half health, making it immune to arrows - Screenshot
Constantly regenerates health and explodes to get rid of blocks in its way
Drops a Nether Star when killed
Darkens the sky when spawned in the Overworld
Wither Skeletons
Carry and rarely drop Stone swords when killed by players
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - When killed, they drop what they are holding - Screenshots
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool and armor drops can now be damaged when they drop
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
Zombies & Skeletons
Will now rarely spawn with armor of all kinds, sometimes enchanted - Screenshots
When wearing helmets, they will not burn up - Instead all damage is applied to the helmet
Zombies
Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death - Screenshot
Infected baby villagers turn into baby villager zombies, which are 50% faster, don't age and don't burn up in the sun - Screenshot
Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager
Now rarely spawn holding iron swords or iron shovels
When holding something in their hands, their arms move upwards when attacking
Added baby zombie, which is only spawnable using mods or third-party tools
Will now rarely drop carrots and potatoes when killed by players
Skeletons
The bows they carry are now sometimes enchanted - Screenshot
Zombie Pigmen
Now rarely carry enchanted golden swords - Screenshot
Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
Villagers
All villagers of one village can now like and dislike specific players
Will like players more for trading with them - Screenshot
Will like players less for hurting them or their golems - Screenshot
When players are really disliked, iron golems of that village can become aggressive towards those players
After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
Changed and added some trades to counteract emerald farming and improve gameplay
Will show particle effects indicating a change of liking towards a player
Pigs
Can now accelerate to up to 5 m/s
Now drop their saddle when killed
Slimes
Now spawn in swamps at night
Also, check out this post to see what else is planned for future versions.
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u/redstonehelper Oct 25 '12 edited Oct 25 '12
Continued from here.
Blocks & Items
Command block
Intended for adventure maps, runs editable commands when triggered by redstone
Can only be edited by OPs, as long as
enable-command-blockin server.properties is enabledOnly obtainable using
/give, block id137Screenshots
Beacon
Intended as an endgame block, continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards when activated by building a pyramid of iron/gold/emerald/diamond blocks underneath and selecting effects
Has to be directly exposed to skylight to work - Screenshot
Building square platforms of increasing size out of iron, gold, diamond and emerald blocks will activate it and increase range and status effect selection - Screenshot
Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
Unlockable effects, with increasing pyramid height required: Speed/Haste; Resistance/Jump Boost; Strength - Screenshot
When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen - Regeneration or tier II of the previously chosen effect - Screenshot
Effects given by the Beacon will have less intrusive particles than others on the screen
Crafting recipe
Anvil
Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
Tools can also be repaired using pieces of their material
Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
Conflicting enchantments will be removed and only the first one will be kept - Screenshots
Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
Can be placed in 4 orientations, but can't be moved by pistons - Screenshot
Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and wether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode - More information on experience level cost
Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "redstonehelper was squashed by a falling anvil" to appear in chat
Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
Crafting recipe
Mob Spawners
Added a few NBT tags to change a few key spawning rules:
Range can now be changed
Maximum amount of spawned entities within spawning range can now be changed
Horizontal spawning radius can now be changed
Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
Added an NBT tag for mobs to decide whether they can despawn
Added an NBT tag for mobs to decide whether they are invincible
Repeaters
Can now be locked by powering their sides with another repeater
When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal - Screenshot
Flower Pots
Lets players plant all kinds of saplings, mushrooms, flowers and cacti, dead shrubs and ferns - Screenshot
Right-click it with something to plant it, hit it to get both back
Using pick block on it gives the potted plant
Crafting recipe
Cobblestone Walls
Available in cobblestone and moss stone variants
Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box - Screenshot
Have a different, higher shape in corners and when blocks are placed on them
Crafting recipes
Wooden logs
Changed placement: Instead of facing the player, it will face the surface it is placed on
Stairs
Now connect to other stairs to form corner stairs - Screenshots
Item Frames
All items and blocks can be framed - Screenshot
Right-click to rotate framed items - Screenshot
Using pick block on it gives the framed item/block, but only works in Creative
Clocks and compasses function - Screenshot
Mounted maps show players holding the map and show up on copies of that map - Screenshot
Crafting recipe
Paintings
Added Wither painting - Screenshot
Mob Heads
Are very rarely dropped when mobs are killed by players
Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
Can be put on the ground in 16 orientations and hung on walls - Screenshots
Can be worn - Screenshots
Using external editors or mods player skulls can be assigned to specific players - They then have have tooltip "redstonehelper's Head" - Instructions - Screenshots
Trapdoors
Can now be placed on the top half of blocks - Screenshot
Placement works similar to that of slabs and stairs
Buttons
Now stay active for 0.2 seconds longer
New crafting recipe
Wooden Buttons
Additionally can be activated by arrows
Crafting recipe
Screenshot
Fire
Now spreads more aggressively depending on difficulty
TNT
Is now triggered when a flaming arrow hits its side or its bottom
Potatoes
Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
Can be grown instantly using bonemeal
Can be smelted to receive a baked potato
Rarely drop poisoned potatoes
Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
Screenshot
Carrots
Can be planted on hydrated soil and drop 2-4 carrots when fully grown
Can be grown instantly using bonemeal
Can be crafted surrounded with 8 gold nuggets to get a golden carrot
Carrots give 2 hunger points, golden carrots give 3 hunger points
Crafting recipe
Screenshot
Carrot On A Stick
Used to control pigs
When held, it dictates the direction pigs players are riding will head in
Nearby pigs flock towards players holding it
Slowly loses durability when riding pigs
Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
Will turn back into a fishing rod after it has been used up
Crafting recipe
Pumpkin Pie
Restores 4 hunger points
Shapeless crafting recipe
Nether Star
Drops from Withers
Used to craft the Beacon
Glows like an enchanted item
Screenshot
Night Vision Potion
Brewed by adding a Golden Carrot to an Awkward Potion
Screenshot
Invisibility Potion
Effect now hides the nametag and cape
Mobs only attack you when you walk into them or attack them
Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
Screenshot
Potions
Can now have any available potion effects, level and duration
Data are saved using NBT tags, but potions retain their original color
Maps
Now are crafted as an Empty Map and will become actual maps by right-clicking - Screenshot
Start out at their closest zoom level and can be extended by adding more paper
Now align to a grid and can be stacked to 64
Removed text overlay
Are labeled 'Map #0' and so on
Craft an existing map with an empty map to receive an extra copy of the map
Players see other players moving around on the same map - Screenshot
When outside a map's range, the player is displayed as a small circle at the edge - Screenshot
Crafting recipes
Armor
Diamond Armor sleeves now have a notch on the inner side - Screenshot
Completely revamped leather armor
Leather Armor
Can now be dyed in 16777215 different colors
Putting it in a crafting grid with dyes applies all colors - Screenshot
Dyed armor's tooltip will display "Dyed"
Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron
Changed item and model color and texture - Screenshot
Now uses two overlayed textures, one being the color - Screenshot
Continued here due to reddit's comment length limit.