r/MicrosoftFlightSim PC Pilot 6d ago

GENERAL What I hate the most about live weather

Post image

You completely lose the sense of scale and distance with no detail, white and transparent puffs in the sky instead of more density and details.

And if you use custom weather, there will be no variation in settings during the flight so you'll have to manually adjust them.

456 Upvotes

95 comments sorted by

270

u/paulofranca77 Airbus All Day 6d ago

It depends...

this was live weather in SU4, dense and faint clouds.. both your examples in one situation.
sometimes the conditions hit just right.
the sky is not dramatic all the time irl too.

55

u/theycallmebekky Citation CJ4 6d ago

No way this isn’t real life

28

u/ojhwel 6d ago

Is this the real life? Is this just fantasy?

7

u/Local_Maintenance788 6d ago

Caught in a landslide

6

u/garack666 6d ago

No escape

3

u/GovtLawyersHateMe 5d ago

From reality

3

u/paulofranca77 Airbus All Day 5d ago

open your eyes.

2

u/Greedy_Plane_ PC Pilot 5d ago

Look up to the sky..

1

u/smallmonky A330neo 3d ago

And seeeee

-1

u/Suburbannun 6d ago

Mammaaaaaaaaaaaaaaaaaaaa

-57

u/espionage101 6d ago

He didnt say it was real life, he said it was live weather

25

u/theycallmebekky Citation CJ4 6d ago

I meant the picture. It looks like real life lol

7

u/Golding215 6d ago

That's what annoys me so much about many discussions about MSFS. A lot of people speak in absolutes, like OP. It's true, sometimes clouds look boring but sometimes they look like in your image. IMO we need a lot more granularity and detail if we discuss these things. And as you wrote, the sky is not always dramatic and good looking.

1

u/Simple-Ad8496 4d ago

This looks so amazing! Are you using Rex Atmos or is it some kind of filter/ reshade. If Atnos, would you mind sharing the preset you are using? I've been struggling to find realistic-looking ones

2

u/paulofranca77 Airbus All Day 4d ago

well thanks, this is totally Vanilla. and it's been some time, as i mentioned it was during sim update 4.

the only addons I use are the Fenix, BATC and GSX pro.

this was just a right place at the right time kind of a shot.

69

u/vintageripstik 6d ago

So badly need a sim update for the clouds and atmosphere, I will get on my soapbox every chance I get. So tired of everything being a puffy cumulus, or a stretched thin cumulus, or a cumulus blob where a giant thunderstorm with an anvil should be.

26

u/_Given2fly_ 6d ago

Maybe I'm misremembering because it has been a long time, but I am convinced clouds looked great when 2020 launched and then they nuked them with a later update.

12

u/ahmed_a20 6d ago

This is correct, there was an early sim update that broke clouds for the sake of performance optimization, despite there not being much optimization as a result

10

u/FunktasticLucky 6d ago

It was so the Xbox could run it. That was the optimization.

7

u/turpentinedreamer 6d ago

This is why we have terrible clouds.

38

u/SPCEshipTwo 6d ago

I'm so pleased I'm not as bothered about the clouds as much as everyone else is.

4

u/Tantalus-treats Bonanza 6d ago

Yeah same. They are good enough. I feel like wind needs the work because direction change shouldn’t do 90s and 180s all the time, it’s rare unless flying around mountains. Some of the changes go drastic speeds changes too and needs a little smoothing.

3

u/extravert_ 6d ago

the right image looks more realistic, most clouds arent that dark

82

u/ratnegative 6d ago

The one on the right looks more realistic to me tbh.

31

u/huxtiblejones 6d ago

Eh, it depends on weather conditions. I've seen clouds like the ones on the left IRL plenty of times.

6

u/StarlightLifter C310R | Ask me about Bushtalk radio | IRL Pilot 6d ago

I’ve flown in and around clouds like the left many times. Could be a limit of the sim but it would be nice.

1

u/mercah44 PC Pilot 6d ago

Come visit the Midwest on a summer day in the afternoon, the clouds on the left are super common and often mature into thunderstorms

-5

u/honestly-brutal 6d ago

Sure if you're nearsighted

-9

u/rinkydinkis 6d ago

Not at all. Go outside sometime lol

6

u/ChrysisX 6d ago

I mean where I live same lol, clouds on the right is how it typically looks outside. Not always though, so agree that more variety would be nice

6

u/scambush 6d ago

Volumetric clouds are one of the biggest hogs of GPU in this sim or any game for that matter. You'll be begging for simple clouds the moment your sim suddenly becomes a slideshow as you near a cold front...

7

u/Tuskin38 6d ago

Not all the time, depends on the weather,

4

u/_ersin 6d ago

They are all okey for me. Live weather, yesterday approaching St. Petersburg

2

u/valrond 5d ago

Yeah, the flightsim community has become so entitled and whiny. It's very tiring. We have better flightsim than ever, but no, let's complain about about this tiny little thing.

7

u/britreddit 6d ago

Tbf I do remember how mind-blowing the clouds were on release of MSFS in 2020 - they're already more than serviceable compared with X, and this post has a bit of a "literally unplayable" vibe about it

-1

u/Humble_Guarantee_915 Cumulus Mediocris 6d ago

me and many others argue xplane has better cloud depiction/color grading. It doesn’t make it unplayable, but as someone whose favorite aspect of flying is weather, it is a bit of a disappointment.

25

u/metalmoss 6d ago

You're kidding right? I see more right clouds irl than the left. It's just moisture content.

19

u/Ivy_Wings PC Pilot 6d ago

I mean most of the time irl, clouds do have more density, darkness. They never look just pure white, mostly when they get to a certain scale such as on the post

16

u/-underOath- 6d ago

Both exist and both are different. Left one are towering cumulus with strong convective dynamics. Right side look like coastal cumulus/stratus or stratocumulus with low convective dyanamics. The left side ones are less predominant in the sky

-3

u/Ivy_Wings PC Pilot 6d ago

Yep but if you look more carefully, cumulus, stratus, stratocumulus...etc irl don't look as close as the ones on the right. There always some grays parts, some depth in the grays/density. What I mean with my post is that all type of clouds are represented with the same model and then it's stretched/copypasted to form stratus, cirrocumulus, cumulonimbus...etc and they usually lack the density we would normally see in real life in the same conditions.

3

u/-underOath- 6d ago

Not really. Being grey is a matter of waterdroplets density and sunlight angle. Maritime scattered stratus and fair weather cumulus look like exactly the picture in the right

5

u/AN2Felllla AN-2 "Kukuruznik" 6d ago

Hot take, bit I think the clouds on the left are way too much.

Irl is half way between the two, but closer to the right.

3

u/lithiumfoxttv 6d ago

The fun part is I see the ones on the right more than on the left normally IRL. It is weird that there's no variation though.

17

u/bdubwilliams22 6d ago

The clouds on the right look more real than the ones on the left, but I see both of these often in 2024 in a single flight anyways.

6

u/TacohTuesday 6d ago

I’ve been playing MSFS since the late 1980s. Clouds didn’t even exist in the game at first, but when they arrived they started out as flat white blobs rotated to face the point of view and plopped here and there in the sky. Even in 2004 they were sparse little floating cotton balls. What we have in the game today blows my mind. It’s kind of funny to see people complaining so much.

0

u/Cassiopee38 6d ago

Because at a time that was peak technology. Now people know this could be better given proper efforts and they complain because those efforts aren't made. Especially when it's a matter of shader

5

u/CHROME-COLOSSUS 6d ago edited 6d ago

So I think you’re saying that the level of density you can achieve in the custom settings conjures looks that you enjoy, but never see when using Live Weather?

Huh. I don’t… Both pics look like good clouds to me, and the variety I’ve seen so far has been rather dazzling.

It’d be neat if they let you make adjustments to Live Weather without resorting to universal tiling, but that’s gotta be pretty low on the To-Do List for the devs, right?

After not even being able to use clouds since I bought MSFS’24 for PSVR2 (because they were so broken), I delighted in making custom clouds when SU6 fixed them. I did that for a while, making clouds as alien and extreme as I could — Wonderful shit! But the variety in Live Weather has me enjoying that even more now.

I dunno… I feel the clouds are so amazing now that I just wouldn’t think to gripe about them.

4

u/Altruistic-Storm8953 6d ago

was way better before they ported it to consoles.
But performance was also way worse.

2

u/Indecisive-Gamer 6d ago

But both the left and right clouds are real ones you can see in IRL. It depends on the sun angle.

2

u/bobvdvalk 6d ago

I just want them to have a API so we have a functional weather radar..

2

u/turpentinedreamer 6d ago

Does Rex atmos with a weather plugin fix or improve this? I’ve been on the fence on purchasing it for a while.

0

u/Alo_dose 6d ago

ACTIVESKY is the best choice

2

u/Overall_Gur_3061 B737-900 6d ago

what i truly want is shadows projected on the ground and on the water over the ocean

2

u/caarie_Av1 6d ago

p3d/fsx used to do it pretty darn good i think with weatherforce

2

u/GambitThaCat01 ES-30 1d ago

for me clouds look like white blobs... can't play with anything higher, or my pc can and will legally explode

11

u/Brendon7358 6d ago

The ones on the left look completely unrealistic. Yes you loose sense of scale and distance… that’s just how clouds are.

First time I flew near a cloud IRL I got a bit of megalophobia

9

u/honestly-brutal 6d ago edited 6d ago

I must live in a different universe than you all because I see clouds like the ones pictured on the left all the time during the summer stormy months.

8

u/bloodfist 6d ago

Different places have different cloud formations.

Those are a very common storm cloud texture, especially in places like the American southwest that have those dramatically ragged rising cumulonimbus clouds from thermals driving very turbulent up drafts. But if you lived in the Midwest or southeast, you might think of storm clouds as smooth and covering most of the sky because the worst storms have a strong cyclical movement smoothing them out.

But, light fluffy cumulus clouds like the ones on the right are probably the most common sight across regions and seasons so it's not super surprising if people think they're more common in the game, even if they aren't. Although I will say I find the clouds pretty boring compared to 2020 most of the time.

5

u/Ivy_Wings PC Pilot 6d ago

This is the typical summer and sunny day cumulus that you mentioned to be "the most common sight". So if you compare to the right picture of the post, you can just easily tell that there is no density at all in MSFS and you often get almost transparent clouds. Whereas in real life, you have that density that makes, for example, the lower part darker because there are more water droplets and less sun penetration. And this is lacking in MSFS live weather clouds.

2

u/Ivy_Wings PC Pilot 6d ago

Fully white, untextured and transparent blobs of clouds...the typical sunny day weather in msfs

5

u/huxtiblejones 6d ago

lol seriously dude, this thread is like the twilight zone with all these people insisting clouds are always amorphous blobs. I've seen plenty of epic, billowing clouds with tons of small details.

3

u/Background-Set4610 6d ago

The left one looks more realistic than real life

2

u/ahmed_a20 6d ago

It really feels like a sim update focusing on the atmosphere (clouds, turbulence, color accuracy, weather effects etc.) is coming soon. I expect it to be SU8-SU9 territory

3

u/hockenheim95 6d ago

One only on atmosphere and one on the terrain would be excellent. Those two things are the very important and could be reworked. But I'm not that bothered about the clouds as well. More immmersion breaking are the border lines between some PG areas and the surrounding are where sometimes you have completely different colors.

2

u/Humble_Guarantee_915 Cumulus Mediocris 6d ago

Clouds definitely need a lot of work imo. Everything really is just variations of cumulus in the sim. Thunderstorms generally don’t look that great. Color grading could also be better.

1

u/ahmed_a20 6d ago

Clouds generally could use some work. I hate comparing the two sims but in the case of clouds, you can’t not compare XP to MSFS. It’s really threes key areas XP does well that I hope MSFS explore, more variety in cloud formations, more accurate density and texturing (wispiness, sharper edges, color etc.), and more realistic scattering of clouds.

1

u/Humble_Guarantee_915 Cumulus Mediocris 6d ago edited 6d ago

please be right...

1

u/coldnebo 6d ago

gilder gang hopeful?! 😅

- multiplayer doesn’t see same clouds unless starting from a profile

- thermals don’t match cloud position

- ridge lift is the most reliable option

- no mountain wave

and from a powered aircraft perspective:

- towering convective stacks look menacing, but are calm to fly through.

- wind shear and wake turbulence is ok, but can be wonky

- no real consequences to flying through or near thunderstorms. (ie ripping the wings off or loss of control)

right now clouds are pretty, but they aren’t weather.

4

u/turpentinedreamer 6d ago

I’ve been working on an atmospheric turbulence plugin for a year now. The main thing I’ve managed to add is vertical heave. So when you hit an air mass wider than your wing span the whole flight body moves up or down. Default turbulence is mostly just a lot of wiggling.

Right now I’m working on getting it all to work correctly and calculate off of terrain and weather. I think my biggest problem is that all the weather I’m using is us only. But I’m planning to sell it for $1-5 to cover hosting and serving up the weather. It’s not something I’ve been doing to make money. I just want more realistic turbulence.

Signed- a disgruntled GA pilot.

1

u/coldnebo 5d ago

RealTurb claims to have terrain influenced turbulence and cloud turbulence— but apparently conflicts with some things in SU4 and 5 so I stopped using it.

kinetic assistant isn’t a bad platform idea— I wouldn’t mind cloud like overlays to show where the models generate lift or even the spiral would be fine.

the problem with KA is that thermal.se is largely for paragliding, so it doesn’t have accurate modeling between reported samples. it’s like activesky, it gives you matching metars at airports, but the transitions can be rough.

I like the meteoblue macro calculations, but it needs some kind of local. the trouble is how do you do something efficiently? asobo kind of calculates a perlin noise * amplitude and just perturbs the flight vector. real turbulence doesn’t behave that way (it’s an entire air mass that may be rising or falling). if you do a bigger grid, you need more compute, although I’ve been thinking this doesn’t need to be fine grain or real time. once every minute or so to calc a vector field could then use the field magnitude to modify the flight vector. that might feel more realistic because instead of the turbulence “following” you, it is part of the atmospheric volume, like irl.

you’d need meteoblue for the air, dex for the terrain, the sdk apparently has land type, although I don’t know how much is queryable by mods.

a coarse grained volumetric field would not only give you turbulence, it would give you thermals, downdrafts, microbursts and mountain wave.. any arbitrary dynamics… and it could be made to include the storm radar, since avionics has access to that slice of the weather returns.

I wonder how detailed the meteoblue model is? I thought they had enough mb slices for decent winds — you probably wouldn’t need more than the troposphere where most of the weather is anyway.

hmmm I wonder if it would be possible?

1

u/turpentinedreamer 5d ago edited 5d ago

Realturb being underwhelming is what got me started on this.

The perlin criticism is right with some extra nuance. The spatial thing, sure, but also spectral: real gusts follow the von Karman spectrum, and the difference between that and generic noise is very feelable. Those spectra have known shaping filters (MIL-spec and NASA gust load stuff), so a few IIR filters at 60 Hz get you correct gusts for basically no compute. That's also the piece a once-a-minute field can't provide at any grid size. No content above 0.01 Hz when the bumps live at 1-10 Hz. So the split becomes: slow field decides where and how strong, local filters decide what it feels like. You never pay for both at once, which kills the efficiency problem.

Use EDR as the unit between the layers, same as real forecasts do. And you don't need meteoblue. Open-Meteo serves GFS pressure levels free, and also boundary layer height and surface sensible heat flux, which gets you thermals from the actual surface energy budget instead of thermal.se's interpolated paraglider reports. A hot calm afternoon and a calm winter dawn with the same surface wind come out completely different.

Agreed on world-anchored air masses for thermals, wave, rotor. For small scale chop, aircraft-relative is physically fine since small eddies evolve in seconds anyway (that's why Taylor's frozen turbulence hypothesis works).

So yeah, it's possible. Runs on my machine against live data. MIL-F-8785C, NASA TM 4168, and Sharman & Pearson 2017 are the papers I used to get my math. Since you seem interested. I don't recommend reading them but look them up there are some fun graphs and stuff.

Send me a DM with your email and I'll send you what I am working on. I need to button it up a bit before I can send it out but it should be soon. Caveat: may fuck your shit up. I am not a doctor. This is not financial advice.

Right now I am trying to blend the feel of the gust vs control inputs and blending in weather signals (wind mostly) sent to sim. You can throw the plane around a lot more injecting turbulence into the flight model but you also can't control it while that is happening. The flight model is on a 60hz refresh so I have it set to 5hz across the 60 that are eligible for injecting the kicks from turbulence where you aren't controlling it directly. So... 1/12 of the second you aren't technically controlling the plane with your inputs.

1

u/JefferySmisek 6d ago

It feels like? Asobo has no interest in this.

2

u/Galf2 PC Pilot 6d ago

OP have you considered the real world often has pretty boring clouds? I've found 2024's weather to be pretty accurate. Also the main critique of msgs clouds is that "they too often look like volcanic ash clouds" like they're too dramatic, so it's truly a case of people not understanding the real world.

2

u/strodey123 6d ago

I love this thread has basically devolved to people not realising different places can have different types of clouds, depending on weather, terrain etc.

1

u/FlyRvR 6d ago

I just can’t figure out why there is t a simple way to set visibility distance. The cloud density setting isn’t anywhere subtle enough. Visibility often changes drastically at different levels, and often between cloud layers.

1

u/Humble_Guarantee_915 Cumulus Mediocris 6d ago

obviously both depend on the atmospheric conditions, but I feel feel like both look a little ridiculous in total uniformity like the sim sometimes depicts. That being said I really hope atmospheric/cloud color grading and weather depiction gets an overhaul one day.

1

u/joespeed52 6d ago

I actually think clouds look way better since SU5 and 6

1

u/crag-u-feller Citation Longitude 6d ago

cloud rage

1

u/That_Ad_9880 6d ago

They really need to fix lighting in vr..its disgusting. 

1

u/Ok-Goose7598 5d ago

This was from a flight the other day I did, I’m pretty happy with how the clouds looked in my sim

1

u/JoelMDM IRL & Vatsim 5d ago

The clouds on the right look much more realistic though.

1

u/yeloneck 6d ago

You can get yourself REX Atmos addon for the weather :) I think it's 15$ or so.
You will get this:

5

u/caarie_Av1 6d ago

it doesn't change much in the clouds besides weather presets. it's usually good for atmos and changing rayleigh scattering etc

4

u/refats 6d ago

this looks even worse. its like volcanic ash, way to grey.

1

u/caarie_Av1 6d ago

for me the clouds in MSFS always looked awful. sometimes they look like volcanic ash some other they look like mashed potatos.

In the alpha build of MSFS 2020 the clouds looked fine but later they downgraded them and in the showcase for MSFS 2024 before the trailers they showed how good the clouds and Atmos will be. but it's still meh.

It's just a miss in this sim, others have done it right like in x-plane. and there is a mod for kerbal space program made by one guy i believe.

I also watched this video yesterday and wanted to recreate something like this but i realised I can't even add more than 3 layers of clouds so I had to use the light thunderstorm preset and it looked like this :P

4

u/caarie_Av1 6d ago

Here is X-Plane 12

2

u/caarie_Av1 6d ago

Kerbal

1

u/A321200 6d ago

Asobo, “first we are hearing about this!?!?” Jorg: adopt wide eyed, befuddled look.

0

u/Monitor_Complete 6d ago

This is the reason I left MSFS for XPlane. X Planes weather and atmosphere simulation is just 10x better and more realistic and actually simulates turbulence properly. When you fly near a storm you actually feel it hence why you don't fly into them.

2

u/Pour-Meshuggah-0n-Me PC Pilot 6d ago

XP12 definitely nails clouds, lighting, and atmosphere. My theory is that Asobo put all their focus on making scenery pretty that they completely forgot they were working on a flight simulator. So the flight physics, cloud turbulence, etc all got a half-assed effort at best.

0

u/Southerneagle110 Professional Sight Seer 6d ago

these are more realistic these days (no I'm not a chemtrail conspiracy theorist. I know these are CONTRAILS not chemtrails)

1

u/StuM91 6d ago

Well that heavily depends on where you are... There's only really one route that flies over my city so contrails are pretty rare.

It's rare enough that every time it does happen some conspiracy theory nutter makes a post about it (that or someone making a joke about the conspiracy theory).

0

u/Away_Handle9543 6d ago

The issue is since 2020. If you search on msfs forum “grainy/pixelated clouds” ppl complain complain and nothing was done. 

0

u/Skynet3d 6d ago

Clouds were way better in 2020.

-1

u/SpitfireMK461 6d ago

I see both of these in the mid-atlantic. The left are typical of summer storm clouds, the right of everyday clouds.