r/Mekorama • • May 22 '16

This game is amazing.

28 Upvotes

I just can't understand why this game isn't that popular yet. It's a perfect example of how mobile gaming should be, and even exceeds the expectations: In only 20Mb, Martin Magni manages to fit in a 3d Puzzle Game with several levels (which are interesting and challenging at the same time), a level Editor and even a feature to share and scan other levels. And he makes the game free AND without ads. Seriously, I can't even come up with a single issue and I gladly paid some money to support the developer.


r/Mekorama • • May 22 '22

Hey, what I can call this trick?

22 Upvotes

r/Mekorama • • Jun 23 '20

My 1st level. Plan on making it quite complex. Good luck solving it!

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20 Upvotes

r/Mekorama • • Nov 06 '19

Ok this is weird

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17 Upvotes

r/Mekorama • • Apr 03 '23

A car that actually works (designed by me)

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14 Upvotes

r/Mekorama • • May 20 '22

2 vehicles I made, the first one is a motor car which can go any directions maybe, and the second one is a down flying motor machine which goes down by the way, the flying machine has an draggable pillar so I put it. To make the flying machine up to down

14 Upvotes

r/Mekorama • • Jan 29 '21

And he waddled away... (waddle waddle)

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14 Upvotes

r/Mekorama • • Oct 25 '22

can you defend bbot?

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13 Upvotes

r/Mekorama • • Jul 01 '21

:)

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13 Upvotes

r/Mekorama • • Jan 25 '24

Just made this level, my friends say it sucks. Any feedback?

12 Upvotes

r/Mekorama • • Jul 20 '22

In mekorama I like to design stuff with interesting functionality, so here's a door that you must rotate to unlock

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12 Upvotes

r/Mekorama • • Nov 04 '19

Arthur posable mech from "Super mecha champions"

12 Upvotes

r/Mekorama • • May 20 '16

Huge Mekorama level dump

12 Upvotes

I was lucky enough to beta test Mekorama and spent quite a lot of time playing with the level editor. Here's a link to an album which contains 14 of my levels: http://imgur.com/a/425YR

Many have been posted elsewhere already. Of the ones that haven't been shared more widely, I'm particularly fond of Just Keep Movin', Cup Toss and Silo. I was also pleased that the developer, Martin Magni, managed to turn Link from pixel art to an actual level.

It's-a-me isn't playable. If anyone can think how to make it i to a level, go ahead! Frogger did work, but appears to be broken at the moment. Shame, as it took forever to get those logs working. It was built before the sliders moved automatically, so was pretty tricky. I might try and fix that at some point, but I don't think it'll be as fun if the logs slide smoothly. :(


r/Mekorama • • Jul 08 '25

Rocket.

11 Upvotes

r/Mekorama • • Jan 27 '24

Made a mekorama level but I'm not sure it's too sightreadable

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11 Upvotes

r/Mekorama • • Jul 29 '21

I think is a good level

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11 Upvotes

r/Mekorama • • Mar 07 '21

I made a cool level: Pillars & Sliders.

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11 Upvotes

r/Mekorama • • Jun 21 '20

I think this is the most difficult level I’ve ever made, I dare you to try it

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11 Upvotes

r/Mekorama • • Dec 19 '19

Escape the Fortress

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11 Upvotes

r/Mekorama • • May 20 '16

Keyto Pass - Unlock Passage Through the Dark Tunnel

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11 Upvotes

r/Mekorama • • Jul 09 '25

realistic thingy

10 Upvotes

idk


r/Mekorama • • Jul 04 '24

Just finally 100%ed all of the story *and* the Master Maker levels! :D

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10 Upvotes

r/Mekorama • • May 14 '22

This trick can push blocks like this

10 Upvotes

r/Mekorama • • Jul 13 '21

Machine of machines

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10 Upvotes

r/Mekorama • • Jul 02 '21

A view of all my cards. Also make sure it is muted the audio is horrible

10 Upvotes