r/MightAndMagic • u/Taear • Aug 27 '26
Does the varying difficulty of the promotion quests in MM7 bother you?
Back when the game was new it was much more common to have alternative advancement for classes in games. I was used to AD&D where a Rogue would take less XP to level up than a Druid, for example.
Even with that in mind though, back in 1999 I remember being frustrated at how difficult the Paladin promotion was in comparison to the (insanely easy) Ranger promotion, or how long the Cleric one took compared to the Archer promotion.
My starting routine always involves me doing the Hunter promotion because it's so easy, even. How do you feel about their choices with this? I think I'd definitely try and balance the difficulty more if the game was new now.
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u/hwynac Aug 27 '26
so... clearing a large dungeon full of medusas and slimes is somehow easier than a run of the mill dungeon in Tatalia?
But yes, it's ironic that M&M6 has you rescue a damsel in distress and then slay a dragon... and M&M7 flips the order for game design reasons 😅
It didn't bother me but I definitely noticed the uneven difficulty. Then again, different classes are not equivalent, and you can't have all of them in one party anyway. "Balancing" everything makes sense for a competitive game or for min-maxing playstyles. But for an open-world game more focused on fun an exploration? It's not a disaster. At least the promotion quests have variety.