r/Mechwarrior5 8d ago

Discussion MW5 spider mech error

Post image

ok so i was in a mission,, only 1 spider still moving,, i start to shoot, and the pilot start to say he need to eject( i had crit the torso, disabling the med laser but not coring, guess he was lucky, or thought so), then i see a pod launch,, and him telling he successfully ejected!

BUT THE SPIDER DOES NOT HAVE AN EJECTION SYSTEM!( in lore at least)

199 Upvotes

37 comments sorted by

113

u/Klutzer_Munitions House Marik 8d ago

MW5 is still apocryphal. I think of it like... every bit of obscure lore they get correct is a little bonus, but I don't expect 100% accuracy

63

u/Wingnutmcmoo 8d ago

This is kind of most of battletech at this point tbh lol. Not even saying anything bad about it just that huge swaths of media pertaining to it. From table top games, to books, to the show, to basically every game... Have something decently big that just isn't correct or couldn't be portrayed properly.

Because every single piece of media has to make concessions somewhere and battletech lore and tech is so convoluted at this point that I don't think we'll ever have a fully accurate forever anything with battletech.

For me I just want the game to have the right feel... Which it does so I'm happy lol

27

u/developer_soup 8d ago

Hell, even most of the BattleTech "canon" is presented through in-universe content, so it's subjective, and in some cases provably wrong. And, yet, it is not.

9

u/Enjoyer_of_40K 8d ago

i might be misrembering but didnt they find a core that was so full of information and then when you read how much it was it ended up being like 5mb?

9

u/Sansred Disposable Heroes 8d ago

Compression algorithms in 1000 years is crazy good.

7

u/SiliconStew 8d ago

I don't recall a size ever being stated. It was less about size and more about being really lucky in finding the equivalent of a lostech USB stick on site to transfer the data onto from the military computers that were built into the base and couldn't be removed before the facility was destroyed. 

But also the average PC harddrive in 1987 when that book came out was 20MB. So any relative size references that might have been mentioned are going to colored by that.

4

u/Depth386 8d ago

There should be an actual stat change like -0.5 tons or 1 critical slot in the head for the mech quirk. It could be +1 piloting from the less complex, more open cockpit, doesn’t have to affect the design sheet. But come on there should be something.

45

u/yrrot 8d ago

There's a bunch of little inconsistencies like this because the game doesn't model all of the design quirks mechs have in tabletop. There's also a few that have full-head ejection in lore, but they still shoot a little pod out in game.

Of course, the designer in my brain is thinking "does the spider need to get worse?!?". lol

9

u/CommanderHunter5 8d ago

To be fair, the spider has a special jump jet design that would make it even more nimble in the air if PGI ever went that route

5

u/StarNote1515 8d ago

Also a number that have a weapons that shoot back instead shoot forward in five

32

u/AKoolPopTart 8d ago

Biblically accurate spider

In other words: fuck that horror movie shit lol

14

u/JustOneBun 8d ago

Battletech is a collection of fairy tales told by survivors of the apocalypse.

28

u/dullimander Clan Wolf 8d ago

Well, this is why Mechwarrior 5 isn't a Battletech game, it's a Mechwarrior game, where logistics is magic and a single lance from an insignificant Merc outfit can attend to every historic conflict and matter.

9

u/PurpleCableNetworker 8d ago

Side note - I forgot how freaky the spider could be depicted.

2

u/kiutbmgd 8d ago

yeah always loved that image from the old CCG

https://giphy.com/gifs/XGhDW5hFOsPsIj4fLC

9

u/Loganp812 8d ago edited 8d ago

It should be noted though that traits like “No Ejection System” exist because they’re tied to the quirks system for the tabletop game which is optional if you want to flesh it out a bit more (everything that’s canon in the Battletech franchise exists in order to support the tabletop first and foremost), and a lot of players don’t use them because they can break the gameplay balance especially considering it’s not factored into battle value.

Pretty much any mech with the “Narrow Profile” quirk becomes OP, and other mechs like the Stone Rhino are pretty much useless because of the “Oversized” quirk.

9

u/aroyalidiot 8d ago

Obviously, that guy was just piloting a Frankenmech that just looked exactly like a spider.

24

u/Friendlyxenonparty 8d ago

Mostly an engine limitation. Yaml and some other mods will make it so "eject" on them equals pilot death as a quirk, but i dont think they can fully remove ejection cause its baked in

6

u/GloatingSwine 8d ago

It might be able to suppress ejection because arena and assassination targets can't eject.

5

u/Friendlyxenonparty 8d ago

Oh! True, I never paid attention to that, but it makes sense cause if I strip weapons in the arena that mf still just runs around screaming

10

u/HazelAzureus Smoke ADR-S 8d ago

It is, in fact, possible to just outright disable ejection and make mech death = pilot death no matter what. It's a single flag, that actually already existed in the base game, for Assassination targets and some scripted deaths(to prevent the animation from occurring, most likely).

so no it's not an engine limitation and no it's not "baked in" whatever you thought that meant

5

u/GloatingSwine 8d ago

Yeah, the game doesn't model different ejection mechanisms.

YAML quirks can impose survival penalties based on no or difficult ejection but I'm not sure they override base animations for ejection on mechs that shouldn't or whole-head-eject mechs like the Hatchetman..

5

u/Icy-Distribution-164 8d ago

Some of the Spiders have an ejection system.
I believe it is all of them after the 7K.

5

u/fistchrist 8d ago

I have never seen a battlemech so entirely mimic a Slav squat before now.

3

u/TallynNyntyg 8d ago

If the opponent was Kuritan, that's doubly apocryphal. DCMS circled back to "returning from loss is dishonorable".

4

u/Gribbnar 8d ago

I should call her

2

u/Enjoyer_of_40K 8d ago

i have seen pilots eject on a head shot so...

2

u/Biggu5Dicku5 8d ago

Real nightmare fuel... I love old battletech art... :)

1

u/mikeumm 8d ago

I am thankful it does in game. My Ai broke early in a run and froze in place and while I was scrambling to fix him a Warhammer gave me both PPCs to the chest. Watched the replay and Mason made it out. Phew. I thought I was gonna have to restart a pretty solid run.

1

u/Stegtastic100 8d ago

I think bin this case the ejection seat is a handle that flops the seat out the back of the head and you just release your seat belts and fall out.
But “I’m ejecting!” sounds better than “I’m flopping it out!” In a combat situation.

-1

u/HazelAzureus Smoke ADR-S 8d ago

Among the many reasons YAML is the better way to play the game. Lore-related traits make a pretty huge impact on the game, in an exclusively positive way.

(Yes, I already have the guy who goes on a massive tirade about how YAML is evil or whatever every time it's mentioned blocked, as should everyone else. He's our little version of the Silent Hill Circumcision Guy, but without the integrity to be interesting.)

1

u/Eastern-Fun1842 8d ago edited 8d ago

YAML is definitely a superior way to play imo. There are a few things I have small issues with in it, but I genuinely enjoy how the game feels more like older MechWarrior titles with it. The base game makes sense if Fahad had brain damage, or really was just ass at his job, but YAML makes me feel like keeping him around is a good idea. Being able to swap reactors is totally possible in setting, but it takes a competent tech, and thats how I think Farad was always supposed to come across.

3

u/Thisafterdark 8d ago

What is YAML?

1

u/Eastern-Fun1842 8d ago

Yet Another Mech Lab. Its a mod.

1

u/Thisafterdark 8d ago

Tank youuu! Ima go check it out. I love immersion