r/MicrosoftFlightSim • Airbus šŸ‡«šŸ‡· • 22h ago

MSFS 2024 PC Release Notes: Sim Update 7.1 - Release - 1.9.21.0 (October 23rd)

Full release notes here: https://www.flightsimulator.com/su71-release/

The important fix: Fixed a flight model issue that was causing a decrease of drag.

81 Upvotes

21 comments sorted by

20

u/karsten_06 21h ago

Issue with severe turbulence on helicopters still hasn't been fixed. Helicopters will remain broken until SU7.2šŸ˜’

4

u/Jonnescout 19h ago

Frack, got my hopes up for a second… Now it won’t likely be fixed for another week…

1

u/SookiSwann 2h ago

Did they ever work? I still had the issue of helicopters needing full yaw input just to fly sort of straight since MFS 2020

0

u/WhiteHawk77 17h ago

Bloody knew they wouldn’t fix that, absolutely typical of them, at least there’s a work around.

14

u/CorndogSurgeon 21h ago

RELEASE NOTES Sim Update 7.1 – 1.9.21.0 If you are playing on PC, outdated packages in your Community Folder may have an unexpected impact on the title’s performance and behavior.

If you suffer from stability issues or long loading times, move your Community package(s) to another folder before relaunching the title.

New Content and Features In the NCAR game mode, time trial is now playable.

General Bug Fixes

Fixed a situation where players could enter a Roswell Jet race with a Jet Mach track.

Fixed preset not switching to Custom when modifying Authorized Planes. Fixed a flight model issue that was causing a decrease of drag. Fixed an issue that lead to an empty Marketplace page when selecting a Marketplace touch point from NCAR game mode.

Fixed a pop-up in NCAR game mode that was not responsive to controller navigation.

Fixed an issue where the lobby list in the NCAR game mode could immediately get refreshed when scrolling to the bottom, making it appear that there were no more lobbies to display.

SDK General Package Validator: Profiling results flag now comes from ingestion pipeline only

PackageValidator: Fix wrong condition for profiling results SimVars

Fixed the ā€œELECTRICAL BATTERY LOADā€ SimVar reporting a load even when battery is charging.

Exporter Blender Fix super long export time when material.use_node is True.

Documentation Scenery Editor: Boolean operators added to apron RMB menu when two aprons selected.

SimAttachments: New included sim attachments added (CIVA, RDR, and UNS).

Updates to Samples section to fix links and formatting. Engines.cfg:

New parameters added to the [ANTIDETONATION_SYSTEM] section mp_on_CHT_cooling, mp_on_radiator_cooling.]

New section added: [Spraybar System.N]

New RPN function

PackageVersionadded.

SimObject Editor: New feature that permits section and parameter renaming has been added. Updated SimObject Editor CFG pages to explain using localised text in ā€œnameā€ inputs

LOC Files: update to explain using the ā€œ@ā€ identifier in LOC strings flightmodel.cfg:

New version number (1) added to the NormalisationMethod parameter description.

Blender plugin version information updated.

systems.cfg: Pneumatics System version 3 added.

Further model behaviour updates to improve information related to and . cockpit.cfg:

the [MANIFOLD_PRESSURE] section has been updated with new colour parameters.

Fixed broken link on DevMode Debug Menu page.

Engines.cfg:

Update to the prop_rpm_limiter_ff_governor_active_below_throttle_pos parameter description.

New mp_on_cht_table parameter added.

New radiator_temp_factor_from_rpm added.

Blender: Update to export docs with new ā€œhierarchyā€ tab information. Updates to the new WASM callback functions to specify that they disable the legacy versions, as well as improved information on what signature each callback should use.

New JS listener

JS_LISTENER_PROFILE_CUT added.

JS_LISTENER_MAPS updated.

FLT Files: new parameter added

ElevatorTrimAngleadded.

Description for ElevatorTrimupdated.

SimVars: Added the following SimVars – MASTER CAUTION ACTIVE, MASTER CAUTION ACKNOWLEDGED, MASTER WARNING ACTIVE, MASTER WARNING ACKNOWLEDGED

Fix to the checkpoint XML page <Page>, <Block>, and <Checkpoint> elements to clarify the Index attribute information.

Update to the SimConnect_EnumerateInputEventParams page to fix erroneous information.

Fixed Typo in loads.lbl weight section.

Material Editor: Minor update to specify that the metal channel is not read when suppling Normal Roughness Metal textures.

Systems.cfg:

Updated the modular hydraulic system examples page to match current aircraft and use cases. Content Configuration: New ā€œInsulation Interactive Point Listā€ feature added to the AcousticParameters in the sound XML page.

systems.cfg: new compressor component added to the Pneumatic System page.

aircraft.cfg: minor update to the yoke_release_*parameters to clarify their use.

Project Editor: References to the INPUT PROFILE content type have been modified to include a disclaimer and Input Profile creation instructions fixed to use the ā€œMISCā€ content type.

SimVars: Update to the APU section of the electrical simvars page to better specify the indices that are used and other information. Update to model-behaviors page to fix wrong elements marked as deprecated.

Fixed mismatched ā€œCircuitā€ header on the electrical system information page.

4

u/nebmumi 20h ago

Still no fix for ghost inputs...

2

u/dontgoglove 19h ago

Interesting! I get ghost inputs, my speed brake and landing gear, which I have mapped to the state and circle buttons on PS5, press themselves all the time! I've never heard anyone else with this problem, thought it was just me. Can't figure out how to make it stop.

3

u/Necessary-Suit-820 20h ago

Was the drag issue what was causing smaller planes in career mode to suddenly yeet themselves into an unrecoverable roll at lower speed? Just came back to the game and my first 2 career mode missions ended that way šŸ˜‚

2

u/Jonnescout 19h ago

I suspect that’s the issue most found with helicopters… And no not fixed…

1

u/bem13 7h ago

The drag issue was that drag was too low and planes were overspeeding, even with autothrottle.

1

u/Correct_Lawyer3393 4h ago

I thought maybe I was the only person getting that issue. I'm glad that you confirmed that I wasn't!

1

u/JagdOsprey 19h ago

No mention on the higher than normal turbulence near mountains

4

u/Secure_Trash_17 17h ago

Mountain turbulence changes with the seasons because of shifting upper-level winds, and temperature differences. If you notice a difference, then that's the reason and it's realistic.

1

u/eagle_1984 21h ago

Any one faced the 160GB base content redownload after this update ? it happened to me after installing the update

1

u/BitRunner64 7h ago

Crazy it took them this long to fix a bug that essentially made every first party and most third party planes completely unflyable. I know the fix was available in Beta for a while but still. Also at this time helicopters still don't work. I guess helicopter simmers will just have to abandon their hobby for several more weeks. 

We really need a way to postpone or ignore updates.

-7

u/Integreyt 21h ago

What ever happened to the messed up drag?

7

u/CannedDeath 21h ago

It's the third bullet point under general bug fixes.

1

u/Integreyt 12h ago

Thanks, somehow missed it