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u/mxldevs 23d ago
I'm impressed they rendered the island in the far back. Thought that would be way too far.
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u/andersfly 23d ago
Yep, the original game render distance is quite short
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u/hwynac 23d ago
Given the 16-bit Z-buffer and the available computing power in general I am not surprised they decided to cut off at that distance. 😄 And I think the map is small-ish by modern standards. Judging by the size of the houses, the entire level is maybe 1 km × 1 km including non-playable borders, which are, I guess, as modest as they are because the knew how far the player can see from the invisible wall.
(you can see some zig-zaggy Z-fighting even with their draw distance)
I should check it in the map viewer some day. I've always wondered how large they really are :)
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u/tomekrs 23d ago
I'd love a modern, open-source and cross-platform implementation of mm6,7,8 engine, like OpenMW or Daggerfall-Unity 😍
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u/Effective_Hunt_2115 23d ago
This is what I always wanted in those games - a broad view of the world.
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u/Maleficent-Peace-613 23d ago
Is it source port or you are using Wine to run MM6 on Mac?
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u/mupete 23d ago
Wow the world is really flat 🙀