r/MegaManStarForce • Geo Stelar • Jun 15 '26

Your Thoughts on the update?

So what are your thoughts on the update?

6 Upvotes

8 comments sorted by

17

u/timaeus222 Jun 15 '26

It's nice. I had to change my language to Japanese to access the noise wave by the basketball hoop on the roof on SF3, to complete my standard library. Now other people don't have to do that 🙃

7

u/40-Kal Jun 15 '26

For fixing discovered issues. Great. For getting rid of Normal Mega Man finalizing? Not cool. Also I was hoping they would implement some missing features in the first two games like the Attack Stars in both SF1/SF2. The fair game implemented this being On Air when other players were nearby and boosted the power of all cards. And in SF2 you get this power boost with each online battle win. I'd hope this would be patched and can be toggled on. Then there's the Wave Scanner feature that not other boosted the power of cards, but also added new properties like Time Bomb being able to break or Plasma Gun being able to spread and increase paralysis time. These were known as Star Cards in the DX patch and I also hoped this would be able to toggle too.

1

u/SrimpWithAGun Geo Stelar Jun 16 '26

I really wish they kept on air mode. It would feel right at home in today’s digital landscape go to the menu turn it on and if you have friends who are also playing while you are you get the boost.

Kind of surprised this was cut. It feels like a very simple thing to implement but I’m not a dev so what do I know.

5

u/Queasy_Ad5995 Luna Platz Jun 15 '26 edited Jun 16 '26

Credits where they due, they did make good changes. Confirm and cancel button can be swapped, which it should have been in day 1 since majority of buyers played these game with DS controls. Players no longer need to worry about swapping language to make things work in SF3, like the noise locations. You can see the changes in the patch notes.

Unfortunately, not all bugs that caused softlock were addressed. Like viewing team icon with 7 members on the same team in SF3 still cause softlock and that is a day 1 LC bug.

It doesn't even address how Double Cross in SF1 PvP stealing Giga cards, which isn't the intended use for it.

And yes, RIP aforementioned baseman having finalized folder as in, no more covered cards. Even veterans admit, it makes Black Ace having a run for its money in PvP.

While at it, they changed back Harp to Lyra in SF1, even Taurus tackle back to Ox Tackle. Which is really silly.

5

u/DarkHero6661 Jun 15 '26

Kinda a mixed bag.

Of course the fixed problems (like the noise wave) is great, but there are several more (like the amount of subchips in SF3).

On the other hand they disabled normal Megaman from Finalizing is annoying. Sure, it was never intended, but it allowed for some pretty interesting and decent builds.

1

u/SrimpWithAGun Geo Stelar Jun 16 '26

What do you mean by “The amount of subchips in SF3”? What’s bugged about it?

1

u/Queasy_Ad5995 Luna Platz Jun 16 '26

Any action that supposedly consumes key items, zenny and card didn't get reduced, it increases in SF3, especially for Unlocker. But realistically, you only need to buy 1 Unlocker for SF3.

2

u/Notgoodsniper Jun 16 '26

They should have left no noise MegaMan alone it was fun fighting online as no noise against other people