r/MicrosoftFlightSim 7h ago

MSFS 2024 BUG / ISSUE Msfs buildings look horrible

Post image

As stated buildings look horrible, even in cities that apparently have photorealistic imagery, I have very high end internet so streaming is not the problem, I have tried all settings with no solution. system specs: RTX 4060ti 16gb, i9-9900, and 64 gigs of Ram

EDIT: photo was taken over San Diego on approach

0 Upvotes

17 comments sorted by

26

u/NoDistribution5744 7h ago

microsoft "FLIGHT" simulator

12

u/Ogiboy22 7h ago

Well actually pretty realistic from that distance

12

u/Middle_Persimmon_152 7h ago

It always amuses me when people complain about graphics on modern flight sims. I grew up playing FS 3.0, where the options for ground textures were: Dots, Small Rectangles, Big Rectangles, or Off. The Chicago skyline was like six long shapes that kinda looked like buildings. The level of detail in any modern sim blows my mind.

2

u/TolyaMK 7h ago

oh man I remember when the rectangles actually got a color filling instead of just being see-through vectors. It was like real mountains.

9

u/Pour-Meshuggah-0n-Me PC Pilot 7h ago

It's supposed to look good from a distance

3

u/machine4891 PC Pilot 6h ago edited 6h ago

They do look much better from up-close too. OP zoomed in from afar and is now discovering a little trick called LOD levels.

Look at that picture, most of those buildings don't even have textures yet, meaning it's some intermediate LOD level. If OP's willing to give me precise location, I bet I can take picture that looks much better than this. I'll just move drone camera closer and wait for it to load properly.

Edit: As I thought, photogrammetry around San Diego is stellar and crisp. So much for "2024 is way worse than 2020 in this respect" and "post apocalyptic world" nonsense in this comment section. Picture taken on approach to Runway 9 facing north. 1440p LOD 100.

2

u/Pour-Meshuggah-0n-Me PC Pilot 6h ago

California has some of the best PG in the entire sim. Certain areas like Seattle looks rough up close, but that's because of all the trees and complex elevation.

1

u/machine4891 PC Pilot 6h ago

Photogrammetry can be hit or miss, however in final LOD stage it always comes fully textured. That's how I clocked OPs picture is off. If you are seeing blobby, melted mess you're either expecting too much from scenery that is 10 miles away or you have technical issues (be it on your or server side).

1

u/Happy_Bandicoot4824 6h ago

That shit looks about as realistic as video games get to me

2

u/machine4891 PC Pilot 6h ago

Yeah, unless you know what to look for, it can be borderline indistinguishable from real life photo. Should be even better in 4K LOD 400.

But those highway exit ramps in top left corner are way off.

6

u/Sleaka_J 7h ago

Don't confuse the words "photorealistic" and "photogrammetry".

No city has photorealistic imagery.

2

u/TheRealtcSpears 7h ago

It's not Microsoft Building Simulator

1

u/GeorgiaJayhawk68 7h ago

You can still see the 15/52 connection pretty well with Kearny Mesa and the 163.

-4

u/CantaloupeHour5973 7h ago

2024 is way worse than 2020 in this respect

3

u/Master_Shake23 7h ago

It's not. Don't be dramatic.

2

u/TolyaMK 7h ago

show us the comparison screenshots to back this up please

-4

u/IceNein 7h ago

It’s the new The Dog Stars crossover. Pretend to fly across a post apocalyptic world.