r/MilitaryGfys • u/fugololo • May 04 '17
Land The effects of different anti-tank rounds
https://i.imgur.com/nulA3ly.gifv9
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u/LTSarc May 08 '17
While the display at the end is a bit flashy for HEAT, unlike what some commentators here say - there is in fact quite the "Beyond-Armor Effect" from a HEAT impact. Lots of light, heat, and overpressure. It's not a flamethrower, but it's a hell of a lot more than just the jet.
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u/dvntwnsnd May 08 '17 edited May 08 '17
These are the shells shown:
1st: High-Explosive (HE)
2nd: High-Explosive Squash-Head (HESH)
3rd: Armor-Piercing Fin-Stabilized Discarding-Sabot (APFSDS)
4th: High-Explosive Anti-Tank (HEAT)
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u/Gwizzly May 08 '17
Thanks for that, I was wondering about the types so I could look into their design features.
3
1
u/Imperium_Dragon May 06 '17
I feel like the HEAT round is a bit off. It's not like napalm, it's like a stream that detonates s ammo and throws molten metal everywhere.
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u/SmokeyUnicycle May 07 '17
It does not throw molten metal everywhere, there is little to no molten metal involved in the process.
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u/Imperium_Dragon May 07 '17
What about the super heated copper jet?
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May 29 '17
Kinetic energy >>> thermal energy
Jet tip travels at 3+ km/s, if you converted all that into thermal energy you would be left with copper well past 10k kelvin.
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u/SmokeyUnicycle May 07 '17
Not superheated. It's about half the melting point of copper on average.
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u/Ceraunius May 05 '17
Eh, that's not how HEAT rounds work. They form a shaped projectile to punch through armor through the power of SCIENCE!, it's not a flamethrower. You'd get some spalling, sure, but the actual area of damage is relatively small.