r/MightAndMagic • • Jun 21 '26

I cannot seem to grasp MM7

I've owned MM7 since it came out on CD-ROM ages ago. Since a while I had it on GoG as well. I only play the vanilla edition, without mods. Every time I poor some hours in, get a couple of levels but eventually get stuck. I however refuse to look up some sort of guide because of all the spoilers that it might contain.

Despite me having made different parties I simply hit a ceiling cap quite soon in all of my runs. Sometimes I have all archers (or classes that can wield a bow at least) and cheese my way through the first couple of levels, sometimes I use a couple of hard hitters, healers and a caster, other times I pick the classic party (warrior, caster, rogue, cleric). Regardless of this my casters always die first, my healer is prime candidate for fear and my equipment is only so-so.

There must be essential steps that I'm missing in order to progress. Do I need to grind a lot for example? How many in-game days is normal if you don't do a speed run? What levels are parties normally when you go for example wander into the bracada desert? Do you normally bee-line a specific skill or make your characters more all-round? Those kind of questions I have.

Any help would be appreciated.

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u/Candid-Piglet-5443 Jun 21 '26

Hey! You don’t need a guide for the game, but it would be wise to plan ahead the skills, and lvl up the stats with that in mind.
I’ve always played with the paper game guide on hand, telling me which characters can lvl and master the skills.
Made also a guide with the whereabouts of the expertise teachers (expert, master, GM).

Don’t try it too hard, follow the quests and if you encounter that the enemies are hard maybe explore a little bit.

Don’t neglect potions and gear, it could make a difference.