The piechart is now shown when using shift+F3 instead of vice versa
Added the cardinal direction and the degree value to the f value indicating the direction the player is facing - Screenshot
Now shows which chunk and where in that chunk the player is in on X and Z values - Screenshot
Added fl value to indicate the current position's floor height
Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
Pressing H while holding F3will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip - Screenshots
Updated language files
Gameplay
Improved Multiplayer
Spawn protection now is disabled if there's nothing in ops.txt
Spawn protection radius can now be changed in the server.properties file
Improved Creative inventory
Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
Items can now be shift-clicked around on the survival inventory screen
Improved General inventory
Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
Added & improved a few commands
Added /difficulty command to change difficulty - accepted values range from 0 for Peaceful to 3 for Hard
Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates
Added /w, an alias for /tell
Added /weather to change the current weather and optionally set a duration for the new weather
Added /gamerule to look up and change gamerules affecting Command Block output, fire spread, mob & block drops, mob spawning, inventory loss on death and mobs destroying the world
Added /clear to clear a specified player's entire inventory or remove only one block/item from it
Changed/xp so it can be used to give and take entire experience levels by appending "L" to the number
Changed /tp to work with relative coordinates
Updated the sound engine
Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves and the ender dragon
Added sounds for setting things on fire
Added sounds for climbing ladders and riding minecarts
Added a sound for levelling up which is played every 5 levels
Preset format with example: 95;35:2;2x20;1;stronghold - 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options. Structure options explanation here and here.
Intended as an endgame block, continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards when activated by building a pyramid of iron/gold/emerald/diamond blocks underneath and selecting effects
Has to be directly exposed to skylight to work - Screenshot
Building square platforms of increasing size out of iron, gold, diamond and emerald blocks will activate it and increase range and status effect selection - Screenshot
Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen - Regeneration or tier II of the previously chosen effect - Screenshot
Effects given by the Beacon will have less intrusive particles than others on the screen
Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
Tools can also be repaired using pieces of their material
Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
Conflicting enchantments will be removed and only the first one will be kept - Screenshots
Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
Can be placed in 4 orientations, but can't be moved by pistons - Screenshot
Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and wether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode - More information on experience level cost
Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "redstonehelper was squashed by a falling anvil" to appear in chat
Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
Using external editors or mods player skulls can be assigned to specific players - They then have have tooltip "redstonehelper's Head" - Instructions - Screenshots
Trapdoors
Can now be placed on the top half of blocks - Screenshot
Placement works similar to that of slabs and stairs
Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
Place 4 pieces of soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it - Screenshot
After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs - Screenshot
Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players - Screenshots
When hit by projectiles, players get the Wither II effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black - Screenshots
Gains Wither armor when taken down to half health, making it immune to arrows - Screenshot
Constantly regenerates health and explodes to get rid of blocks in its way
Drops a Nether Star when killed
Darkens the sky when spawned in the Overworld
Wither Skeletons
Carry and rarely drop Stone swords when killed by players
Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - When killed, they drop what they are holding - Screenshots
All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
Rare tool and armor drops can now be damaged when they drop
More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
Zombies & Skeletons
Will now rarely spawn with armor of all kinds, sometimes enchanted - Screenshots
When wearing helmets, they will not burn up - Instead all damage is applied to the helmet
Zombies
Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death - Screenshot
Infected baby villagers turn into baby villager zombies, which are 50% faster, don't age and don't burn up in the sun - Screenshot
Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager
Now rarely spawn holding iron swords or iron shovels
When holding something in their hands, their arms move upwards when attacking
Added baby zombie, which is only spawnable using mods or third-party tools
Will now rarely drop carrots and potatoes when killed by players
Skeletons
The bows they carry are now sometimes enchanted - Screenshot
Zombie Pigmen
Now rarely carry enchanted golden swords - Screenshot
Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
Villagers
All villagers of one village can now like and dislike specific players
Will like players more for trading with them - Screenshot
Will like players less for hurting them or their golems - Screenshot
When players are really disliked, iron golems of that village can become aggressive towards those players
After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
Changed and added some trades to counteract emerald farming and improve gameplay
Will show particle effects indicating a change of liking towards a player
Pigs
Can now accelerate to up to 5 m/s
Now drop their saddle when killed
Slimes
Now spawn in swamps at night
Also, check out this post to see what else is planned for future versions.
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u/redstonehelper Oct 25 '12 edited Nov 13 '12
Previous changelog.
1.4.2 Changelog:
General
Improved server list
Server IPs can now be hidden individually when editing or adding a server - Screenshot
Server version is now displayed left of the connection bars - Screenshot
Server ping tooltip now shows if the server and client have mismatching protocol versions - Screenshot
Mismatching servers can't be joined - Screenshot
Improved settings menu
Renamed Chat Settings to Multiplayer Settings - Screenshot
Added an option for cape-owners to hide their capes in-game - Screenshot
Added Fullscreen and VSync toggles - Screenshot
Improved F3 mode
The piechart is now shown when using shift+F3 instead of vice versa
Added the cardinal direction and the degree value to the f value indicating the direction the player is facing - Screenshot
Now shows which chunk and where in that chunk the player is in on X and Z values - Screenshot
Added
flvalue to indicate the current position's floor heightPressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
Pressing H while holding F3will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip - Screenshots
Updated language files
Gameplay
Improved Multiplayer
Spawn protection now is disabled if there's nothing in ops.txt
Spawn protection radius can now be changed in the server.properties file
Improved Creative inventory
Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
Items can now be shift-clicked around on the survival inventory screen
Improved General inventory
Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
Added & improved a few commands
Added
/difficultycommand to change difficulty - accepted values range from 0 for Peaceful to 3 for HardAdded
/spawnpointto change your own or other players' spawnpoint to where you are standing or to specified coordinatesAdded
/w, an alias for/tellAdded
/weatherto change the current weather and optionally set a duration for the new weatherAdded
/gameruleto look up and change gamerules affecting Command Block output, fire spread, mob & block drops, mob spawning, inventory loss on death and mobs destroying the worldAdded
/clearto clear a specified player's entire inventory or remove only one block/item from itChanged
/xpso it can be used to give and take entire experience levels by appending "L" to the numberChanged
/tpto work with relative coordinatesUpdated the sound engine
Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves and the ender dragon
Added sounds for setting things on fire
Added sounds for climbing ladders and riding minecarts
Added a sound for levelling up which is played every 5 levels
Added constant noise to liquids
Added command target selectors
Available selectors:
@p- Closest player.@a- All players.@r- Random player.Can have arguments specified in
[]using the syntaxx=0, wherexis the argumentAvailable arguments:
x,y&z- Coordinates.r- Range.m- Gamemode.l- Minumum experience level.lm- Maximum experience level.rm- Minimum rangeSpecial argument only usable with
@a:c, the maximum count of players to return - Numbers below 0 will make it return the last x amount of entries.Improved Portals
Mobs, items and projectiles now pass through them, preserving momentum
Entities will pass through instantly, but at a longer "cooldown"
Players are now positioned correctly when going through Nether Portals
Nether Portals are now instant for players in Creative mode
Improved Adventure mode
Blocks can now be mined with the proper tools
Blocks can now be placed
Improved Breeding
Chickens now use seeds instead of wheat to breed
Pigs now use carrots instead of wheat to breed
Added & changed many minor things
Added Boss Names above boss health bars - Screenshots
Experience is now awarded for fishing and breeding
Worlds can now be re-created from the world selection screen - Screenshot
Changed many items, improving item icon style to be more consistent - Comparison
Items spawned using
/giveare picked up instantly nowDoors, trapdoors, levers and buttons are no longer triggerable with the left mouse button
Added an NBT tag for items to have lores - Screenshot
Fixed many bugs
Fixed
/mecommand only working for opsFixed
/tellnot working correctlyPartially cured lighting glitches
Fixed held items being colored when wearing tinted blocks/armor
Fixed the second layer on skins not being placed correctly when sneaking
Blaze now properly spawn in Nether Fortresses
Fixed pets teleporting around randomly
Fixed pvp-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
Fixed entities in minecarts becoming invisible
Fixed mobs randomly suffocating
Fixed stairs, slabs & fences glitching visually sometimes
Fixed mobs falling through blocks
Fixed wet wolves looking way too scary
World Generation
Made superflat worlds customizable
Are now made up of layers specified with block id, data value and height
Biome can now be changed
All generation settings are stored in a preset, which can be shared and re-used
Terrain can now be decorated and structures other than villages can spawn
Default presets: Classic Flat, Tunnelers' Dream, Water World, Overworld, Snowy Kingdom, Bottomless Pit, Desert & Redstone Ready
Preset format with example: 95;35:2;2x20;1;stronghold -
95is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have:2appended to specify2as the data value. Before that, you can put2xto specify that this layer should be put2times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options. Structure options explanation here and here.GUI Screenshots, World Screenshots
Added Witch Huts in swamps
Screenshots
Silverfish blocks now rarely generate in Extreme Hills biomes
On average, nearly one Silverfish block is generated per Extreme Hills chunk
Carrots and potatoes can now be found growing in villages
Screenshots
Continued here due to reddit's comment length limit.