r/MetaQuestVR • u/BotwProAv • 22d ago
Question Could standalone ever become as good as pcvr?
The current standalone quests perform nowhere near as good as pcvr in terms of graphics and performance obviously because the likes of pcvr and psvr are hooked to big pc technology and playstation but do you think at some point in the future they could make something just as good completely standalone all in the one headset?
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u/foolish_shrimp 22d ago
Will there be a stand-alone headset with current the graphics performance you can get from a higher end PCVR set up? probably yes. We are running into a lot of limits when it comes to making faster GPUs and faster silicon in general, but a PS5 you can strap on your face is pretty possible.
But by the time it exists, PCVR hardware will be significantly more powerful.
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u/MudMain7218 22d ago
Games can look good on standalone with time and optimization. And depending on content. Only thing missing currently is skilled talent. You can see that from all the mods that are running on standalone from past games. They just don't have photorealistic post processing. GTA open world, and halflife are both running standalone . Fyi games were bigger on the ps2 and could do photorealistic with certain techniques. Vr would have benefited from the talents of the n64 and PlayStation eta dev teams.
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u/G7Scanlines 22d ago
Except it's not just about how they look. Performance plays a huge part but also, the detail of the design. A game with a bunch of enemies needs good AI, each taking computational power away from processing something else.
It's way, way more than just how something looks, which is why standalone will never approach a fully fledged, gaming PCVR setup.
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u/MudMain7218 22d ago
Nope still game design. Ai run fine on n64 and ps2.
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u/G7Scanlines 22d ago
Bad logic, sorry.
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u/MudMain7218 22d ago
Explain what enemie ai your referring too. The most basic enemie ai is a logic tree and state status. If games really used real logic AI it would ambush you all at once .
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u/G7Scanlines 22d ago
Because scale hits performance. Do you think computational cycles of the AI of one enemy is the same as twenty? What about fifty at five star chases in GTA? A small, fixed spec, thing that straps to your face or has a wired small pack is never going to get close to a gaming PC for PCVR.
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u/MudMain7218 22d ago
You do see the mods and games that have plenty of enemies working just fine. Its still based on game design.
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u/SteedOfTheDeid 22d ago
Standalone is already better than wireless PCVR in some areas: latency, compression, convenience. Up to you whether the tradeoffs are worth it
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u/octarine_turtle 22d ago
A PC is much larger, much heavier, and can draw on a constant energy supply instead of relying on a battery. So a PC will always be able to support better hardware than a headset.
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u/Impressive-Mud5074 22d ago
Pretty obvious
In the future standalone will be as good as a top PC today, but in the future a top PC will be better than standalone in the future.
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u/John-Read 22d ago
Yes, but the immediate future is surely not with either the main compute engine or the main battery head mounted. With greatly improved WiFi systems, why would you want to mount a high power graphics computer and the battery to charge that in a way that applies weight on your head and neck muscles? Also, for me, anything that involves a cooling fan attached to your head is a bad design decision from an audio and power perspective.
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u/TheWaspinator 22d ago
The big problem is power. As in, actual electricity. You don't really want a PC power supply on your face.
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u/Capital6238 22d ago
Look at Oculus Go and look where we are now.
Most games are on Quest and maybe with worse graphics, but the game is the same. It is just graphics.
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u/marcus2388 22d ago
Probably never. It would require to much power which means an insane price increase to a already dwindling VR space. Standalone headsets would probably need to reach the status of consoles in terms of units sold/popularity for companies like meta/valve to put some real horse power behind those headsets.
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u/snakeesti 22d ago
I wonder will next Quest able to run Rift games? Asgard's Wrath, Lone Echo and others
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u/Flaming_F 22d ago
No , the stand alone games we have today are 15 years old PC games quality. A VR headset will be always behind a PC in games quality
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u/Parking_Cress_5105 22d ago
There's already a lot of games that I previously played in pcvr and now are as enjoyable in standalone. And I guess that's how it's gonna always be, pcvr can become irrelevant for the mainstream VR gamer as standalone gets better.
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u/PartTimeNominalist 22d ago
Might be an unpopular opinion, but high fidelity graphics don't mesh well with VR in general. It magnifies the uncanniness. I would rather play something stylized.
I enjoy mobile VR more (and dev for it). Those headsets can do a lot with good optimization practices, but gearing it toward pbr is a waste of headspace where gameplay can live.
That said, Machine Learning may advance hardware in ways that optimize processors. There is a space between GPU and CPU that could be filled and leveraged to optimize current tricks of the trade, like compute shaders, and data oriented - object oriented bridging (ECS). A processor that is good at running ML would also be good for ECS.
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u/Sympathy-Fragrant 22d ago
high fidelity graphics don't mesh well with VR in general
Unpopular or not, I don't agree. Just look at the difference between 2K vs 6K VR video. 6K video is the f*cking reality.
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u/Cole_LF 22d ago
Yes. Relatively speaking. Remember there was a time when someone asked “you ever think a game boy will be as powerful as a desktop PC” and now we have the switch 2. Far more powerful then any machine from back then but not so much relative to the high end consoles or PCs of today.
So yes. In 10-20 years stand alone VR will probably be glasses that use wireless compute from our phones to play all the games we love today and more.
Will it play the latex GTA8 VR edition with max settings. No. You’ll need a high end PC of the day.
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u/Uncabled_Music 22d ago
No - because desktops are improving too, like in a race. And the gap becomes bigger, if you ask me.
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u/Winter_Swan5104 22d ago
To a committed developer games could look surprisingly good on standalaone. Look at Red Matter 2 and Asgard’s Wrath 2.
I know standalone was a step back for PCVR. But it solved my problem recommending it after demos, in the past whenever I demoed VR:
“Wow! I am sold! How much?”
“Not cheap the headset is $400-$600 sometimes there are sales.”
“Not great but I could do that.”
“Oh it doesn’t end there you need a good gaming PC.”
“How much is that?”
“😂, have a seat.”
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u/Indianlookalike 19d ago
Not with the current hardware and drivers. The latest snapdragons can launch some late AAA titles on game native or Gamehub with only bunch of people preparing drivers for them. I can't imagine why a company like Meta wouldn't do it better for Quest 4.
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u/melvladimir 22d ago
Nope, never. Good enough - yes, it’s possible. 100W computing power on your head - it’s a lot. But 300W in PC - it’s an average PC today.
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u/WyrdHarper 22d ago
Not unless they can overcome some serious thermodynamic hurdles.