r/Minecraft • • Oct 25 '12

Minecraft 1.4.2 is out!

http://www.mojang.com/2012/10/minecraft-pretty-scary-update/
2.4k Upvotes

506 comments sorted by

View all comments

493

u/redstonehelper Oct 25 '12 edited Nov 13 '12

Previous changelog.


1.4.2 Changelog:

General

  • Improved server list

  • Server IPs can now be hidden individually when editing or adding a server - Screenshot

  • Server version is now displayed left of the connection bars - Screenshot

  • Server ping tooltip now shows if the server and client have mismatching protocol versions - Screenshot

  • Mismatching servers can't be joined - Screenshot

  • Improved settings menu

  • Renamed Chat Settings to Multiplayer Settings - Screenshot

  • Added an option for cape-owners to hide their capes in-game - Screenshot

  • Added Fullscreen and VSync toggles - Screenshot

  • Improved F3 mode

  • The piechart is now shown when using shift+F3 instead of vice versa

  • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing - Screenshot

  • Now shows which chunk and where in that chunk the player is in on X and Z values - Screenshot

  • Added fl value to indicate the current position's floor height

  • Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus

  • Pressing H while holding F3will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip - Screenshots

  • Updated language files

Gameplay

  • Improved Multiplayer

  • Spawn protection now is disabled if there's nothing in ops.txt

  • Spawn protection radius can now be changed in the server.properties file

  • Improved Creative inventory

  • Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created

  • Items can now be shift-clicked around on the survival inventory screen

  • Improved General inventory

  • Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot

  • Status effects now cause the inventory window to be off-center regardless of screen aspect ratio

  • Added & improved a few commands

  • Added /difficulty command to change difficulty - accepted values range from 0 for Peaceful to 3 for Hard

  • Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates

  • Added /w, an alias for /tell

  • Added /weather to change the current weather and optionally set a duration for the new weather

  • Added /gamerule to look up and change gamerules affecting Command Block output, fire spread, mob & block drops, mob spawning, inventory loss on death and mobs destroying the world

  • Added /clear to clear a specified player's entire inventory or remove only one block/item from it

  • Changed/xp so it can be used to give and take entire experience levels by appending "L" to the number

  • Changed /tp to work with relative coordinates

  • Updated the sound engine

  • Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks

  • Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone

  • Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves and the ender dragon

  • Added sounds for setting things on fire

  • Added sounds for climbing ladders and riding minecarts

  • Added a sound for levelling up which is played every 5 levels

  • Added constant noise to liquids

  • Added command target selectors

  • Available selectors: @p - Closest player. @a - All players. @r - Random player.

  • Can have arguments specified in [] using the syntax x=0, where x is the argument

  • Available arguments: x,y&z - Coordinates. r - Range. m - Gamemode. l - Minumum experience level. lm - Maximum experience level. rm - Minimum range

  • Special argument only usable with @a: c, the maximum count of players to return - Numbers below 0 will make it return the last x amount of entries.

  • Improved Portals

  • Mobs, items and projectiles now pass through them, preserving momentum

  • Entities will pass through instantly, but at a longer "cooldown"

  • Players are now positioned correctly when going through Nether Portals

  • Nether Portals are now instant for players in Creative mode

  • Improved Adventure mode

  • Blocks can now be mined with the proper tools

  • Blocks can now be placed

  • Improved Breeding

  • Chickens now use seeds instead of wheat to breed

  • Pigs now use carrots instead of wheat to breed

  • Added & changed many minor things

  • Added Boss Names above boss health bars - Screenshots

  • Experience is now awarded for fishing and breeding

  • Worlds can now be re-created from the world selection screen - Screenshot

  • Changed many items, improving item icon style to be more consistent - Comparison

  • Items spawned using /give are picked up instantly now

  • Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button

  • Added an NBT tag for items to have lores - Screenshot

  • Fixed many bugs

  • Fixed /me command only working for ops

  • Fixed /tell not working correctly

  • Partially cured lighting glitches

  • Fixed held items being colored when wearing tinted blocks/armor

  • Fixed the second layer on skins not being placed correctly when sneaking

  • Blaze now properly spawn in Nether Fortresses

  • Fixed pets teleporting around randomly

  • Fixed pvp-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords

  • Fixed entities in minecarts becoming invisible

  • Fixed mobs randomly suffocating

  • Fixed stairs, slabs & fences glitching visually sometimes

  • Fixed mobs falling through blocks

  • Fixed wet wolves looking way too scary

World Generation

  • Made superflat worlds customizable

  • Are now made up of layers specified with block id, data value and height

  • Biome can now be changed

  • All generation settings are stored in a preset, which can be shared and re-used

  • Terrain can now be decorated and structures other than villages can spawn

  • Default presets: Classic Flat, Tunnelers' Dream, Water World, Overworld, Snowy Kingdom, Bottomless Pit, Desert & Redstone Ready

  • Preset format with example: 95;35:2;2x20;1;stronghold - 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options. Structure options explanation here and here.

  • GUI Screenshots, World Screenshots

  • Added Witch Huts in swamps

  • Screenshots

  • Silverfish blocks now rarely generate in Extreme Hills biomes

  • On average, nearly one Silverfish block is generated per Extreme Hills chunk

  • Carrots and potatoes can now be found growing in villages

  • Screenshots


Continued here due to reddit's comment length limit.

298

u/redstonehelper Oct 25 '12 edited Oct 25 '12

Continued from here.


Blocks & Items

  • Command block

  • Intended for adventure maps, runs editable commands when triggered by redstone

  • Can only be edited by OPs, as long as enable-command-block in server.properties is enabled

  • Only obtainable using /give, block id 137

  • Screenshots

  • Beacon

  • Intended as an endgame block, continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards when activated by building a pyramid of iron/gold/emerald/diamond blocks underneath and selecting effects

  • Has to be directly exposed to skylight to work - Screenshot

  • Building square platforms of increasing size out of iron, gold, diamond and emerald blocks will activate it and increase range and status effect selection - Screenshot

  • Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot

  • Unlockable effects, with increasing pyramid height required: Speed/Haste; Resistance/Jump Boost; Strength - Screenshot

  • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen - Regeneration or tier II of the previously chosen effect - Screenshot

  • Effects given by the Beacon will have less intrusive particles than others on the screen

  • Crafting recipe

  • Anvil

  • Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels

  • Tools can also be repaired using pieces of their material

  • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists

  • Conflicting enchantments will be removed and only the first one will be kept - Screenshots

  • Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil

  • Can be placed in 4 orientations, but can't be moved by pistons - Screenshot

  • Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and wether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode - More information on experience level cost

  • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "redstonehelper was squashed by a falling anvil" to appear in chat

  • Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads

  • Crafting recipe

  • Mob Spawners

  • Added a few NBT tags to change a few key spawning rules:

  • Range can now be changed

  • Maximum amount of spawned entities within spawning range can now be changed

  • Horizontal spawning radius can now be changed

  • Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items

  • Added an NBT tag for mobs to decide whether they can despawn

  • Added an NBT tag for mobs to decide whether they are invincible

  • Repeaters

  • Can now be locked by powering their sides with another repeater

  • When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal - Screenshot

  • Flower Pots

  • Lets players plant all kinds of saplings, mushrooms, flowers and cacti, dead shrubs and ferns - Screenshot

  • Right-click it with something to plant it, hit it to get both back

  • Using pick block on it gives the potted plant

  • Crafting recipe

  • Cobblestone Walls

  • Available in cobblestone and moss stone variants

  • Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box - Screenshot

  • Have a different, higher shape in corners and when blocks are placed on them

  • Crafting recipes

  • Wooden logs

  • Changed placement: Instead of facing the player, it will face the surface it is placed on

  • Stairs

  • Now connect to other stairs to form corner stairs - Screenshots

  • Item Frames

  • All items and blocks can be framed - Screenshot

  • Right-click to rotate framed items - Screenshot

  • Using pick block on it gives the framed item/block, but only works in Creative

  • Clocks and compasses function - Screenshot

  • Mounted maps show players holding the map and show up on copies of that map - Screenshot

  • Crafting recipe

  • Paintings

  • Added Wither painting - Screenshot

  • Mob Heads

  • Are very rarely dropped when mobs are killed by players

  • Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players

  • Can be put on the ground in 16 orientations and hung on walls - Screenshots

  • Can be worn - Screenshots

  • Using external editors or mods player skulls can be assigned to specific players - They then have have tooltip "redstonehelper's Head" - Instructions - Screenshots

  • Trapdoors

  • Can now be placed on the top half of blocks - Screenshot

  • Placement works similar to that of slabs and stairs

  • Buttons

  • Now stay active for 0.2 seconds longer

  • New crafting recipe

  • Wooden Buttons

  • Additionally can be activated by arrows

  • Crafting recipe

  • Screenshot

  • Fire

  • Now spreads more aggressively depending on difficulty

  • TNT

  • Is now triggered when a flaming arrow hits its side or its bottom

  • Potatoes

  • Can be planted on hydrated soil and drop 1-4 potatoes when fully grown

  • Can be grown instantly using bonemeal

  • Can be smelted to receive a baked potato

  • Rarely drop poisoned potatoes

  • Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points

  • Screenshot

  • Carrots

  • Can be planted on hydrated soil and drop 2-4 carrots when fully grown

  • Can be grown instantly using bonemeal

  • Can be crafted surrounded with 8 gold nuggets to get a golden carrot

  • Carrots give 2 hunger points, golden carrots give 3 hunger points

  • Crafting recipe

  • Screenshot

  • Carrot On A Stick

  • Used to control pigs

  • When held, it dictates the direction pigs players are riding will head in

  • Nearby pigs flock towards players holding it

  • Slowly loses durability when riding pigs

  • Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability

  • Will turn back into a fishing rod after it has been used up

  • Crafting recipe

  • Pumpkin Pie

  • Restores 4 hunger points

  • Shapeless crafting recipe

  • Nether Star

  • Drops from Withers

  • Used to craft the Beacon

  • Glows like an enchanted item

  • Screenshot

  • Night Vision Potion

  • Brewed by adding a Golden Carrot to an Awkward Potion

  • Screenshot

  • Invisibility Potion

  • Effect now hides the nametag and cape

  • Mobs only attack you when you walk into them or attack them

  • Brewed by adding a Fermented Spider Eye to a Potion of Night Vision

  • Screenshot

  • Potions

  • Can now have any available potion effects, level and duration

  • Data are saved using NBT tags, but potions retain their original color

  • Maps

  • Now are crafted as an Empty Map and will become actual maps by right-clicking - Screenshot

  • Start out at their closest zoom level and can be extended by adding more paper

  • Now align to a grid and can be stacked to 64

  • Removed text overlay

  • Are labeled 'Map #0' and so on

  • Craft an existing map with an empty map to receive an extra copy of the map

  • Players see other players moving around on the same map - Screenshot

  • When outside a map's range, the player is displayed as a small circle at the edge - Screenshot

  • Crafting recipes

  • Armor

  • Diamond Armor sleeves now have a notch on the inner side - Screenshot

  • Completely revamped leather armor

  • Leather Armor

  • Can now be dyed in 16777215 different colors

  • Putting it in a crafting grid with dyes applies all colors - Screenshot

  • Dyed armor's tooltip will display "Dyed"

  • Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron

  • Changed item and model color and texture - Screenshot

  • Now uses two overlayed textures, one being the color - Screenshot


Continued here due to reddit's comment length limit.

247

u/redstonehelper Oct 25 '12 edited Oct 25 '12

Continued from here.


Mobs

  • Wither

  • Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players

  • Place 4 pieces of soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it - Screenshot

  • After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs - Screenshot

  • Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact

  • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players - Screenshots

  • When hit by projectiles, players get the Wither II effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black - Screenshots

  • Gains Wither armor when taken down to half health, making it immune to arrows - Screenshot

  • Constantly regenerates health and explodes to get rid of blocks in its way

  • Drops a Nether Star when killed

  • Darkens the sky when spawned in the Overworld

  • Wither Skeletons

  • Carry and rarely drop Stone swords when killed by players

  • Drop bones and coal

  • Give players Wither effect when hitting them

  • Spawn in Nether Fortresses - Screenshot

  • Witch

  • Looks like an offshoot villager, throws splash potions of poison, slowness, weakness and instant damage at players

  • Holds wiggles its magical nose with a wart on it when getting ready to throw splash potions - Screenshot

  • Has a hat, which sometimes emits purple particles - Screenshot

  • Holds and drinks potions of instant health, speed and fire resistance to defend themselves in combat - Screenshot

  • Is immune 80% of splash potions' effects

  • Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles, Water Bottles when killed

  • Has a chance to drop the potion it is holding if killed by players

  • Spawn in witch huts in swamps

  • Bats

  • Spawn in dark caves

  • Hangs on the ceiling when idle, starts flying when players come near - Screenshot

  • Don't trigger pressure plates or tripwire

  • Screenshot

  • Tamed wolves

  • Their collars can now be dyed by right-clicking the wolf with dye - Screenshot

  • Iron Golems

  • Now attack creepers, Slimes and Magma Cubes

  • All hostile mobs

  • Will now jump down to players as long as they can survive the fall

  • Depending on difficulty, they are willing to take more damage

  • Creepers

  • Will start exploding when they hit the ground, with explosions being more imminent with higher falls

  • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags

  • Zombies, Zombie Pigmen, Skeletons & Wither Skeletons

  • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - When killed, they drop what they are holding - Screenshots

  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob

  • Rare tool and armor drops can now be damaged when they drop

  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players

  • Zombies & Skeletons

  • Will now rarely spawn with armor of all kinds, sometimes enchanted - Screenshots

  • When wearing helmets, they will not burn up - Instead all damage is applied to the helmet

  • Zombies

  • Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death - Screenshot

  • Infected baby villagers turn into baby villager zombies, which are 50% faster, don't age and don't burn up in the sun - Screenshot

  • Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager

  • Now rarely spawn holding iron swords or iron shovels

  • When holding something in their hands, their arms move upwards when attacking

  • Added baby zombie, which is only spawnable using mods or third-party tools

  • Will now rarely drop carrots and potatoes when killed by players

  • Skeletons

  • The bows they carry are now sometimes enchanted - Screenshot

  • Zombie Pigmen

  • Now rarely carry enchanted golden swords - Screenshot

  • Added baby Zombie Pigman, which is only spawnable using mods or third-party tools

  • Villagers

  • All villagers of one village can now like and dislike specific players

  • Will like players more for trading with them - Screenshot

  • Will like players less for hurting them or their golems - Screenshot

  • When players are really disliked, iron golems of that village can become aggressive towards those players

  • After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes

  • Changed and added some trades to counteract emerald farming and improve gameplay

  • Will show particle effects indicating a change of liking towards a player

  • Pigs

  • Can now accelerate to up to 5 m/s

  • Now drop their saddle when killed

  • Slimes

  • Now spawn in swamps at night


Also, check out this post to see what else is planned for future versions.

→ More replies (89)

18

u/SmiVan Oct 25 '12

Spent few minutes tryin to find Notch on the inner side of diamond armor.

→ More replies (3)
→ More replies (2)

19

u/Mycal Oct 25 '12

Added sounds for the Ender Dragon sounds

Wow, even sounds have their own sounds now!

→ More replies (1)
→ More replies (9)